mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-26 15:59:22 +03:00
93 lines
2.7 KiB
Lua
93 lines
2.7 KiB
Lua
local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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local UAutoLuaTestCase = class("OnlineBase",baseClass)
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UAutoLuaTestCase.TestFixture = "OnlineBase"
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UAutoLuaTestCase.base = TestCaseNetworkBaseClass()
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--setmetatable(UAutoLuaTestCase,{ __index = UAutoLuaTestCase.base })
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local self = UAutoLuaTestCase
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self.hostStartPos = "1955.741 196.5956 -1298.704"
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self.clientPointStr = "1962.768 197.9143 -1306.191"
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self.hostStartPosVec = CS.UnityEngine.Vector3(1955.741,196.5956,-1298.704)
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self.clientPointVec = CS.UnityEngine.Vector3(1962.768,197.9143,-1306.191)
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function self:GetRemoteAvatar()
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local entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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local Avatars = entityManager:GetAllAvatars()
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for k,v in pairs(Avatars) do
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if v.isAuthority==false and v:IsActive() then
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return Avatars[k]
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end
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end
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return nil
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end
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function self:GetLocalAvatar()
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local entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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local Avatars = entityManager:GetAllAvatars()
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for k,v in pairs(Avatars) do
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if v.isAuthority==true and v:IsActive() then
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return Avatars[k]
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end
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end
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return nil
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end
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function self:CheckPosition()
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return true
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end
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function self:CheckEffect(localCount, RemoteCount)
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localCount = localCount or 0
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RemoteCount = RemoteCount or 0
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self.remoteAvater = self:GetRemoteAvatar()
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self.EffectManager = singletonManager:GetSingletonInstance("MoleMole.EffectManager")
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self.MonoEffectList = self.EffectManager:GetEffectsByOwner(self.remoteAvater.runtimeID)
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self.LocalMonoEffectList = self.EffectManager:GetEffectsByOwner(self.base.avatar.runtimeID)
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print("local:" .. tostring(self.LocalMonoEffectList.Count))
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assert(self.LocalMonoEffectList.Count==localCount,"local avatar特效数量不正确")
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if(self.MonoEffectList.Count>=RemoteCount) then
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return true
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else
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return false
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end
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end
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function self:CheckAnimation()
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return true
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end
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function self:CheckState()
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return true
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end
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function self:CheckRemoteAvatar(name)
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self.remote = self:GetRemoteAvatar()
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if self.remote~=nil then
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if string.find(self.remote.gameObject.name,name) then
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print(name.." Checked.")
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return true
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end
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end
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return false
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end
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function self:CheckRemoteAvatarPosition(endPosition)
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self.endPoint = endPosition
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self.remote = self:GetRemoteAvatar()
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assert(self.remote~=nil,"远程玩家未找到")
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local timeout=500
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local timePassed=0
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while CS.UnityEngine.Vector3.Distance(self.remote.transform.position,self.endPoint) > 1 do
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timePassed = timePassed + CS.UnityEngine.Time.deltaTime
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assert(timeout>0,"远程玩家位置未在500ms内同步到主机,实际耗时:"..timePassed)
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yield_return(CS.UnityEngine.WaitForSeconds(0.01))
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timeout = timeout-10
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end
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end
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return self |