457 lines
15 KiB
Lua
457 lines
15 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 84, gadget_id = 70800001, pos = { x = 2565.9, y = 208.3, z = 312.0 }, rot = { x = 0.0, y = 210.0, z = 0.0 }, level = 1, state = GadgetState.GearStop, persistent = true },
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{ config_id = 140, gadget_id = 70620005, pos = { x = 2654.1, y = 195.7, z = 132.6 }, rot = { x = 0.0, y = 230.8, z = 0.0 }, level = 1 },
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{ config_id = 961, gadget_id = 70900202, pos = { x = 2565.9, y = 211.7, z = 311.9 }, rot = { x = 0.0, y = 137.1, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 13, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2575.0, y = 207.8, z = 315.8 } },
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{ config_id = 14, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2575.3, y = 206.3, z = 315.3 } },
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{ config_id = 15, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2575.0, y = 207.8, z = 315.7 } },
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{ config_id = 17, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2575.2, y = 206.3, z = 314.7 } },
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{ config_id = 18, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2575.5, y = 206.3, z = 314.6 } },
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{ config_id = 130, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2594.9, y = 207.2, z = 341.9 } },
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{ config_id = 171, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2566.6, y = 208.2, z = 311.7 } },
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{ config_id = 176, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2566.6, y = 208.2, z = 310.4 } },
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{ config_id = 177, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2566.2, y = 208.2, z = 312.8 } },
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{ config_id = 263, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2563.8, y = 208.4, z = 304.9 } },
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{ config_id = 281, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2573.9, y = 207.8, z = 314.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_13", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_13", action = "action_EVENT_GADGET_STATE_CHANGE_13", trigger_count = 0 },
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{ name = "SELECT_OPTION_14", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_14", action = "action_EVENT_SELECT_OPTION_14", trigger_count = 0, tlog_tag = "风龙_012_Q392封印战斗_开始" },
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{ name = "SEAL_BATTLE_END_15", event = EventType.EVENT_SEAL_BATTLE_END, source = "", condition = "condition_EVENT_SEAL_BATTLE_END_15", action = "action_EVENT_SEAL_BATTLE_END_15", trigger_count = 0, tlog_tag = "风龙_012_Q392封印战斗_失败" },
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{ name = "SEAL_BATTLE_END_17", event = EventType.EVENT_SEAL_BATTLE_END, source = "", condition = "condition_EVENT_SEAL_BATTLE_END_17", action = "action_EVENT_SEAL_BATTLE_END_17", trigger_count = 0, tlog_tag = "风龙_012_Q392封印战斗_成功" },
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{ name = "QUEST_FINISH_18", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_18", action = "action_EVENT_QUEST_FINISH_18", trigger_count = 0 },
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{ name = "QUEST_FINISH_130", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_130", action = "action_EVENT_QUEST_FINISH_130", trigger_count = 0, tlog_tag = "风龙_012_Q392线索_刷出" },
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{ name = "QUEST_FINISH_171", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_171", action = "action_EVENT_QUEST_FINISH_171", trigger_count = 0 },
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{ name = "GADGET_CREATE_176", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_176", action = "action_EVENT_GADGET_CREATE_176", trigger_count = 0 },
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{ name = "GADGET_CREATE_177", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_177", action = "action_EVENT_GADGET_CREATE_177", trigger_count = 0 },
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{ name = "TIMER_EVENT_263", event = EventType.EVENT_TIMER_EVENT, source = "battle03_finished", condition = "", action = "action_EVENT_TIMER_EVENT_263" },
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{ name = "TIMER_EVENT_281", event = EventType.EVENT_TIMER_EVENT, source = "SEALBATTLE_FAILED", condition = "", action = "action_EVENT_TIMER_EVENT_281", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ name = "SEAL_DONE", value = 0, persistent = true },
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{ name = "OPTION_ALLOW", value = 1, persistent = true },
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{ name = "THIRTY_SECOND", value = 0, persistent = false },
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{ name = "SUITE_3_START", value = 0, persistent = false },
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{ name = "MONSTER_ID", value = 0, persistent = false },
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{ name = "SEAL_RESULT", value = 0, persistent = false },
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{ name = "Q007_FINISHED", value = 0, persistent = true },
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{ name = "Q008_FINISHED", value = 0, persistent = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 84 },
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regions = { 13, 14, 15, 17, 18, 130, 171, 176, 177, 263, 281 },
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triggers = { "GADGET_STATE_CHANGE_13", "SELECT_OPTION_14", "SEAL_BATTLE_END_15", "SEAL_BATTLE_END_17", "QUEST_FINISH_18", "QUEST_FINISH_130", "QUEST_FINISH_171", "GADGET_CREATE_176", "GADGET_CREATE_177", "TIMER_EVENT_263", "TIMER_EVENT_281" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_3,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_13(context, evt)
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if 84 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_13(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptions(context, {24}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_14(context, evt)
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-- 判断是gadgetid 84
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if 84 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_14(context, evt)
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-- 删除指定group: 133007012 ;指定config:84;物件身上指定option:24;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 133007012, 84, 24) then
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return -1
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end
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-- 将configid为 84 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 84, GadgetState.GearStart) then
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007126, suite = 1 }) then
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return -1
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end
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-- 当option_id为24时,开启类型为""限时杀怪""的封印战斗,战斗区域半径为15,限定时长为150秒,133007126 group内每有1个怪物死亡,获得1点进度,进度达到3时判定为战斗成功。
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if 24 == evt.param2 then
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local ret = ScriptLib.StartSealBattle(context, {radius = 15, kill_time = 150, monster_group_id = 133007126, max_progress = 3, battle_type = SealBattleType.KILL_MONSTER})
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--ScriptLib.PrintLog("StartSealBattle ret: " ..ret)
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end
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-- 调用提示id为 1109001 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1109001) then
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 961 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SEAL_BATTLE_END_15(context, evt)
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--检查ID为84的封印挑战的完成状态是否为0(1=成功,0=失败)
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--检查封印gadget的config ID
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if 84 ~= evt.param1 then
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return false
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end
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--检查封印战斗成功状态
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if 0 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SEAL_BATTLE_END_15(context, evt)
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-- 延迟3秒后,向groupId为:133007012的对象,请求一次调用,并将string参数:"SEALBATTLE_FAILED" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007012, "SEALBATTLE_FAILED", 3) then
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007126, suite = 2 }) then
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return -1
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end
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-- 调用提示id为 1109004 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1109004) then
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return -1
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end
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-- 将本组内变量名为 "OPTION_ALLOW" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "OPTION_ALLOW", 1) then
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return -1
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end
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-- 创建id为961的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 961 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SEAL_BATTLE_END_17(context, evt)
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--检查ID为84的封印挑战的完成状态是否为1(1=成功,0=失败)
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--检查封印gadget的config ID
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if 84 ~= evt.param1 then
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return false
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end
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--检查封印战斗成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SEAL_BATTLE_END_17(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007126, suite = 2 }) then
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return -1
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end
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-- 将configid为 84 的物件更改为状态 GadgetState.GearAction2
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 84, GadgetState.GearAction2) then
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return -1
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end
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-- 将本组内变量名为 "OPTION_ALLOW" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "OPTION_ALLOW", 0) then
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return -1
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end
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-- 延迟3秒后,向groupId为:133007012的对象,请求一次调用,并将string参数:"battle03_finished" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007012, "battle03_finished", 3) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_18(context, evt)
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--检查ID为39207的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 39207 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_18(context, evt)
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-- 将configid为 84 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 84, GadgetState.Default) then
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133007012, 84, {24}) then
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return -1
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end
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-- 将本组内变量名为 "Q007_FINISHED" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "Q007_FINISHED", 1) then
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return -1
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end
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-- 创建id为961的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 961 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_130(context, evt)
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--检查ID为39209的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 39209 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_130(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007162, suite = 2 }) then
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133007159, suite = 1 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_171(context, evt)
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--检查ID为39208的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 39208 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_171(context, evt)
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-- 变量"OPTION_ALLOW"赋值为0
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ScriptLib.SetGroupVariableValue(context, "OPTION_ALLOW", 0)
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-- 将本组内变量名为 "Q008_FINISHED" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "Q008_FINISHED", 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_176(context, evt)
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if 84 ~= evt.param1 then
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return false
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end
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-- 判断变量"Q007_FINISHED"为1
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if ScriptLib.GetGroupVariableValue(context, "Q007_FINISHED") ~= 1 then
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return false
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end
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-- 判断变量"Q008_FINISHED"为0
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if ScriptLib.GetGroupVariableValue(context, "Q008_FINISHED") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_176(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133007012, 84, {24}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_177(context, evt)
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if 84 ~= evt.param1 then
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return false
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end
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-- 判断变量"Q008_FINISHED"为1
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if ScriptLib.GetGroupVariableValue(context, "Q008_FINISHED") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_177(context, evt)
|
||
-- 改变指定group组133007012中, configid为84的gadget的state
|
||
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133007012, 84, GadgetState.GearAction2) then
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
|
||
-- 触发操作
|
||
function action_EVENT_TIMER_EVENT_263(context, evt)
|
||
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
|
||
if 0 ~= ScriptLib.AddQuestProgress(context, "133007126") then
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
|
||
-- 触发操作
|
||
function action_EVENT_TIMER_EVENT_281(context, evt)
|
||
-- 将configid为 84 的物件更改为状态 GadgetState.Default
|
||
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 84, GadgetState.Default) then
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|