138 lines
3.9 KiB
Lua
138 lines
3.9 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 533, monster_id = 20011001, pos = { x = 2493.0, y = 204.9, z = -562.2 }, rot = { x = 0.0, y = 137.8, z = 0.0 }, level = 12, drop_id = 303043 },
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{ config_id = 534, monster_id = 20011001, pos = { x = 2495.3, y = 205.1, z = -564.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303043 },
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{ config_id = 535, monster_id = 20011001, pos = { x = 2491.1, y = 204.8, z = -564.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303043 },
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{ config_id = 536, monster_id = 20011001, pos = { x = 2493.3, y = 204.8, z = -566.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303043 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1230, gadget_id = 70210032, pos = { x = 2493.1, y = 205.0, z = -563.9 }, rot = { x = 0.0, y = 358.8, z = 0.0 }, level = 1, chest_drop_id = 403343, isOneoff = true, type = GadgetType.GADGET_WORLD_CHECT }
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}
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-- 区域
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regions = {
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{ config_id = 219, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2493.4, y = 205.0, z = -564.3 } },
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{ config_id = 242, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2493.0, y = 205.7, z = -564.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_219", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_219", action = "action_EVENT_ANY_MONSTER_DIE_219" },
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{ name = "ENTER_REGION_242", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_242", action = "action_EVENT_ENTER_REGION_242" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 1230 },
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regions = { 219, 242 },
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triggers = { "ANY_MONSTER_DIE_219", "ENTER_REGION_242" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_219(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_219(context, evt)
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-- 解锁目标1230
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1230, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_242(context, evt)
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if evt.param1 ~= 242 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_242(context, evt)
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-- 将configid为 1230 的物件更改为状态 GadgetState.ChestLocked
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1230, GadgetState.ChestLocked) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 533, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 534, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 535, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 536, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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