126 lines
3.4 KiB
Lua
126 lines
3.4 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 91, monster_id = 20010301, pos = { x = 2378.5, y = 227.3, z = 50.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 },
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{ config_id = 92, monster_id = 20010301, pos = { x = 2380.9, y = 227.3, z = 51.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 195, gadget_id = 70210022, pos = { x = 2379.7, y = 227.3, z = 55.0 }, rot = { x = 0.0, y = 171.7, z = 0.0 }, level = 1, chest_drop_id = 403325, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 31, shape = RegionShape.SPHERE, radius = 6, pos = { x = 2381.3, y = 227.3, z = 54.7 } },
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{ config_id = 32, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2380.9, y = 227.3, z = 55.6 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_31", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_31", action = "action_EVENT_ENTER_REGION_31", tlog_tag = "风龙_53_营地_触发" },
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{ name = "ANY_MONSTER_DIE_32", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_32", action = "action_EVENT_ANY_MONSTER_DIE_32", tlog_tag = "风龙_53_营地_成功" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 195 },
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regions = { 31, 32 },
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triggers = { "ENTER_REGION_31", "ANY_MONSTER_DIE_32" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_31(context, evt)
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if evt.param1 ~= 31 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_31(context, evt)
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-- 将configid为 195 的物件更改为状态 GadgetState.ChestLocked
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 195, GadgetState.ChestLocked) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 91, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 92, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_32(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_32(context, evt)
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-- 解锁目标195
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 195, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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