mirror of
https://github.com/Obfuscator-Collections/VMProtect.git
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328 lines
11 KiB
C++
328 lines
11 KiB
C++
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// Scintilla source code edit control
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/** @file CallTip.cxx
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** Code for displaying call tips.
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**/
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// Copyright 1998-2001 by Neil Hodgson <neilh@scintilla.org>
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// The License.txt file describes the conditions under which this software may be distributed.
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#include "Platform.h"
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#include "Scintilla.h"
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#include "StringCopy.h"
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#include "CallTip.h"
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#ifdef SCI_NAMESPACE
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using namespace Scintilla;
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#endif
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CallTip::CallTip() {
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wCallTip = 0;
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inCallTipMode = false;
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posStartCallTip = 0;
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rectUp = PRectangle(0,0,0,0);
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rectDown = PRectangle(0,0,0,0);
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lineHeight = 1;
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offsetMain = 0;
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startHighlight = 0;
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endHighlight = 0;
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tabSize = 0;
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above = false;
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useStyleCallTip = false; // for backwards compatibility
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insetX = 5;
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widthArrow = 14;
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borderHeight = 2; // Extra line for border and an empty line at top and bottom.
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verticalOffset = 1;
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#ifdef __APPLE__
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// proper apple colours for the default
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colourBG = ColourDesired(0xff, 0xff, 0xc6);
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colourUnSel = ColourDesired(0, 0, 0);
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#else
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colourBG = ColourDesired(0xff, 0xff, 0xff);
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colourUnSel = ColourDesired(0x80, 0x80, 0x80);
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#endif
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colourSel = ColourDesired(0, 0, 0x80);
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colourShade = ColourDesired(0, 0, 0);
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colourLight = ColourDesired(0xc0, 0xc0, 0xc0);
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codePage = 0;
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clickPlace = 0;
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}
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CallTip::~CallTip() {
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font.Release();
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wCallTip.Destroy();
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}
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// Although this test includes 0, we should never see a \0 character.
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static bool IsArrowCharacter(char ch) {
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return (ch == 0) || (ch == '\001') || (ch == '\002');
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}
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// We ignore tabs unless a tab width has been set.
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bool CallTip::IsTabCharacter(char ch) const {
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return (tabSize > 0) && (ch == '\t');
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}
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int CallTip::NextTabPos(int x) const {
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if (tabSize > 0) { // paranoia... not called unless this is true
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x -= insetX; // position relative to text
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x = (x + tabSize) / tabSize; // tab "number"
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return tabSize*x + insetX; // position of next tab
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} else {
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return x + 1; // arbitrary
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}
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}
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// Draw a section of the call tip that does not include \n in one colour.
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// The text may include up to numEnds tabs or arrow characters.
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void CallTip::DrawChunk(Surface *surface, int &x, const char *s,
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int posStart, int posEnd, int ytext, PRectangle rcClient,
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bool highlight, bool draw) {
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s += posStart;
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int len = posEnd - posStart;
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// Divide the text into sections that are all text, or that are
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// single arrows or single tab characters (if tabSize > 0).
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int maxEnd = 0;
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const int numEnds = 10;
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int ends[numEnds + 2];
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for (int i=0; i<len; i++) {
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if ((maxEnd < numEnds) &&
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(IsArrowCharacter(s[i]) || IsTabCharacter(s[i]))) {
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if (i > 0)
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ends[maxEnd++] = i;
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ends[maxEnd++] = i+1;
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}
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}
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ends[maxEnd++] = len;
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int startSeg = 0;
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int xEnd;
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for (int seg = 0; seg<maxEnd; seg++) {
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int endSeg = ends[seg];
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if (endSeg > startSeg) {
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if (IsArrowCharacter(s[startSeg])) {
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xEnd = x + widthArrow;
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bool upArrow = s[startSeg] == '\001';
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rcClient.left = static_cast<XYPOSITION>(x);
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rcClient.right = static_cast<XYPOSITION>(xEnd);
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if (draw) {
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const int halfWidth = widthArrow / 2 - 3;
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const int quarterWidth = halfWidth / 2;
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const int centreX = x + widthArrow / 2 - 1;
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const int centreY = static_cast<int>(rcClient.top + rcClient.bottom) / 2;
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surface->FillRectangle(rcClient, colourBG);
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PRectangle rcClientInner(rcClient.left + 1, rcClient.top + 1,
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rcClient.right - 2, rcClient.bottom - 1);
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surface->FillRectangle(rcClientInner, colourUnSel);
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if (upArrow) { // Up arrow
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Point pts[] = {
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Point::FromInts(centreX - halfWidth, centreY + quarterWidth),
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Point::FromInts(centreX + halfWidth, centreY + quarterWidth),
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Point::FromInts(centreX, centreY - halfWidth + quarterWidth),
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};
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surface->Polygon(pts, ELEMENTS(pts), colourBG, colourBG);
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} else { // Down arrow
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Point pts[] = {
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Point::FromInts(centreX - halfWidth, centreY - quarterWidth),
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Point::FromInts(centreX + halfWidth, centreY - quarterWidth),
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Point::FromInts(centreX, centreY + halfWidth - quarterWidth),
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};
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surface->Polygon(pts, ELEMENTS(pts), colourBG, colourBG);
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}
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}
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offsetMain = xEnd;
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if (upArrow) {
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rectUp = rcClient;
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} else {
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rectDown = rcClient;
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}
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} else if (IsTabCharacter(s[startSeg])) {
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xEnd = NextTabPos(x);
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} else {
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xEnd = x + RoundXYPosition(surface->WidthText(font, s + startSeg, endSeg - startSeg));
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if (draw) {
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rcClient.left = static_cast<XYPOSITION>(x);
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rcClient.right = static_cast<XYPOSITION>(xEnd);
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surface->DrawTextTransparent(rcClient, font, static_cast<XYPOSITION>(ytext),
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s+startSeg, endSeg - startSeg,
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highlight ? colourSel : colourUnSel);
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}
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}
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x = xEnd;
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startSeg = endSeg;
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}
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}
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}
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int CallTip::PaintContents(Surface *surfaceWindow, bool draw) {
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PRectangle rcClientPos = wCallTip.GetClientPosition();
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PRectangle rcClientSize(0.0f, 0.0f, rcClientPos.right - rcClientPos.left,
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rcClientPos.bottom - rcClientPos.top);
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PRectangle rcClient(1.0f, 1.0f, rcClientSize.right - 1, rcClientSize.bottom - 1);
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// To make a nice small call tip window, it is only sized to fit most normal characters without accents
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int ascent = RoundXYPosition(surfaceWindow->Ascent(font) - surfaceWindow->InternalLeading(font));
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// For each line...
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// Draw the definition in three parts: before highlight, highlighted, after highlight
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int ytext = static_cast<int>(rcClient.top) + ascent + 1;
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rcClient.bottom = ytext + surfaceWindow->Descent(font) + 1;
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const char *chunkVal = val.c_str();
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bool moreChunks = true;
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int maxWidth = 0;
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while (moreChunks) {
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const char *chunkEnd = strchr(chunkVal, '\n');
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if (chunkEnd == NULL) {
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chunkEnd = chunkVal + strlen(chunkVal);
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moreChunks = false;
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}
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int chunkOffset = static_cast<int>(chunkVal - val.c_str());
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int chunkLength = static_cast<int>(chunkEnd - chunkVal);
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int chunkEndOffset = chunkOffset + chunkLength;
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int thisStartHighlight = Platform::Maximum(startHighlight, chunkOffset);
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thisStartHighlight = Platform::Minimum(thisStartHighlight, chunkEndOffset);
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thisStartHighlight -= chunkOffset;
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int thisEndHighlight = Platform::Maximum(endHighlight, chunkOffset);
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thisEndHighlight = Platform::Minimum(thisEndHighlight, chunkEndOffset);
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thisEndHighlight -= chunkOffset;
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rcClient.top = static_cast<XYPOSITION>(ytext - ascent - 1);
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int x = insetX; // start each line at this inset
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DrawChunk(surfaceWindow, x, chunkVal, 0, thisStartHighlight,
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ytext, rcClient, false, draw);
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DrawChunk(surfaceWindow, x, chunkVal, thisStartHighlight, thisEndHighlight,
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ytext, rcClient, true, draw);
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DrawChunk(surfaceWindow, x, chunkVal, thisEndHighlight, chunkLength,
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ytext, rcClient, false, draw);
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chunkVal = chunkEnd + 1;
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ytext += lineHeight;
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rcClient.bottom += lineHeight;
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maxWidth = Platform::Maximum(maxWidth, x);
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}
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return maxWidth;
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}
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void CallTip::PaintCT(Surface *surfaceWindow) {
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if (val.empty())
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return;
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PRectangle rcClientPos = wCallTip.GetClientPosition();
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PRectangle rcClientSize(0.0f, 0.0f, rcClientPos.right - rcClientPos.left,
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rcClientPos.bottom - rcClientPos.top);
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PRectangle rcClient(1.0f, 1.0f, rcClientSize.right - 1, rcClientSize.bottom - 1);
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surfaceWindow->FillRectangle(rcClient, colourBG);
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offsetMain = insetX; // initial alignment assuming no arrows
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PaintContents(surfaceWindow, true);
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#ifndef __APPLE__
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// OSX doesn't put borders on "help tags"
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// Draw a raised border around the edges of the window
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surfaceWindow->MoveTo(0, static_cast<int>(rcClientSize.bottom) - 1);
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surfaceWindow->PenColour(colourShade);
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surfaceWindow->LineTo(static_cast<int>(rcClientSize.right) - 1, static_cast<int>(rcClientSize.bottom) - 1);
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surfaceWindow->LineTo(static_cast<int>(rcClientSize.right) - 1, 0);
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surfaceWindow->PenColour(colourLight);
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surfaceWindow->LineTo(0, 0);
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surfaceWindow->LineTo(0, static_cast<int>(rcClientSize.bottom) - 1);
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#endif
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}
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void CallTip::MouseClick(Point pt) {
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clickPlace = 0;
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if (rectUp.Contains(pt))
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clickPlace = 1;
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if (rectDown.Contains(pt))
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clickPlace = 2;
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}
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PRectangle CallTip::CallTipStart(int pos, Point pt, int textHeight, const char *defn,
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const char *faceName, int size,
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int codePage_, int characterSet,
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int technology, Window &wParent) {
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clickPlace = 0;
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val = defn;
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codePage = codePage_;
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Surface *surfaceMeasure = Surface::Allocate(technology);
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if (!surfaceMeasure)
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return PRectangle();
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surfaceMeasure->Init(wParent.GetID());
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surfaceMeasure->SetUnicodeMode(SC_CP_UTF8 == codePage);
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surfaceMeasure->SetDBCSMode(codePage);
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startHighlight = 0;
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endHighlight = 0;
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inCallTipMode = true;
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posStartCallTip = pos;
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XYPOSITION deviceHeight = static_cast<XYPOSITION>(surfaceMeasure->DeviceHeightFont(size));
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FontParameters fp(faceName, deviceHeight / SC_FONT_SIZE_MULTIPLIER, SC_WEIGHT_NORMAL, false, 0, technology, characterSet);
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font.Create(fp);
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// Look for multiple lines in the text
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// Only support \n here - simply means container must avoid \r!
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int numLines = 1;
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const char *newline;
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const char *look = val.c_str();
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rectUp = PRectangle(0,0,0,0);
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rectDown = PRectangle(0,0,0,0);
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offsetMain = insetX; // changed to right edge of any arrows
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int width = PaintContents(surfaceMeasure, false) + insetX;
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while ((newline = strchr(look, '\n')) != NULL) {
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look = newline + 1;
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numLines++;
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}
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lineHeight = RoundXYPosition(surfaceMeasure->Height(font));
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// The returned
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// rectangle is aligned to the right edge of the last arrow encountered in
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// the tip text, else to the tip text left edge.
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int height = lineHeight * numLines - static_cast<int>(surfaceMeasure->InternalLeading(font)) + borderHeight * 2;
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delete surfaceMeasure;
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if (above) {
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return PRectangle(pt.x - offsetMain, pt.y - verticalOffset - height, pt.x + width - offsetMain, pt.y - verticalOffset);
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} else {
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return PRectangle(pt.x - offsetMain, pt.y + verticalOffset + textHeight, pt.x + width - offsetMain, pt.y + verticalOffset + textHeight + height);
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}
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}
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void CallTip::CallTipCancel() {
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inCallTipMode = false;
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if (wCallTip.Created()) {
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wCallTip.Destroy();
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}
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}
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void CallTip::SetHighlight(int start, int end) {
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// Avoid flashing by checking something has really changed
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if ((start != startHighlight) || (end != endHighlight)) {
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startHighlight = start;
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endHighlight = (end > start) ? end : start;
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if (wCallTip.Created()) {
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wCallTip.InvalidateAll();
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}
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}
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}
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// Set the tab size (sizes > 0 enable the use of tabs). This also enables the
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// use of the STYLE_CALLTIP.
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void CallTip::SetTabSize(int tabSz) {
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tabSize = tabSz;
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useStyleCallTip = true;
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}
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// Set the calltip position, below the text by default or if above is false
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// else above the text.
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void CallTip::SetPosition(bool aboveText) {
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above = aboveText;
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}
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// It might be better to have two access functions for this and to use
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// them for all settings of colours.
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void CallTip::SetForeBack(const ColourDesired &fore, const ColourDesired &back) {
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colourBG = back;
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colourUnSel = fore;
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}
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