368 lines
12 KiB
Lua
368 lines
12 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 192, gadget_id = 70800007, pos = { x = 2652.4, y = 300.7, z = 132.4 }, rot = { x = 0.0, y = 289.1, z = 0.0 }, level = 1, persistent = true },
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{ config_id = 193, gadget_id = 70800007, pos = { x = 2652.5, y = 282.3, z = 132.4 }, rot = { x = 0.0, y = 278.6, z = 0.0 }, level = 1, persistent = true },
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{ config_id = 194, gadget_id = 70800007, pos = { x = 2652.4, y = 264.4, z = 132.3 }, rot = { x = 0.0, y = 154.9, z = 0.0 }, level = 1, persistent = true },
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{ config_id = 599, gadget_id = 70800011, pos = { x = 2652.4, y = 261.7, z = 132.6 }, rot = { x = 0.0, y = 191.7, z = 0.0 }, level = 1, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 28, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2650.6, y = 300.4, z = 118.5 } },
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{ config_id = 29, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2647.9, y = 300.5, z = 118.1 } },
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{ config_id = 30, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2649.2, y = 300.5, z = 117.9 } },
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{ config_id = 89, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2649.4, y = 301.2, z = 118.8 } },
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{ config_id = 90, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2648.7, y = 300.7, z = 119.4 } },
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{ config_id = 91, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2649.2, y = 301.5, z = 118.5 } },
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{ config_id = 94, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2644.3, y = 300.6, z = 120.5 } },
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{ config_id = 95, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2644.3, y = 300.6, z = 122.1 } },
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{ config_id = 96, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2644.1, y = 300.6, z = 121.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "QUEST_FINISH_28", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_28", action = "action_EVENT_QUEST_FINISH_28" },
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{ name = "QUEST_FINISH_29", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_29", action = "action_EVENT_QUEST_FINISH_29" },
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{ name = "QUEST_FINISH_30", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_30", action = "action_EVENT_QUEST_FINISH_30" },
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{ name = "TIMER_EVENT_89", event = EventType.EVENT_TIMER_EVENT, source = "501FINISH", condition = "", action = "action_EVENT_TIMER_EVENT_89" },
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{ name = "TIMER_EVENT_90", event = EventType.EVENT_TIMER_EVENT, source = "502FINISH", condition = "", action = "action_EVENT_TIMER_EVENT_90" },
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{ name = "TIMER_EVENT_91", event = EventType.EVENT_TIMER_EVENT, source = "503FINISH", condition = "", action = "action_EVENT_TIMER_EVENT_91" },
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{ name = "TIMER_EVENT_94", event = EventType.EVENT_TIMER_EVENT, source = "501FINISH_4S", condition = "", action = "action_EVENT_TIMER_EVENT_94" },
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{ name = "TIMER_EVENT_95", event = EventType.EVENT_TIMER_EVENT, source = "502FINISH_4S", condition = "", action = "action_EVENT_TIMER_EVENT_95" },
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{ name = "TIMER_EVENT_96", event = EventType.EVENT_TIMER_EVENT, source = "503FINISH_4S", condition = "", action = "action_EVENT_TIMER_EVENT_96" }
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}
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-- 变量
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variables = {
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{ name = "501_finish", value = 0, persistent = true },
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{ name = "502_finish", value = 0, persistent = true },
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{ name = "503_finish", value = 0, persistent = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 192, 193, 194 },
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regions = { 28, 29, 30, 89, 90, 91, 94, 95, 96 },
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triggers = { "QUEST_FINISH_28", "QUEST_FINISH_29", "QUEST_FINISH_30", "TIMER_EVENT_89", "TIMER_EVENT_90", "TIMER_EVENT_91", "TIMER_EVENT_94", "TIMER_EVENT_95", "TIMER_EVENT_96" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_28(context, evt)
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--检查ID为39008的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 39008 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_28(context, evt)
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-- 将本组内变量名为 "501_finish" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "501_finish", 1) then
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return -1
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end
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-- 延迟2秒后,向groupId为:133007052的对象,请求一次调用,并将string参数:"501FINISH" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007052, "501FINISH", 2) then
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return -1
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end
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-- 延迟7秒后,向groupId为:133007052的对象,请求一次调用,并将string参数:"501FINISH_4S" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007052, "501FINISH_4S", 7) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_29(context, evt)
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--检查ID为39108的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 39108 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_29(context, evt)
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-- 将本组内变量名为 "502_finish" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "502_finish", 1) then
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return -1
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end
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-- 延迟2秒后,向groupId为:133007052的对象,请求一次调用,并将string参数:"502FINISH" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007052, "502FINISH", 2) then
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return -1
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end
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-- 延迟7秒后,向groupId为:133007052的对象,请求一次调用,并将string参数:"502FINISH_4S" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007052, "502FINISH_4S", 7) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_30(context, evt)
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--检查ID为39208的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 39208 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_30(context, evt)
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-- 将本组内变量名为 "503_finish" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "503_finish", 1) then
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return -1
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end
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-- 延迟2秒后,向groupId为:133007052的对象,请求一次调用,并将string参数:"503FINISH" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007052, "503FINISH", 2) then
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return -1
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end
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-- 延迟7秒后,向groupId为:133007052的对象,请求一次调用,并将string参数:"503FINISH_4S" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133007052, "503FINISH_4S", 7) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_89(context, evt)
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local c_501finish = ScriptLib.GetGroupVariableValue(context, "501_finish")
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local c_502finish = ScriptLib.GetGroupVariableValue(context, "502_finish")
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local c_503finish = ScriptLib.GetGroupVariableValue(context, "503_finish")
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local c_sealopened = c_501finish + c_502finish + c_503finish
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if c_sealopened == 1 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 194, GadgetState.GearStart) then
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return -1
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end
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elseif c_sealopened == 2 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 193, GadgetState.GearStart) then
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return -1
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end
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elseif c_sealopened == 3 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 192, GadgetState.GearStart) then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_90(context, evt)
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local c_501finish = ScriptLib.GetGroupVariableValue(context, "501_finish")
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local c_502finish = ScriptLib.GetGroupVariableValue(context, "502_finish")
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local c_503finish = ScriptLib.GetGroupVariableValue(context, "503_finish")
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local c_sealopened = c_501finish + c_502finish + c_503finish
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if c_sealopened == 1 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 194, GadgetState.GearStart) then
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return -1
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end
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elseif c_sealopened == 2 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 193, GadgetState.GearStart) then
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return -1
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end
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elseif c_sealopened == 3 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 192, GadgetState.GearStart) then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_91(context, evt)
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local c_501finish = ScriptLib.GetGroupVariableValue(context, "501_finish")
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local c_502finish = ScriptLib.GetGroupVariableValue(context, "502_finish")
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local c_503finish = ScriptLib.GetGroupVariableValue(context, "503_finish")
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local c_sealopened = c_501finish + c_502finish + c_503finish
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if c_sealopened == 1 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 194, GadgetState.GearStart) then
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return -1
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end
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elseif c_sealopened == 2 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 193, GadgetState.GearStart) then
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return -1
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end
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elseif c_sealopened == 3 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 192, GadgetState.GearStart) then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_94(context, evt)
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local c_501finish = ScriptLib.GetGroupVariableValue(context, "501_finish")
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local c_502finish = ScriptLib.GetGroupVariableValue(context, "502_finish")
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local c_503finish = ScriptLib.GetGroupVariableValue(context, "503_finish")
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local c_sealopened = c_501finish + c_502finish + c_503finish
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if c_sealopened == 3 then
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-- 创建id为599的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 599 }) then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_95(context, evt)
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local c_501finish = ScriptLib.GetGroupVariableValue(context, "501_finish")
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local c_502finish = ScriptLib.GetGroupVariableValue(context, "502_finish")
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local c_503finish = ScriptLib.GetGroupVariableValue(context, "503_finish")
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local c_sealopened = c_501finish + c_502finish + c_503finish
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if c_sealopened == 3 then
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-- 创建id为599的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 599 }) then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_96(context, evt)
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local c_501finish = ScriptLib.GetGroupVariableValue(context, "501_finish")
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local c_502finish = ScriptLib.GetGroupVariableValue(context, "502_finish")
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local c_503finish = ScriptLib.GetGroupVariableValue(context, "503_finish")
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local c_sealopened = c_501finish + c_502finish + c_503finish
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if c_sealopened == 3 then
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-- 创建id为599的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 599 }) then
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return -1
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end
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end
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return 0
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end
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