GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133007021.lua

126 lines
3.4 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 47, monster_id = 22010101, pos = { x = 2732.2, y = 240.6, z = 313.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303105, disableWander = true },
{ config_id = 140, monster_id = 21030201, pos = { x = 2731.5, y = 240.6, z = 319.2 }, rot = { x = 0.0, y = 131.3, z = 0.0 }, level = 18, drop_id = 303004 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 359, gadget_id = 70210022, pos = { x = 2730.2, y = 240.4, z = 316.5 }, rot = { x = 8.1, y = 197.8, z = 358.2 }, level = 1, chest_drop_id = 403325, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 41, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2732.8, y = 240.6, z = 315.9 } },
{ config_id = 42, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2734.4, y = 240.7, z = 315.5 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_41", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_41", action = "action_EVENT_ENTER_REGION_41", tlog_tag = "风龙_21_营地_触发" },
{ name = "ANY_MONSTER_DIE_42", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_42", action = "action_EVENT_ANY_MONSTER_DIE_42", tlog_tag = "风龙_21_营地_成功" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 359 },
regions = { 41, 42 },
triggers = { "ENTER_REGION_41", "ANY_MONSTER_DIE_42" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_41(context, evt)
if evt.param1 ~= 41 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_41(context, evt)
-- 将configid为 359 的物件更改为状态 GadgetState.ChestLocked
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 359, GadgetState.ChestLocked) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 140, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 47, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_42(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_42(context, evt)
-- 解锁目标359
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 359, state = GadgetState.Default }) then
return -1
end
return 0
end