105 lines
2.8 KiB
Lua
105 lines
2.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 236, monster_id = 20010801, pos = { x = 2453.1, y = 220.4, z = -1393.8 }, rot = { x = 0.0, y = 59.9, z = 0.0 }, level = 5, drop_id = 303041 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1373, gadget_id = 70210022, pos = { x = 2450.2, y = 219.6, z = -1396.8 }, rot = { x = 355.9, y = 60.0, z = 358.6 }, level = 5, chest_drop_id = 403220, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 14, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2452.6, y = 220.5, z = -1393.3 } },
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{ config_id = 290, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2451.7, y = 220.9, z = -1381.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_14", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_14", action = "action_EVENT_ANY_MONSTER_DIE_14" },
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{ name = "CLIENT_EXECUTE_290", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_290", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = suite_1,
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monsters = { 236 },
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gadgets = { 1373 },
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regions = { 14, 290 },
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triggers = { "ANY_MONSTER_DIE_14", "CLIENT_EXECUTE_290" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_14(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_14(context, evt)
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-- 解锁目标1373
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1373, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_290(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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