mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
116 lines
2.7 KiB
Lua
116 lines
2.7 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 59, gadget_id = 70900201, pos = { x = -2.3, y = 1.0, z = -34.9 }, rot = { x = 0.0, y = 211.4, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 13, shape = RegionShape.SPHERE, radius = 12.5, pos = { x = 138.3, y = 60.6, z = -23.4 } },
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{ config_id = 14, shape = RegionShape.SPHERE, radius = 16.8, pos = { x = 2.2, y = 1.1, z = -37.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_13", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13", action = "action_EVENT_ENTER_REGION_13" },
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{ name = "ENTER_REGION_14", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14", action = "action_EVENT_ENTER_REGION_14" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 13, 14 },
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triggers = { "ENTER_REGION_13", "ENTER_REGION_14" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13(context, evt)
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if evt.param1 ~= 13 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13(context, evt)
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-- 创生gadget 59
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 59 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_14(context, evt)
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if evt.param1 ~= 14 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_14(context, evt)
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-- 杀死Group内指定的monster和gadget
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 240007006, monsters = {}, gadgets = {59} }) then
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return -1
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end
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return 0
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end
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