110 lines
4.2 KiB
JSON
110 lines
4.2 KiB
JSON
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{
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"id": 1204,
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"name": "達達利亞",
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"hp": 10,
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"maxenergy": 3,
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"tags": [
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"GCG_TAG_ELEMENT_HYDRO",
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"GCG_TAG_WEAPON_BOW",
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"GCG_TAG_CAMP_FATUI"
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],
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"tagstext": [
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"水元素",
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"弓",
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"愚人眾"
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],
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"storytitle": "「公子」·達達利亞",
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"storytext": "牌局亦為戰場,能者方可爭先。",
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"source": "在貓尾酒館中邀請達達利亞進行對局,在友好對局難度中獲得勝利後獲得",
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"skills": [
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{
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"id": 12041,
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"name": "斷雨",
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"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
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"basedamage": 2,
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"baseelement": "GCG_ELEMENT_NONE",
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"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
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"description": "造成2點物理傷害。",
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"typetag": "GCG_SKILL_TAG_A",
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"type": "普通攻擊",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 1
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},
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{
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"costtype": "GCG_COST_DICE_VOID",
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"count": 2
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}
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]
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},
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{
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"id": 12042,
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"name": "魔王武裝·狂瀾",
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"descriptionraw": "切換為<color=#FFFFFFFF>$[C112042]</color>,然後造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
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"basedamage": 2,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "切換為<color=#FFFFFFFF>近戰狀態</color>,然後造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
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"description": "切換為近戰狀態,然後造成2點水元素傷害。",
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"typetag": "GCG_SKILL_TAG_E",
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"type": "元素戰技",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 3
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}
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]
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},
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{
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"id": 12043,
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"name": "極惡技·盡滅閃",
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"descriptionraw": "依據<color=#FFFFFFFF>$[A1204]</color>目前所處的狀態,進行不同的攻擊:\\n<color=#FFFFFFFF>遠程狀態·魔彈一閃:</color>造成$[D__KEY__DAMAGE_4]點$[D__KEY__ELEMENT],歸還2點$[K310],目標角色附屬<color=#FFFFFFFF>$[C112043]</color>。\\n<color=#FFFFFFFF>近戰狀態·盡滅水光:</color>造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
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"basedamage": 7,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "依據<color=#FFFFFFFF>達達利亞</color>目前所處的狀態,進行不同的攻擊:\\n<color=#FFFFFFFF>遠程狀態·魔彈一閃:</color>造成4點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,歸還2點<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>,目標角色附屬<color=#FFFFFFFF>斷流</color>。\\n<color=#FFFFFFFF>近戰狀態·盡滅水光:</color>造成7點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
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"description": "依據達達利亞目前所處的狀態,進行不同的攻擊:\n遠程狀態·魔彈一閃:造成4點水元素傷害,歸還2點充能,目標角色附屬斷流。\n近戰狀態·盡滅水光:造成7點水元素傷害。",
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"typetag": "GCG_SKILL_TAG_Q",
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"type": "元素爆發",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 3
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},
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{
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"costtype": "GCG_COST_ENERGY",
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"count": 3
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}
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]
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},
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{
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"id": 12044,
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"name": "遏浪",
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"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C112041]</color>。\\n角色所附屬的<color=#FFFFFFFF>$[C112042]</color>效果結束時,重新附屬<color=#FFFFFFFF>$[C112041]</color>。",
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"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>遠程狀態</color>。\\n角色所附屬的<color=#FFFFFFFF>近戰狀態</color>效果結束時,重新附屬<color=#FFFFFFFF>遠程狀態</color>。",
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"description": "【被動】戰鬥開始時,初始附屬遠程狀態。\n角色所附屬的近戰狀態效果結束時,重新附屬遠程狀態。",
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"typetag": "GCG_SKILL_TAG_PASSIVE",
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"type": "被動技能",
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"playcost": []
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},
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{
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"id": 12045,
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"name": "遠程狀態",
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"descriptionraw": "",
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"descriptionreplaced": "",
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"description": "",
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"typetag": "GCG_SKILL_TAG_PASSIVE",
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"type": "被動技能",
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"playcost": []
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},
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{
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"id": 12046,
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"name": "遏浪",
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"descriptionraw": "",
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"descriptionreplaced": "",
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"description": "",
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"typetag": "GCG_SKILL_TAG_PASSIVE",
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"type": "被動技能",
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"playcost": []
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}
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]
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}
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