GSServer-CBT/soggy_resources/lua/UAuto/TestCases/quest/358/Quest358.lua

54 lines
1.6 KiB
Lua

local baseClass = require('UAuto/TestCases/Quest/QuestBase')
local UAutoLuaTestCase = class("QuestAuto358",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "QuestAuto358"
self.Category = "任务系统" --自行修改分类
self.Description = "任务358" --自行修改用例描述
self.questId = "358"
UAutoLuaTestCase.Step_1 = {
Order = 1, --执行顺序
Type = CaseType.MonoTest,
Description = "进入骑士团", --步骤描述
Action = UAutoCoroutine(function()
local cameraData = TestCaseBaseClass.CameraData()
local clickPos = CS.UnityEngine.Vector2( 0, 0 )
local endPos = CS.UnityEngine.Vector3( 0, 0, 0 )
-- 初始化
self:InitQuest(self.questId)
yield_return(self:ReEnterBigWorld())
local initPos = CS.UnityEngine.Vector3( 2244.817, 236.5632, -783.5051 )
yield_return(self.base:TelePort(initPos))
local targetPos = CS.UnityEngine.Vector3( 2243.268, 238.6435, -779.1453 )
yield_return(self.base:MoveToPosition(targetPos,10,1))
yield_return(self.base:SelectDialog( "进入骑士团" ))
yield_return(self:WaitCutScene(true))
end)
}
UAutoLuaTestCase.Step_2 = {
Order = 2, --执行顺序
Type = CaseType.MonoTest,
Description = "与琴对话", --步骤描述
Action = UAutoCoroutine(function()
local cameraData = TestCaseBaseClass.CameraData()
local clickPos = CS.UnityEngine.Vector2( 0, 0 )
local endPos = CS.UnityEngine.Vector3( 0, 0, 0 )
yield_return(self:WaitMoveToEntityByName("Kaeya",100,100))
yield_return(self.base:SelectDialog( "" ))
yield_return(self:WaitCutScene(true))
yield_return(self.base:RunGM("jump 3"))
end)
}
return self