GSServer-CBT/soggy_resources/lua/UAuto/TestCases/item/treasurebox/OpenTreasure01.lua

70 lines
1.9 KiB
Lua

local baseClass = require('UAuto/Base/UAutoLuaTestBase')
local UAutoLuaTestCase = class("OpenTreasure01",baseClass)
local self = UAutoLuaTestCase
UAutoLuaTestCase.TestFixture = "OpenTreasure01"
UAutoLuaTestCase.Category = "交互机关"
self.Description="打开01普通类型宝箱"
self.Order=700
UAutoLuaTestCase.SetUp = {
Order = 0.1,
Type = CaseType.MonoTest,
Description="初始化",
Action = UAutoCoroutine(function()
yield_return(self.base:SetUpVariables())
end)
}
self.FindTreasure01 = {
Order = 1,
Type = CaseType.MonoTest,
Description="瞬移到2799.7,199.6,-1742.7处的宝箱",
Action = UAutoCoroutine(function()
yield_return(self.base:TelePort(CS.UnityEngine.Vector3(2796.7,198.8336,-1742.461)))--2799.7,199.6,-1742.7
yield_return(self.base:WaitFoundNearByEntityByName("Treasurebox01",function(result) self.Treasurebox = result end))
yield_return(self.base:MoveToPosition(self.Treasurebox.transform.position))
end)
}
self.OpenTreasure01 = {
Order = 2,
Type = CaseType.MonoTest,
Description="打开宝箱",
Action = UAutoCoroutine(function ()
yield_return(self:WaitTalk(0))
end)
}
self.WaitTreasureBoxDisappear = {
Order = 2.1,
Type = CaseType.MonoTest,
Description="验证宝箱开启后消失",
Action = UAutoCoroutine(function ()
local timeout=60
while self.Treasurebox:IsDestroied() == false do
timeout=timeout-1
yield_return(CS.UnityEngine.WaitForSeconds(1))
assert(timeout>0,"宝箱没有在60s内消失")
end
end)
}
self.GetTreasureItem = {
Order = 3,
Type = CaseType.MonoTest,
Description="捡取掉落物",
Action = UAutoCoroutine(function ()
yield_return(CS.UnityEngine.WaitForSeconds(1))
yield_return(self.base:WaitFoundAllNearbyEntities(function(result) self.items = result end))
print(self.items)
--for k,v in pairs(self.items) do
-- yield_return(self.base:MoveToPosition(v.transform.position))
-- self:Pick(0)
--end
end)
}
return self