124 lines
3.1 KiB
Lua
124 lines
3.1 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1475, monster_id = 20010401, pos = { x = 2445.7, y = 290.2, z = -1570.1 }, rot = { x = 0.0, y = 283.5, z = 0.0 }, level = 12, drop_id = 303143, isElite = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 4182, gadget_id = 70210031, pos = { x = 2447.0, y = 290.5, z = -1570.7 }, rot = { x = 8.8, y = 283.5, z = 356.0 }, level = 1, chest_drop_id = 403243, showcutscene = true, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT }
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}
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-- 区域
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regions = {
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{ config_id = 528, shape = RegionShape.SPHERE, radius = 8.6, pos = { x = 2444.8, y = 290.1, z = -1570.5 } },
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{ config_id = 532, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2445.2, y = 290.3, z = -1571.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_528", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_528", action = "action_EVENT_ENTER_REGION_528" },
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{ name = "ANY_MONSTER_DIE_532", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_532", action = "action_EVENT_ANY_MONSTER_DIE_532" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 528, 532 },
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triggers = { "ENTER_REGION_528", "ANY_MONSTER_DIE_532" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { 4182 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_528(context, evt)
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if evt.param1 ~= 528 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_528(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1475, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_532(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_532(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003443, suite = 2 }) then
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return -1
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end
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return 0
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end
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