69 lines
2.1 KiB
Lua
69 lines
2.1 KiB
Lua
--baseClass提供基础接口
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local baseClass = require('UAuto/Base/UAutoLuaTestBase')
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--所有testcase继承baseClass
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local UAutoLuaTestCase = class("RunScene",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "TestMemDungeonInOut"
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self.Category = "PerformanceTest"
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self.Description = "性能测试内存泄露"
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self.Order=10001
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self.Step1 = {
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Order = 1,
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Type = CaseType.MonoTest,
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Description = "移动到目标点",
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Action = UAutoCoroutine(function()
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-- 获取当前entity
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local entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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local localAvatar = entityManager:GetLocalAvatarEntity()
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yield_return(self.base:RunGM("STAMINA INFINITE ON"))
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yield_return(self.base:RunGM("WUDI ON"))
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-- 设定角色隐身
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CS.MoleMole.GlobalVars.DebugPlayerInvisible_On = true
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-- 开启内存采集
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yield_return(self.base:RunGM("StartStatMemory TestMem_Snapshot"))
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for i=0,30,1
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do
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if math.fmod(i, 6) == 0 then
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-- 内存快照(详细)
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yield_return(self.base:RunGM("SnapshotStateMemory true"))
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end
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-- 等待3秒
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yield_return(CS.UnityEngine.WaitForSeconds(3))
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-- 内存快照
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yield_return(self.base:RunGM("SnapshotStateMemory false"))
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-- 等待3秒
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yield_return(CS.UnityEngine.WaitForSeconds(3))
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-- 进入副本
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yield_return(self.base:RunGM("dungeon 1"))
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-- 等待10秒 : 进副本Loading界面
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yield_return(CS.UnityEngine.WaitForSeconds(10))
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-- 内存快照
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yield_return(self.base:RunGM("SnapshotStateMemory false"))
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-- 等待3秒
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yield_return(CS.UnityEngine.WaitForSeconds(3))
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-- 退出副本
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yield_return(self.base:RunGM("DUNGEON QUIT"))
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-- 等待10秒
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yield_return(CS.UnityEngine.WaitForSeconds(10))
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end
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-- 结束内存采集
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yield_return(self.base:RunGM("StopStatMemory"))
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end)
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}
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return self |