138 lines
4.0 KiB
Lua
138 lines
4.0 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 278, monster_id = 20011001, pos = { x = 2302.9, y = 243.6, z = -525.0 }, rot = { x = 0.0, y = 283.0, z = 0.0 }, level = 12, drop_id = 303043, disableWander = true },
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{ config_id = 279, monster_id = 20011001, pos = { x = 2300.5, y = 243.0, z = -526.4 }, rot = { x = 0.0, y = 335.2, z = 0.0 }, level = 12, drop_id = 303043, disableWander = true },
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{ config_id = 280, monster_id = 20011001, pos = { x = 2301.8, y = 243.5, z = -522.4 }, rot = { x = 0.0, y = 193.6, z = 0.0 }, level = 12, drop_id = 303043, disableWander = true },
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{ config_id = 281, monster_id = 20011001, pos = { x = 2299.3, y = 242.9, z = -523.7 }, rot = { x = 0.0, y = 148.4, z = 0.0 }, level = 12, drop_id = 303043, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 400, gadget_id = 70210031, pos = { x = 2301.4, y = 241.7, z = -524.1 }, rot = { x = 8.0, y = 293.2, z = 5.7 }, level = 1, chest_drop_id = 403343, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 134, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2304.1, y = 242.1, z = -527.1 } },
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{ config_id = 135, shape = RegionShape.SPHERE, radius = 4, pos = { x = 2304.4, y = 242.3, z = -524.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_134", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_134", action = "action_EVENT_ANY_MONSTER_DIE_134", tlog_tag = "奔狼岭_108_封印宝箱_结算" },
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{ name = "ENTER_REGION_135", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_135", action = "action_EVENT_ENTER_REGION_135", tlog_tag = "奔狼岭_108_封印宝箱_触发" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_134(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_134(context, evt)
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-- 解锁目标400
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 400, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_135(context, evt)
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if evt.param1 ~= 135 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_135(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 278, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 279, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 280, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 281, delay_time = 0 }) then
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return -1
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end
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-- 将configid为 400 的物件更改为状态 GadgetState.ChestLocked
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 400, GadgetState.ChestLocked) then
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return -1
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end
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return 0
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end
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