GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133007001.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 70620004, pos = { x = 2698.4, y = 195.7, z = 158.2 }, rot = { x = 0.0, y = 118.1, z = 0.0 }, level = 1 },
{ config_id = 191, gadget_id = 70620007, pos = { x = 2364.3, y = 221.1, z = -65.6 }, rot = { x = 0.0, y = 61.1, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 27, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2341.3, y = 220.0, z = -74.0 } }
}
-- 触发器
triggers = {
{ name = "QUEST_FINISH_27", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_27", action = "action_EVENT_QUEST_FINISH_27", tlog_tag = "风龙_1_风墙门_关闭" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1, 191 },
regions = { 27 },
triggers = { "QUEST_FINISH_27" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_QUEST_FINISH_27(context, evt)
--检查ID为38803的任务的完成状态是否为11=完成0=失败)
--此事件需要配合Quest表使用在Quest表里的完成执行中配置“通知group脚本”则该任务完成后服务端会向对应的group发送通知参数1填写场景ID参数2填写group ID如果不填则会通知所有group
--检查任务ID
if 38803 ~= evt.param1 then
return false
end
--检查任务成功状态
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_FINISH_27(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 191 }) then
return -1
end
return 0
end