GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133002173.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 691, monster_id = 20010801, pos = { x = 1739.7, y = 271.0, z = -932.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 1000109 },
{ config_id = 692, monster_id = 20010801, pos = { x = 1741.6, y = 271.4, z = -927.3 }, rot = { x = 0.0, y = 259.4, z = 0.0 }, level = 9, drop_id = 1000109 },
{ config_id = 693, monster_id = 20010801, pos = { x = 1734.9, y = 270.6, z = -930.0 }, rot = { x = 0.0, y = 123.6, z = 0.0 }, level = 9, drop_id = 1000109 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1502, gadget_id = 70900009, pos = { x = 1737.4, y = 271.4, z = -920.5 }, rot = { x = 0.0, y = 296.2, z = 0.0 }, level = 1, persistent = true },
{ config_id = 1503, gadget_id = 70900009, pos = { x = 1745.7, y = 271.7, z = -929.1 }, rot = { x = 0.0, y = 151.2, z = 0.0 }, level = 1, persistent = true },
{ config_id = 1504, gadget_id = 70900009, pos = { x = 1748.2, y = 272.4, z = -918.1 }, rot = { x = 0.0, y = 223.7, z = 0.0 }, level = 1, persistent = true }
}
-- 区域
regions = {
{ config_id = 186, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1740.6, y = 271.5, z = -925.4 } },
{ config_id = 187, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1741.1, y = 271.5, z = -925.3 } },
{ config_id = 188, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1742.7, y = 271.9, z = -920.1 } },
{ config_id = 189, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1737.0, y = 271.2, z = -924.5 } },
{ config_id = 190, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1742.8, y = 271.4, z = -929.6 } },
{ config_id = 191, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1743.2, y = 271.8, z = -921.7 } },
{ config_id = 192, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1740.0, y = 271.4, z = -924.5 } },
{ config_id = 193, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1741.6, y = 271.3, z = -929.5 } },
{ config_id = 194, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1742.4, y = 271.8, z = -920.0 } }
}
-- 触发器
triggers = {
{ name = "GADGET_STATE_CHANGE_186", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_186", action = "action_EVENT_GADGET_STATE_CHANGE_186", trigger_count = 0 },
{ name = "GADGET_STATE_CHANGE_187", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_187", action = "action_EVENT_GADGET_STATE_CHANGE_187", trigger_count = 0 },
{ name = "GADGET_STATE_CHANGE_188", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_188", action = "action_EVENT_GADGET_STATE_CHANGE_188", trigger_count = 0 },
{ name = "GADGET_STATE_CHANGE_189", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_189", action = "action_EVENT_GADGET_STATE_CHANGE_189", trigger_count = 0 },
{ name = "GADGET_STATE_CHANGE_190", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_190", action = "action_EVENT_GADGET_STATE_CHANGE_190", trigger_count = 0 },
{ name = "GADGET_STATE_CHANGE_191", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_191", action = "action_EVENT_GADGET_STATE_CHANGE_191", trigger_count = 0 },
{ name = "TIMER_EVENT_192", event = EventType.EVENT_TIMER_EVENT, source = "stop1385", condition = "condition_EVENT_TIMER_EVENT_192", action = "action_EVENT_TIMER_EVENT_192", trigger_count = 0 },
{ name = "TIMER_EVENT_193", event = EventType.EVENT_TIMER_EVENT, source = "stop1386", condition = "condition_EVENT_TIMER_EVENT_193", action = "action_EVENT_TIMER_EVENT_193", trigger_count = 0 },
{ name = "TIMER_EVENT_194", event = EventType.EVENT_TIMER_EVENT, source = "stop1387", condition = "condition_EVENT_TIMER_EVENT_194", action = "action_EVENT_TIMER_EVENT_194", trigger_count = 0 }
}
-- 变量
variables = {
{ name = "t1386", value = 0, persistent = true },
{ name = "t1385", value = 0, persistent = true },
{ name = "t1387", value = 0, persistent = true },
{ name = "isoff", value = 0, persistent = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 691, 692, 693 },
gadgets = { 1502, 1503, 1504 },
regions = { 186, 187, 188, 189, 190, 191, 192, 193, 194 },
triggers = { "GADGET_STATE_CHANGE_186", "GADGET_STATE_CHANGE_187", "GADGET_STATE_CHANGE_188", "GADGET_STATE_CHANGE_189", "GADGET_STATE_CHANGE_190", "GADGET_STATE_CHANGE_191", "TIMER_EVENT_192", "TIMER_EVENT_193", "TIMER_EVENT_194" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_186(context, evt)
if 1502 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_186(context, evt)
-- 将本组内变量名为 "t1385" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "t1385", 0) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_187(context, evt)
if 1503 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_187(context, evt)
-- 将本组内变量名为 "t1386" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "t1386", 0) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_188(context, evt)
if 1504 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_188(context, evt)
-- 将本组内变量名为 "t1387" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "t1387", 0) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_189(context, evt)
if 1502 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_189(context, evt)
-- 将本组内变量名为 "t1385" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "t1385", 1) then
return -1
end
if ScriptLib.GetGroupVariableValue(context, "isoff") == 0 then
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133002173, "stop1385", 8) then
return -1
end
end
if ScriptLib.GetGroupVariableValue(context, "t1385") + ScriptLib.GetGroupVariableValue(context, "t1386") + ScriptLib.GetGroupVariableValue(context, "t1387") == 3 then
if ScriptLib.GetGroupVariableValue(context, "isoff") == 0 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002182, suite =2 }) then
return -1
end
if 0 ~= ScriptLib.SetGroupVariableValue(context, "isoff", 1) then
return -1
end
end
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_190(context, evt)
if 1503 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_190(context, evt)
-- 将本组内变量名为 "t1386" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "t1386", 1) then
return -1
end
if ScriptLib.GetGroupVariableValue(context, "isoff") == 0 then
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133002173, "stop1386", 8) then
return -1
end
end
if ScriptLib.GetGroupVariableValue(context, "t1385") + ScriptLib.GetGroupVariableValue(context, "t1386") + ScriptLib.GetGroupVariableValue(context, "t1387") == 3 then
if ScriptLib.GetGroupVariableValue(context, "isoff") == 0 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002182, suite = 2 }) then
return -1
end
if 0 ~= ScriptLib.SetGroupVariableValue(context, "isoff", 1) then
return -1
end
end
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_191(context, evt)
if 1504 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_191(context, evt)
-- 将本组内变量名为 "t1387" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "t1387", 1) then
return -1
end
if ScriptLib.GetGroupVariableValue(context, "isoff") == 0 then
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133002173, "stop1387", 8) then
return -1
end
end
if ScriptLib.GetGroupVariableValue(context, "t1385") + ScriptLib.GetGroupVariableValue(context, "t1386") + ScriptLib.GetGroupVariableValue(context, "t1387") == 3 then
if ScriptLib.GetGroupVariableValue(context, "isoff") == 0 then
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002182, suite = 2 }) then
return -1
end
if 0 ~= ScriptLib.SetGroupVariableValue(context, "isoff", 1) then
return -1
end
end
end
return 0
end
-- 触发条件
function condition_EVENT_TIMER_EVENT_192(context, evt)
-- 判断变量"isoff"为0
if ScriptLib.GetGroupVariableValue(context, "isoff") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_TIMER_EVENT_192(context, evt)
-- 将configid为 1502 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1502, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_TIMER_EVENT_193(context, evt)
-- 判断变量"isoff"为0
if ScriptLib.GetGroupVariableValue(context, "isoff") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_TIMER_EVENT_193(context, evt)
-- 将configid为 1503 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1503, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_TIMER_EVENT_194(context, evt)
-- 判断变量"isoff"为0
if ScriptLib.GetGroupVariableValue(context, "isoff") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_TIMER_EVENT_194(context, evt)
-- 将configid为 1504 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1504, GadgetState.Default) then
return -1
end
return 0
end