105 lines
2.8 KiB
Lua
105 lines
2.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 586, monster_id = 28020102, pos = { x = 2249.3, y = 270.6, z = -1745.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2839, gadget_id = 70220021, pos = { x = 2231.1, y = 272.2, z = -1768.4 }, rot = { x = 301.8, y = 345.4, z = 199.3 }, level = 1 },
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{ config_id = 2840, gadget_id = 70210021, pos = { x = 2231.4, y = 273.0, z = -1766.1 }, rot = { x = 8.3, y = 326.0, z = 356.5 }, level = 1, chest_drop_id = 403322, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 149, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2229.8, y = 273.7, z = -1765.9 } },
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{ config_id = 307, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2235.2, y = 273.8, z = -1765.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_GADGET_DIE_149", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_149", action = "action_EVENT_ANY_GADGET_DIE_149" },
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{ name = "CLIENT_EXECUTE_307", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_307", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 586 },
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gadgets = { 2839 },
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regions = { 149, 307 },
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triggers = { "ANY_GADGET_DIE_149", "CLIENT_EXECUTE_307" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_149(context, evt)
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if 2839 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_149(context, evt)
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-- 创建id为2840的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2840 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_307(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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