83 lines
2.0 KiB
Lua
83 lines
2.0 KiB
Lua
--================================================================
|
|
--
|
|
-- 配置
|
|
--
|
|
--================================================================
|
|
|
|
-- 怪物
|
|
monsters = {
|
|
}
|
|
|
|
-- NPC
|
|
npcs = {
|
|
}
|
|
|
|
-- 装置
|
|
gadgets = {
|
|
{ config_id = 3421, gadget_id = 70500000, pos = { x = 2849.8, y = 252.1, z = -1767.9 }, rot = { x = 0.0, y = 273.6, z = 0.0 }, level = 1, point_type = 2001 },
|
|
{ config_id = 3427, gadget_id = 70210011, pos = { x = 2859.1, y = 253.8, z = -1745.4 }, rot = { x = 4.5, y = 153.2, z = 359.3 }, level = 1, chest_drop_id = 403304, isOneoff = true }
|
|
}
|
|
|
|
-- 区域
|
|
regions = {
|
|
{ config_id = 370, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2869.3, y = 254.1, z = -1743.6 } }
|
|
}
|
|
|
|
-- 触发器
|
|
triggers = {
|
|
{ name = "CLIENT_EXECUTE_370", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_370", trigger_count = 0 }
|
|
}
|
|
|
|
-- 变量
|
|
variables = {
|
|
}
|
|
|
|
--================================================================
|
|
--
|
|
-- 初始化配置
|
|
--
|
|
--================================================================
|
|
|
|
-- 初始化时创建
|
|
init_config = {
|
|
suite = 1,
|
|
rand_suite = true,
|
|
npcs = { }
|
|
}
|
|
|
|
--================================================================
|
|
--
|
|
-- 小组配置
|
|
--
|
|
--================================================================
|
|
|
|
suites = {
|
|
{
|
|
-- suite_id = 0,
|
|
-- description = ,
|
|
monsters = { },
|
|
gadgets = { 3421, 3427 },
|
|
regions = { 370 },
|
|
triggers = { "CLIENT_EXECUTE_370" },
|
|
rand_weight = 100
|
|
}
|
|
}
|
|
|
|
--================================================================
|
|
--
|
|
-- 触发器
|
|
--
|
|
--================================================================
|
|
|
|
-- 触发条件
|
|
|
|
-- 触发操作
|
|
function action_EVENT_CLIENT_EXECUTE_370(context, evt)
|
|
if evt.param1 == 0 then
|
|
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
|
|
local this_group = ScriptLib.GetContextGroupId(context)
|
|
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
|
|
return 0
|
|
end
|
|
end
|