160 lines
4.6 KiB
Lua
160 lines
4.6 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1334, gadget_id = 70500000, pos = { x = 2475.7, y = 211.5, z = -417.2 }, rot = { x = 0.0, y = 151.3, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 1335, gadget_id = 70500000, pos = { x = 2479.5, y = 211.6, z = -417.3 }, rot = { x = 0.0, y = 287.0, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 1336, gadget_id = 70500000, pos = { x = 2477.5, y = 211.5, z = -419.0 }, rot = { x = 0.0, y = 87.6, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 1337, gadget_id = 70500000, pos = { x = 2477.6, y = 211.5, z = -415.3 }, rot = { x = 0.0, y = 257.1, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 1338, gadget_id = 70210031, pos = { x = 2477.6, y = 211.5, z = -417.3 }, rot = { x = 0.0, y = 181.1, z = 0.0 }, level = 1, chest_drop_id = 403343, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 250, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2474.6, y = 211.4, z = -417.1 } },
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{ config_id = 251, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2477.5, y = 211.6, z = -414.4 } },
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{ config_id = 252, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2480.5, y = 211.7, z = -417.5 } },
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{ config_id = 253, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2477.5, y = 211.6, z = -420.3 } }
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}
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-- 触发器
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triggers = {
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{ name = "GATHER_250", event = EventType.EVENT_GATHER, source = "1334", condition = "condition_EVENT_GATHER_250", action = "action_EVENT_GATHER_250" },
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{ name = "GATHER_251", event = EventType.EVENT_GATHER, source = "1337", condition = "condition_EVENT_GATHER_251", action = "action_EVENT_GATHER_251" },
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{ name = "GATHER_252", event = EventType.EVENT_GATHER, source = "1335", condition = "condition_EVENT_GATHER_252", action = "action_EVENT_GATHER_252" },
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{ name = "GATHER_253", event = EventType.EVENT_GATHER, source = "1336", condition = "condition_EVENT_GATHER_253", action = "action_EVENT_GATHER_253" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 1334, 1335, 1336, 1337 },
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regions = { 250, 251, 252, 253 },
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triggers = { "GATHER_250", "GATHER_251", "GATHER_252", "GATHER_253" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GATHER_250(context, evt)
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004230}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GATHER_250(context, evt)
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-- 创建id为1338的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1338 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GATHER_251(context, evt)
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004230}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GATHER_251(context, evt)
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-- 创建id为1338的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1338 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GATHER_252(context, evt)
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004230}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GATHER_252(context, evt)
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-- 创建id为1338的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1338 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GATHER_253(context, evt)
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004230}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GATHER_253(context, evt)
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-- 创建id为1338的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1338 }) then
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return -1
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end
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return 0
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end
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