gidb-data/ChineseSimplified/tcgenemycards/nobushijintouban.json

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2023-11-12 00:15:41 +03:00
{
"id": 3003,
"name": "野伏·阵刀番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"无元素类型",
"其他武器"
],
"skills": [
{
"id": 30031,
"name": "连续斩",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 3
}
]
},
{
"id": 30032,
"name": "跳劈",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·纳刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>居合·前</color>。",
"description": "本角色准备技能:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "需准备2个行动轮\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需准备2个行动轮\\n造成6点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "需准备2个行动轮\n造成6点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐纳",
"descriptionraw": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>居合·前</color>。",
"description": "需准备1个行动轮\n下回合使用技能居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 30036,
"name": "残心",
"descriptionraw": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"descriptionreplaced": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"description": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}