GSServer-CBT/soggy_resources/lua/UAuto/TestCases/element/fire/FireElectricReaction.lua

40 lines
1.3 KiB
Lua

local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("FireElectricReaction", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "FireElectricReaction"
self.Category = "元素"
self.Description = "元素反应-火<-电"
self.Element = "Fire"
self.CatalystElement = "Electric"
self.ElementMonster = self:GetOneMonsterByElement(self.Element)
self.OrderIndex = 1;
self.CheckMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "火元素怪物与电反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(false)
yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
yield_return(self.base:RunGM("WUDI MONSTER ON"))
self.base:MonsterDoSkill(self.foundEntity, 0)
yield_return(self:ChangeAvatar("Razor"))
yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"]))
yield_return(self.base:Skill(1))
yield_return(self.base:CheckFireReaction(self.CatalystElement, self.foundEntity))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
end)
}
return self