GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003021.lua

105 lines
2.8 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 236, monster_id = 20010801, pos = { x = 2453.1, y = 220.4, z = -1393.8 }, rot = { x = 0.0, y = 59.9, z = 0.0 }, level = 5, drop_id = 303041 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1373, gadget_id = 70210022, pos = { x = 2450.2, y = 219.6, z = -1396.8 }, rot = { x = 355.9, y = 60.0, z = 358.6 }, level = 5, chest_drop_id = 403220, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 14, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2452.6, y = 220.5, z = -1393.3 } },
{ config_id = 290, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2451.7, y = 220.9, z = -1381.4 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_14", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_14", action = "action_EVENT_ANY_MONSTER_DIE_14" },
{ name = "CLIENT_EXECUTE_290", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_290", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { 236 },
gadgets = { 1373 },
regions = { 14, 290 },
triggers = { "ANY_MONSTER_DIE_14", "CLIENT_EXECUTE_290" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_14(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_14(context, evt)
-- 解锁目标1373
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1373, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_290(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end