GSServer-CBT/soggy_resources/lua/Scene/30001/scene30001_group230001012.lua

302 lines
11 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 41, monster_id = 21020201, pos = { x = -21.1, y = -0.5, z = -270.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 42, monster_id = 20011201, pos = { x = -3.9, y = -0.5, z = -254.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 43, monster_id = 20011201, pos = { x = -4.7, y = -0.5, z = -247.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 44, monster_id = 20011201, pos = { x = -37.8, y = -0.5, z = -254.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 45, monster_id = 20011201, pos = { x = -35.5, y = -0.5, z = -248.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 46, monster_id = 21010201, pos = { x = -14.7, y = -0.5, z = -266.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 47, monster_id = 21010201, pos = { x = -27.9, y = -0.5, z = -267.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 48, monster_id = 21010601, pos = { x = -9.3, y = -0.5, z = -266.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 129, monster_id = 22010201, pos = { x = -20.6, y = -0.5, z = -268.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 130, monster_id = 21020101, pos = { x = -17.7, y = -0.5, z = -264.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 131, monster_id = 21010201, pos = { x = -22.7, y = -0.5, z = -261.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 132, monster_id = 21010201, pos = { x = -17.0, y = -0.5, z = -261.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 133, monster_id = 21020201, pos = { x = -20.8, y = -0.5, z = -264.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 134, monster_id = 21010701, pos = { x = -24.7, y = -0.5, z = -266.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 135, monster_id = 21010701, pos = { x = -19.1, y = -0.5, z = -266.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 136, monster_id = 21010701, pos = { x = -12.9, y = -0.5, z = -267.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 137, monster_id = 21010201, pos = { x = -15.8, y = -0.5, z = -259.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 138, monster_id = 21010201, pos = { x = -24.2, y = -0.5, z = -259.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 139, monster_id = 22010201, pos = { x = -20.4, y = -0.5, z = -268.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 140, monster_id = 21020201, pos = { x = -19.9, y = -0.5, z = -264.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 141, monster_id = 21010301, pos = { x = -24.4, y = -0.5, z = -259.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 142, monster_id = 21010301, pos = { x = -15.9, y = -0.5, z = -260.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 143, monster_id = 21010501, pos = { x = -30.4, y = -0.5, z = -266.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 144, monster_id = 21010501, pos = { x = -11.1, y = -0.5, z = -267.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 67, gadget_id = 70210032, pos = { x = -20.1, y = -0.5, z = -273.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1300102, state = GadgetState.ChestLocked },
{ config_id = 68, gadget_id = 70210012, pos = { x = -13.8, y = -0.5, z = -273.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1300101, state = GadgetState.ChestLocked },
{ config_id = 69, gadget_id = 70210012, pos = { x = -25.7, y = -0.5, z = -273.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1300101, state = GadgetState.ChestLocked }
}
-- 区域
regions = {
{ config_id = 24, shape = RegionShape.SPHERE, radius = 5, pos = { x = -25.5, y = -0.5, z = -274.7 } },
{ config_id = 44, shape = RegionShape.SPHERE, radius = 5, pos = { x = -21.1, y = -0.5, z = -264.0 } },
{ config_id = 45, shape = RegionShape.SPHERE, radius = 5, pos = { x = -22.0, y = -0.5, z = -265.2 } },
{ config_id = 46, shape = RegionShape.SPHERE, radius = 5, pos = { x = -23.7, y = -0.5, z = -265.5 } },
{ config_id = 47, shape = RegionShape.SPHERE, radius = 5, pos = { x = -24.1, y = -0.5, z = -266.3 } },
{ config_id = 48, shape = RegionShape.SPHERE, radius = 5, pos = { x = -24.0, y = -0.5, z = -267.1 } },
{ config_id = 49, shape = RegionShape.SPHERE, radius = 5, pos = { x = -24.7, y = -0.5, z = -263.8 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_24", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_24", action = "action_EVENT_ANY_MONSTER_DIE_24" },
{ name = "ANY_MONSTER_DIE_44", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_44", action = "action_EVENT_ANY_MONSTER_DIE_44" },
{ name = "ANY_MONSTER_DIE_45", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_45", action = "action_EVENT_ANY_MONSTER_DIE_45" },
{ name = "ANY_MONSTER_DIE_46", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_46", action = "action_EVENT_ANY_MONSTER_DIE_46" },
{ name = "ANY_MONSTER_DIE_47", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_47", action = "action_EVENT_ANY_MONSTER_DIE_47" },
{ name = "ANY_MONSTER_DIE_48", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_48", action = "action_EVENT_ANY_MONSTER_DIE_48" },
{ name = "ANY_MONSTER_DIE_49", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_49", action = "action_EVENT_ANY_MONSTER_DIE_49" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 41, 42, 43, 44, 45, 46, 47, 48 },
gadgets = { 67, 68, 69 },
regions = { 24, 44 },
triggers = { "ANY_MONSTER_DIE_24", "ANY_MONSTER_DIE_44" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 129, 130, 131, 132 },
gadgets = { 67, 68, 69 },
regions = { 24, 45, 46 },
triggers = { "ANY_MONSTER_DIE_24", "ANY_MONSTER_DIE_45", "ANY_MONSTER_DIE_46" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_3,
monsters = { 133, 134, 135, 136, 137, 138 },
gadgets = { 67, 68, 69 },
regions = { 24, 47 },
triggers = { "ANY_MONSTER_DIE_24", "ANY_MONSTER_DIE_47" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_4,
monsters = { 139, 140, 141, 142, 143, 144 },
gadgets = { 67, 68, 69 },
regions = { 24, 48, 49 },
triggers = { "ANY_MONSTER_DIE_24", "ANY_MONSTER_DIE_48", "ANY_MONSTER_DIE_49" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_24(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_24(context, evt)
-- 调用提示id为 20010301 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 20010301) then
return -1
end
-- 解锁目标67
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 67, state = GadgetState.Default }) then
return -1
end
-- 解锁目标68
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 68, state = GadgetState.Default }) then
return -1
end
-- 解锁目标69
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 69, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_44(context, evt)
--判断死亡怪物的configid是否为 41
if evt.param1 ~= 41 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_44(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_45(context, evt)
--判断死亡怪物的configid是否为 129
if evt.param1 ~= 129 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_45(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001020, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_46(context, evt)
--判断死亡怪物的configid是否为 130
if evt.param1 ~= 130 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_46(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001022, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_47(context, evt)
--判断死亡怪物的configid是否为 133
if evt.param1 ~= 133 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_47(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_48(context, evt)
--判断死亡怪物的configid是否为 139
if evt.param1 ~= 139 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_48(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001020, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_49(context, evt)
--判断死亡怪物的configid是否为 140
if evt.param1 ~= 140 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_49(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001022, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
return -1
end
return 0
end