108 lines
3.3 KiB
Lua
108 lines
3.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3384, gadget_id = 70380002, pos = { x = 2845.0, y = 272.3, z = -1848.3 }, rot = { x = 0.0, y = 138.3, z = 0.0 }, level = 1, route_id = 3003196 },
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{ config_id = 3385, gadget_id = 70380002, pos = { x = 2848.0, y = 272.3, z = -1848.3 }, rot = { x = 0.0, y = 168.7, z = 0.0 }, level = 1, route_id = 3003196 },
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{ config_id = 3386, gadget_id = 70380002, pos = { x = 2851.0, y = 272.3, z = -1848.3 }, rot = { x = 0.0, y = 327.9, z = 0.0 }, level = 1, route_id = 3003196 },
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{ config_id = 3387, gadget_id = 70380002, pos = { x = 2854.0, y = 272.3, z = -1848.3 }, rot = { x = 0.0, y = 158.1, z = 0.0 }, level = 1, route_id = 3003196 },
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{ config_id = 3388, gadget_id = 70210031, pos = { x = 2847.1, y = 260.4, z = -1865.3 }, rot = { x = 0.0, y = 32.2, z = 358.3 }, level = 1, chest_drop_id = 403224, showcutscene = true, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 259, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2844.8, y = 259.2, z = -1851.7 } },
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{ config_id = 407, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2845.4, y = 258.9, z = -1850.5 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_GADGET_DIE_259", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_259", action = "action_EVENT_ANY_GADGET_DIE_259", tlog_tag = "望风山地_340_射击自然靶标_结算" },
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{ name = "CLIENT_EXECUTE_407", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_407", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 3384, 3385, 3386, 3387 },
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regions = { 259, 407 },
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triggers = { "ANY_GADGET_DIE_259", "CLIENT_EXECUTE_407" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_259(context, evt)
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133003340}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_259(context, evt)
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-- 创建id为3388的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3388 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_407(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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