GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133007053.lua

126 lines
3.4 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 91, monster_id = 20010301, pos = { x = 2378.5, y = 227.3, z = 50.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 },
{ config_id = 92, monster_id = 20010301, pos = { x = 2380.9, y = 227.3, z = 51.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 195, gadget_id = 70210022, pos = { x = 2379.7, y = 227.3, z = 55.0 }, rot = { x = 0.0, y = 171.7, z = 0.0 }, level = 1, chest_drop_id = 403325, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 31, shape = RegionShape.SPHERE, radius = 6, pos = { x = 2381.3, y = 227.3, z = 54.7 } },
{ config_id = 32, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2380.9, y = 227.3, z = 55.6 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_31", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_31", action = "action_EVENT_ENTER_REGION_31", tlog_tag = "风龙_53_营地_触发" },
{ name = "ANY_MONSTER_DIE_32", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_32", action = "action_EVENT_ANY_MONSTER_DIE_32", tlog_tag = "风龙_53_营地_成功" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 195 },
regions = { 31, 32 },
triggers = { "ENTER_REGION_31", "ANY_MONSTER_DIE_32" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_31(context, evt)
if evt.param1 ~= 31 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_31(context, evt)
-- 将configid为 195 的物件更改为状态 GadgetState.ChestLocked
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 195, GadgetState.ChestLocked) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 91, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 92, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_32(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_32(context, evt)
-- 解锁目标195
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 195, state = GadgetState.Default }) then
return -1
end
return 0
end