115 lines
2.9 KiB
Lua
115 lines
2.9 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 277, shape = RegionShape.SPHERE, radius = 4.3, pos = { x = 1678.9, y = 263.6, z = -889.9 } },
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{ config_id = 278, shape = RegionShape.SPHERE, radius = 4.3, pos = { x = 1735.2, y = 241.1, z = -942.9 } },
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{ config_id = 279, shape = RegionShape.SPHERE, radius = 6.3, pos = { x = 1559.0, y = 201.3, z = -308.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_277", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_277", action = "", tlog_tag = "酒庄_228_隐秘地城_进入" },
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{ name = "ENTER_REGION_278", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_278", action = "", tlog_tag = "酒庄_228_泉水左侧山洞_进入" },
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{ name = "ENTER_REGION_279", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_279", action = "", tlog_tag = "酒庄_228_湖中密地_进入" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 277, 278, 279 },
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triggers = { "ENTER_REGION_277", "ENTER_REGION_278", "ENTER_REGION_279" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_277(context, evt)
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if evt.param1 ~= 277 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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-- 触发条件
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function condition_EVENT_ENTER_REGION_278(context, evt)
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if evt.param1 ~= 278 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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-- 触发条件
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function condition_EVENT_ENTER_REGION_279(context, evt)
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if evt.param1 ~= 279 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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