gidb-data/ChineseTraditional/tcgcharactercards/tartaglia.json

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2023-11-12 00:15:41 +03:00
{
"id": 1204,
"name": "達達利亞",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"弓",
"愚人眾"
],
"storytitle": "「公子」·達達利亞",
"storytext": "牌局亦為戰場,能者方可爭先。",
"source": "在貓尾酒館中邀請達達利亞進行對局,在友好對局難度中獲得勝利後獲得",
"skills": [
{
"id": 12041,
"name": "斷雨",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 12042,
"name": "魔王武裝·狂瀾",
"descriptionraw": "切換為<color=#FFFFFFFF>$[C112042]</color>,然後造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "切換為<color=#FFFFFFFF>近戰狀態</color>然後造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "切換為近戰狀態然後造成2點水元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 12043,
"name": "極惡技·盡滅閃",
"descriptionraw": "依據<color=#FFFFFFFF>$[A1204]</color>目前所處的狀態,進行不同的攻擊:\\n<color=#FFFFFFFF>遠程狀態·魔彈一閃:</color>造成$[D__KEY__DAMAGE_4]點$[D__KEY__ELEMENT]歸還2點$[K310],目標角色附屬<color=#FFFFFFFF>$[C112043]</color>。\\n<color=#FFFFFFFF>近戰狀態·盡滅水光:</color>造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 7,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "依據<color=#FFFFFFFF>達達利亞</color>目前所處的狀態,進行不同的攻擊:\\n<color=#FFFFFFFF>遠程狀態·魔彈一閃:</color>造成4點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>歸還2點<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>,目標角色附屬<color=#FFFFFFFF>斷流</color>。\\n<color=#FFFFFFFF>近戰狀態·盡滅水光:</color>造成7點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "依據達達利亞目前所處的狀態,進行不同的攻擊:\n遠程狀態·魔彈一閃造成4點水元素傷害歸還2點充能目標角色附屬斷流。\n近戰狀態·盡滅水光造成7點水元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 12044,
"name": "遏浪",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C112041]</color>。\\n角色所附屬的<color=#FFFFFFFF>$[C112042]</color>效果結束時,重新附屬<color=#FFFFFFFF>$[C112041]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>遠程狀態</color>。\\n角色所附屬的<color=#FFFFFFFF>近戰狀態</color>效果結束時,重新附屬<color=#FFFFFFFF>遠程狀態</color>。",
"description": "【被動】戰鬥開始時,初始附屬遠程狀態。\n角色所附屬的近戰狀態效果結束時重新附屬遠程狀態。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 12045,
"name": "遠程狀態",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 12046,
"name": "遏浪",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}