243 lines
6.9 KiB
Lua
243 lines
6.9 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 620, monster_id = 23040101, pos = { x = 2348.8, y = 283.9, z = -1730.7 }, rot = { x = 0.0, y = 10.0, z = 0.0 }, level = 15, drop_id = 303123, pose_id = 100 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2616, gadget_id = 70210041, pos = { x = 2357.8, y = 283.9, z = -1739.3 }, rot = { x = 0.0, y = 247.1, z = 0.0 }, level = 1, chest_drop_id = 403143, showcutscene = true, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 123, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2342.9, y = 283.9, z = -1738.2 } },
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{ config_id = 124, shape = RegionShape.SPHERE, radius = 5.3, pos = { x = 2336.8, y = 283.9, z = -1711.0 } },
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{ config_id = 127, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2349.8, y = 283.9, z = -1739.6 } },
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{ config_id = 326, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2338.7, y = 283.9, z = -1734.3 } },
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{ config_id = 464, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2333.7, y = 283.9, z = -1711.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_123", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_123", action = "action_EVENT_ANY_MONSTER_DIE_123" },
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{ name = "QUEST_FINISH_124", event = EventType.EVENT_QUEST_FINISH, source = "38001", condition = "condition_EVENT_QUEST_FINISH_124", action = "action_EVENT_QUEST_FINISH_124" },
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{ name = "ANY_MONSTER_DIE_127", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_127", action = "action_EVENT_ANY_MONSTER_DIE_127" },
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{ name = "CLIENT_EXECUTE_326", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_326", trigger_count = 0 },
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{ name = "QUEST_FINISH_464", event = EventType.EVENT_QUEST_FINISH, source = "38003", condition = "condition_EVENT_QUEST_FINISH_464", action = "action_EVENT_QUEST_FINISH_464" }
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}
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-- 变量
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variables = {
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{ name = "isoff", value = 0, persistent = true },
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{ name = "isquest", value = 0, persistent = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 620 },
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gadgets = { },
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regions = { 124, 127, 326, 464 },
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triggers = { "QUEST_FINISH_124", "ANY_MONSTER_DIE_127", "CLIENT_EXECUTE_326", "QUEST_FINISH_464" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_3,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = suite_4,
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monsters = { },
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gadgets = { 2616 },
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regions = { 124 },
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triggers = { "QUEST_FINISH_124" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_123(context, evt)
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--判断死亡怪物的configid是否为 620
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if evt.param1 ~= 620 then
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return false
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end
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-- 判断变量"isquest"为1
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if ScriptLib.GetGroupVariableValue(context, "isquest") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_123(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003151, suite = 3 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_124(context, evt)
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--检查ID为38001的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 38001 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_124(context, evt)
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-- 将本组内变量名为 "isoff" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "isoff", 1) then
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return -1
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end
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-- 将本组内变量名为 "isquest" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "isquest", 1) then
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003151, suite = 1 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_127(context, evt)
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-- 判断变量"isquest"为0
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if ScriptLib.GetGroupVariableValue(context, "isquest") ~= 0 then
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return false
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end
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--判断死亡怪物的configid是否为 620
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if evt.param1 ~= 620 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_127(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003151, suite = 4 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_326(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_464(context, evt)
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--检查ID为38003的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 38003 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_464(context, evt)
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-- 将本组内变量名为 "isquest" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "isquest", 0) then
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003424, suite = 2 }) then
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return -1
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end
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return 0
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end
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