GSServer-CBT/soggy_resources/lua/Scene/50001/scene50001_group250001004.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

261 lines
9.6 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 12, monster_id = 21010901, pos = { x = 201.7, y = 42.0, z = 132.4 }, rot = { x = 0.0, y = 254.2, z = 0.0 }, level = 0 },
{ config_id = 13, monster_id = 21010901, pos = { x = 201.4, y = 42.0, z = 109.0 }, rot = { x = 0.0, y = 331.4, z = 0.0 }, level = 0 },
{ config_id = 14, monster_id = 20011101, pos = { x = 194.6, y = 42.0, z = 120.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 15, monster_id = 21030301, pos = { x = 179.3, y = 42.0, z = 109.9 }, rot = { x = 0.0, y = 33.1, z = 0.0 }, level = 0 },
{ config_id = 16, monster_id = 21010301, pos = { x = 197.3, y = 42.0, z = 129.9 }, rot = { x = 0.0, y = 238.2, z = 0.0 }, level = 0 },
{ config_id = 17, monster_id = 22010201, pos = { x = 199.0, y = 42.0, z = 112.4 }, rot = { x = 0.0, y = 328.9, z = 0.0 }, level = 0 },
{ config_id = 18, monster_id = 22010301, pos = { x = 198.7, y = 42.0, z = 130.8 }, rot = { x = 0.0, y = 228.1, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 24, gadget_id = 70350002, pos = { x = 190.5, y = 41.9, z = 137.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 69, gadget_id = 70900007, pos = { x = 190.5, y = 41.9, z = 121.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 70, gadget_id = 70210021, pos = { x = 186.5, y = 46.1, z = 168.7 }, rot = { x = 0.0, y = 96.9, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 71, gadget_id = 70210021, pos = { x = 198.6, y = 46.0, z = 160.3 }, rot = { x = 0.0, y = 3.0, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 78, gadget_id = 70210021, pos = { x = 186.5, y = 46.0, z = 176.0 }, rot = { x = 0.0, y = 98.4, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 79, gadget_id = 70210021, pos = { x = 194.6, y = 46.0, z = 176.2 }, rot = { x = 0.0, y = 257.4, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 80, gadget_id = 70210021, pos = { x = 194.5, y = 46.0, z = 168.4 }, rot = { x = 0.0, y = 277.2, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 81, gadget_id = 70210021, pos = { x = 191.1, y = 48.5, z = 232.2 }, rot = { x = 0.0, y = 181.6, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }
}
-- 区域
regions = {
{ config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = 190.9, y = 42.1, z = 121.1 } },
{ config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.2, y = 42.1, z = 120.8 } },
{ config_id = 9, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.1, y = 42.1, z = 120.4 } },
{ config_id = 10, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.9, y = 42.0, z = 118.5 } }
}
-- 触发器
triggers = {
{ name = "GADGET_CREATE_7", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7", action = "action_EVENT_GADGET_CREATE_7" },
{ name = "GADGET_STATE_CHANGE_8", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_8", action = "action_EVENT_GADGET_STATE_CHANGE_8" },
{ name = "ANY_MONSTER_DIE_9", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9", action = "action_EVENT_ANY_MONSTER_DIE_9" },
{ name = "ANY_MONSTER_DIE_10", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10", action = "action_EVENT_ANY_MONSTER_DIE_10" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { },
gadgets = { 24, 69, 70, 71, 78, 79, 80, 81 },
regions = { 7, 8, 9, 10 },
triggers = { "GADGET_CREATE_7", "GADGET_STATE_CHANGE_8", "ANY_MONSTER_DIE_9", "ANY_MONSTER_DIE_10" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7(context, evt)
if 69 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7(context, evt)
-- 在当前group下创建新的变量名称为 "MonsterDie12"初始值为0整形如果已经存在返回-1
if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie12", 0) then
return -1
end
-- 在当前group下创建新的变量名称为 "MonsterDie13"初始值为0整形如果已经存在返回-1
if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie13", 0) then
return -1
end
-- 在当前group下创建新的变量名称为 "MonsterDie14"初始值为0整形如果已经存在返回-1
if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie14", 0) then
return -1
end
-- 在当前group下创建新的变量名称为 "MonsterDie15"初始值为0整形如果已经存在返回-1
if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie15", 0) then
return -1
end
-- 在当前group下创建新的变量名称为 "MonsterDie16"初始值为0整形如果已经存在返回-1
if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie16", 0) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_8(context, evt)
if GadgetState.GearStart ~= evt.param1 or 69 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_8(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 12, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 13, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 14, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 15, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 16, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9(context, evt)
if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 12 then
ScriptLib.ChangeGroupVariableValue(context,"MonsterDie12",1)
end
if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 13 then
ScriptLib.ChangeGroupVariableValue(context,"MonsterDie13",1)
end
if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 14 then
ScriptLib.ChangeGroupVariableValue(context,"MonsterDie14",1)
end
if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 15 then
ScriptLib.ChangeGroupVariableValue(context,"MonsterDie15",1)
end
if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 16 then
ScriptLib.ChangeGroupVariableValue(context,"MonsterDie16",1)
end
cur_12 = ScriptLib.GetGroupVariableValue(context,"MonsterDie12")
cur_13 = ScriptLib.GetGroupVariableValue(context,"MonsterDie13")
cur_14 = ScriptLib.GetGroupVariableValue(context,"MonsterDie14")
cur_15 = ScriptLib.GetGroupVariableValue(context,"MonsterDie15")
cur_16 = ScriptLib.GetGroupVariableValue(context,"MonsterDie16")
if cur_12 >= 1 and cur_13 >= 1 and cur_14 >= 1 and cur_15 >= 1 and cur_16 >= 1 then
return true
end
return false
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 17, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 18, delay_time = 0 }) then
return -1
end
-- 在当前group下创建新的变量名称为 "Monster17"初始值为0整形如果已经存在返回-1
if 0 ~= ScriptLib.CreateGroupVariable(context, "Monster17", 0) then
return -1
end
-- 在当前group下创建新的变量名称为 "Monster18"初始值为0整形如果已经存在返回-1
if 0 ~= ScriptLib.CreateGroupVariable(context, "Monster18", 0) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_10(context, evt)
if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 17 then
ScriptLib.ChangeGroupVariableValue(context,"Monster17",1)
end
if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 18 then
ScriptLib.ChangeGroupVariableValue(context,"Monster18",1)
end
cur_17 = ScriptLib.GetGroupVariableValue(context,"Monster17")
cur_18 = ScriptLib.GetGroupVariableValue(context,"Monster18")
if cur_17 >= 1 and cur_18 >= 1 then
return true
end
return false
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_10(context, evt)
-- 将configid为 24 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 24, GadgetState.GearStart) then
return -1
end
return 0
end