GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003116.lua

105 lines
2.8 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 586, monster_id = 28020102, pos = { x = 2249.3, y = 270.6, z = -1745.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2839, gadget_id = 70220021, pos = { x = 2231.1, y = 272.2, z = -1768.4 }, rot = { x = 301.8, y = 345.4, z = 199.3 }, level = 1 },
{ config_id = 2840, gadget_id = 70210021, pos = { x = 2231.4, y = 273.0, z = -1766.1 }, rot = { x = 8.3, y = 326.0, z = 356.5 }, level = 1, chest_drop_id = 403322, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 149, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2229.8, y = 273.7, z = -1765.9 } },
{ config_id = 307, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2235.2, y = 273.8, z = -1765.1 } }
}
-- 触发器
triggers = {
{ name = "ANY_GADGET_DIE_149", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_149", action = "action_EVENT_ANY_GADGET_DIE_149" },
{ name = "CLIENT_EXECUTE_307", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_307", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 586 },
gadgets = { 2839 },
regions = { 149, 307 },
triggers = { "ANY_GADGET_DIE_149", "CLIENT_EXECUTE_307" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_149(context, evt)
if 2839 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_149(context, evt)
-- 创建id为2840的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2840 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_307(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end