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{
"id": 224011,
"name": "汲能棱晶",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动我方出战角色为无相之雷时治疗该角色3点并附属雷晶核心。\n牌组中包含无相之雷才能加入牌组",
"descriptionraw": "<color=#FFFFFFFF>$[K1]</color>我方出战角色为<color=#FFFFFFFF>$[A2401]</color>时治疗该角色3点并附属<color=#FFFFFFFF>$[C124014]</color>。\\n牌组中包含$[A2401],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF><color=#FFFFFFFF>战斗行动</color></color>我方出战角色为<color=#FFFFFFFF>无相之雷</color>时治疗该角色3点并附属<color=#FFFFFFFF>雷晶核心</color>。\\n牌组中包含无相之雷才能加入牌组",
"storytitle": "无相之雷·汲能棱晶",
"storytext": "「好机会!」\n「嘿它是我们这边的」",
"source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度无相之雷中完成挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
}

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{
"id": 212041,
"name": "深渊之灾·凝水盛放",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为达达利亚时,装备此牌。\n达达利亚装备此牌后立刻使用一次魔王武装·狂澜。\n结束阶段对所有附属有断流的敌方角色造成1点穿透伤害。\n牌组中包含达达利亚才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1204]</color>时,装备此牌。\\n$[A1204]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12042]</color>。\\n<color=#FFFFFFFF>结束阶段:</color>对所有附属有<color=#FFFFFFFF>$[C112043]</color>的敌方角色造成1点$[K5]。\\n牌组中包含$[A1204],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>达达利亚</color>时,装备此牌。\\n达达利亚装备此牌后立刻使用一次<color=#FFD780FF>魔王武装·狂澜</color>。\\n<color=#FFFFFFFF>结束阶段:</color>对所有附属有<color=#FFFFFFFF>断流</color>的敌方角色造成1点<color=#FFFFFFFF>穿透伤害</color>。\\n牌组中包含达达利亚才能加入牌组",
"storytitle": "达达利亚·凝水盛放",
"storytext": "一次鲁莽但精确的攻击。",
"source": "在猫尾酒馆中邀请达达利亚进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 4
}
]
}

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{
"id": 332015,
"name": "深渊的呼唤",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "召唤一个随机「丘丘人」召唤物!\n牌组包含至少2个「魔物」角色才能加入牌组",
"descriptionraw": "召唤一个$[K1001]\\n牌组包含至少2个「{SPRITE_PRESET#3503}魔物」角色,才能加入牌组)",
"descriptionreplaced": "召唤一个<color=#FFFFFFFF>随机「丘丘人」召唤物</color>\\n牌组包含至少2个「{SPRITE_PRESET#3503}魔物」角色,才能加入牌组)",
"storytitle": "深渊的呼唤",
"storytext": "「Yaya ika」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 333002,
"name": "仙跳墙",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_FOOD"
],
"tagstext": [
"料理"
],
"description": "本回合中,目标角色下一次「元素爆发」造成的伤害+3。\n每回合每个角色最多食用1次「料理」",
"descriptionraw": "本回合中,目标角色下一次<color=#FFFFFFFF>「元素爆发」</color>造成的伤害+3。\\n每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)",
"descriptionreplaced": "本回合中,目标角色下一次<color=#FFFFFFFF>「元素爆发」</color>造成的伤害+3。\\n每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)",
"storytitle": "仙跳墙",
"storytext": "据说其名源于,此菜曾引得仙人归复人间。那么到底是哪位仙人呢?真让人在意啊…",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
}

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{
"id": 312001,
"name": "冒险家头带",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用「普通攻击」后治疗自身1点。每回合至多3次\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用「普通攻击」后:</color>治疗自身1点。每回合至多3次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用「普通攻击」后:</color>治疗自身1点。每回合至多3次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "蹊衢索途·冒险家头带",
"storytext": "「星穹与深渊掩藏的一切缄秘,正等待这弱小的凡人去猎取。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
}
]
}

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{
"id": 311204,
"name": "阿莫斯之弓",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_BOW"
],
"tagstext": [
"武器",
"弓"
],
"description": "角色造成的伤害+1。\n角色使用原本元素骰费用+充能费用至少为5的技能时伤害额外+2。每回合1次\n「弓」角色才能装备。角色最多装备1件「武器」",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用原本元素骰费用+充能费用至少为5的技能时</color>伤害额外+2。每回合1次\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用原本元素骰费用+充能费用至少为5的技能时</color>伤害额外+2。每回合1次\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"storytitle": "矢志不忘·阿莫斯之弓",
"storytext": "「我梦见海浪与细沙,我梦见青翠的森林与大地」\n「我梦见野猪在浆果丛嬉戏我梦见高耸的尖塔」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
}

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{
"id": 330001,
"name": "旧时庭园",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_LEGEND"
],
"tagstext": [
"秘传"
],
"description": "我方有角色已装备「武器」或「圣遗物」时才能打出本回合中我方下次打出「武器」或「圣遗物」装备牌时少花费2个元素骰。\n整局游戏只能打出一张「秘传」卡牌这张牌一定在你的起始手牌中",
"descriptionraw": "<color=#FFFFFFFF>我方有角色已装备「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」时,才能打出:</color>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时少花费2个元素骰。\\n整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)",
"descriptionreplaced": "<color=#FFFFFFFF>我方有角色已装备「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」时,才能打出:</color>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时少花费2个元素骰。\\n整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)",
"storytitle": "旧时庭园",
"storytext": "「空蝉幽世此浮生,岂非渺然梦寤时。」",
"playcost": [
{
"costtype": "GCG_COST_LEGEND",
"count": 1
}
]
}

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{
"id": 311503,
"name": "风鹰剑",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_SWORD"
],
"tagstext": [
"武器",
"单手剑"
],
"description": "角色造成的伤害+1。\n对方使用技能后如果所附属角色为「出战角色」则治疗该角色1点。每回合至多2次\n「单手剑」角色才能装备。角色最多装备1件「武器」",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>对方使用技能后:</color>如果所附属角色为「出战角色」则治疗该角色1点。每回合至多2次\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>对方使用技能后:</color>如果所附属角色为「出战角色」则治疗该角色1点。每回合至多2次\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"storytitle": "听凭风引·风鹰剑",
"storytext": "异族斗士的佩剑,见证了她的跋涉与奋斗,最终见证她将自由与正义之风吹遍蒙德全地。",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
}

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{
"id": 216051,
"name": "荒泷第一",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为荒泷一斗时,装备此牌。\n荒泷一斗装备此牌后立刻使用一次喧哗屋传说。\n装备有此牌的荒泷一斗每回合第2次及以后使用喧哗屋传说时如果触发乱神之怪力伤害额外+1。\n牌组中包含荒泷一斗才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1605]</color>时,装备此牌。\\n$[A1605]装备此牌后,立刻使用一次<color=#FFD780FF>$[S16051]</color>。\\n装备有此牌的$[A1605]每回合第2次及以后使用<color=#FFFFFFFF>$[S16051]</color>时:如果触发$[K1007],伤害额外+1。\\n牌组中包含$[A1605],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>荒泷一斗</color>时,装备此牌。\\n荒泷一斗装备此牌后立刻使用一次<color=#FFD780FF>喧哗屋传说</color>。\\n装备有此牌的荒泷一斗每回合第2次及以后使用<color=#FFFFFFFF>喧哗屋传说</color>时:如果触发<color=#FFFFFFFF>乱神之怪力</color>,伤害额外+1。\\n牌组中包含荒泷一斗才能加入牌组",
"storytitle": "荒泷一斗·荒泷第一",
"storytext": "无论如何,先在气势方面占据上风总没错。",
"source": "在猫尾酒馆中邀请荒泷一斗进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
}

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{
"id": 312602,
"name": "悠古的磐岩",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用技能或装备「天赋」时少花费1个岩元素。每回合1次\n投掷阶段2个元素骰初始总是投出岩元素。\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "岭嶂巉岩·悠古的磐岩",
"storytext": "「千岩牢固,重嶂不移。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 311104,
"name": "千夜浮梦",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_CATALYST"
],
"tagstext": [
"武器",
"法器"
],
"description": "角色造成的伤害+1。\n我方角色引发元素反应时造成的伤害+1。每回合最多触发2次\n「法器」角色才能装备。角色最多装备1件「武器」",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>我方角色引发元素反应时:</color>造成的伤害+1。每回合最多触发2次\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>我方角色引发元素反应时:</color>造成的伤害+1。每回合最多触发2次\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"storytitle": "千夜曙歌·千夜浮梦",
"storytext": "「万物生灭皆有定期,如同黑夜与黎明往复不息。」\n「就让这盏灯中的故事给你值得期许的美梦吧。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
}

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{
"id": 214021,
"name": "觉醒",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为雷泽时,装备此牌。\n雷泽装备此牌后立刻使用一次利爪与苍雷。\n装备有此牌的雷泽使用利爪与苍雷后使我方一个雷元素角色获得1点充能。出战角色优先\n牌组中包含雷泽才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1402]</color>时,装备此牌。\\n$[A1402]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14022]</color>。\\n装备有此牌的$[A1402]使用<color=#FFFFFFFF>$[S14022]</color>后使我方一个雷元素角色获得1点充能。出战角色优先\\n牌组中包含$[A1402],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>雷泽</color>时,装备此牌。\\n雷泽装备此牌后立刻使用一次<color=#FFD780FF>利爪与苍雷</color>。\\n装备有此牌的雷泽使用<color=#FFFFFFFF>利爪与苍雷</color>后使我方一个雷元素角色获得1点充能。出战角色优先\\n牌组中包含雷泽才能加入牌组",
"storytitle": "雷泽·觉醒",
"storytext": "追猎,即将开始。",
"source": "在猫尾酒馆中邀请雷泽进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 4
}
]
}

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{
"id": 332011,
"name": "神宝迁宫祝词",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "将一个装备在我方角色的「圣遗物」装备牌,转移给另一个我方角色。",
"descriptionraw": "将一个装备在我方角色的「{SPRITE_PRESET#3004}圣遗物」装备牌,转移给另一个我方角色。",
"descriptionreplaced": "将一个装备在我方角色的「{SPRITE_PRESET#3004}圣遗物」装备牌,转移给另一个我方角色。",
"storytitle": "神宝迁宫",
"storytext": "「呵呵…这下总该变得有意思起来了吧?」",
"source": "初始牌组中获取",
"playcost": []
}

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{
"id": 312102,
"name": "冰风迷途的勇士",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用技能或装备「天赋」时少花费1个冰元素。每回合1次\n投掷阶段2个元素骰初始总是投出冰元素。\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "冬日流旅·冰风迷途的勇士",
"storytext": "「…请你活下去,请不要与我们共同走向灭亡,湮没于冰冷的遗忘…」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 312101,
"name": "破冰踏雪的回音",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用技能或装备「天赋」时少花费1个冰元素。每回合1次\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "遥世霜歌·破冰踏雪的回音",
"storytext": "「越过冰封的门扉,走下深邃的回廊,他折下银白枝条,为雪国带来希望…」",
"source": "初始牌组中获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
}

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{
"id": 213041,
"name": "一触即发",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为安柏时,装备此牌。\n安柏装备此牌后立刻使用一次爆弹玩偶。\n安柏普通攻击后如果此牌和兔兔伯爵仍在场则引爆兔兔伯爵造成3点火元素伤害。\n牌组中包含安柏才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1304]</color>时,装备此牌。\\n$[A1304]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13042]</color>。\\n$[A1304]<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>$[C113041]</color>仍在场,则引爆<color=#FFFFFFFF>$[C113041]</color>造成3点$[K103]。\\n牌组中包含$[A1304],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>安柏</color>时,装备此牌。\\n安柏装备此牌后立刻使用一次<color=#FFD780FF>爆弹玩偶</color>。\\n安柏<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>兔兔伯爵</color>仍在场,则引爆<color=#FFFFFFFF>兔兔伯爵</color>造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n牌组中包含安柏才能加入牌组",
"storytitle": "安柏·一触即发",
"storytext": "「兔兔伯爵,出击!」",
"source": "在猫尾酒馆中邀请安柏进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
}

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{
"id": 333012,
"name": "黄油蟹蟹",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_FOOD"
],
"tagstext": [
"料理"
],
"description": "本回合中,所有我方角色下次受到的伤害-2。\n每回合每个角色最多食用1次「料理」",
"descriptionraw": "本回合中,所有我方角色下次受到的伤害-2。\\n每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)",
"descriptionreplaced": "本回合中,所有我方角色下次受到的伤害-2。\\n每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)",
"storytitle": "黄油蟹蟹",
"storytext": "黄油浸润的蟹腿带着馥郁的香气,席卷味蕾,叫人无法抵抗这般鲜香的诱惑。\n「再来一份谢谢」",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
}

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{
"id": 332009,
"name": "白垩之术",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "从最多2个我方后台角色身上转移1点充能到我方出战角色。",
"descriptionraw": "从最多2个我方后台角色身上转移1点$[K310]到我方出战角色。",
"descriptionreplaced": "从最多2个我方后台角色身上转移1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>到我方出战角色。",
"storytitle": "炼金实验",
"storytext": "「不必紧张,你看,实验已经完成了,很成功。」",
"source": "初始牌组中获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
}
]
}

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{
"id": 312013,
"name": "无常之面",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用「元素战技」或装备「天赋」时少花费1个元素骰。每回合1次\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。每回合1次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。每回合1次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "思记隽永·无常之面",
"storytext": "…即使浅笑也掩饰不住悲伤的神情,\n明明是祭典的日子却仿佛即将告别一样…",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
}

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{
"id": 332002,
"name": "换班时间",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "我方下次执行「切换角色」行动时少花费1个元素骰。",
"descriptionraw": "<color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>少花费1个元素骰。",
"descriptionreplaced": "<color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>少花费1个元素骰。",
"storytitle": "换班时间",
"storytext": "「大人的工作时间到了,小孩子快回去睡觉吧。」",
"source": "初始牌组中获取",
"playcost": []
}

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{
"id": 322009,
"name": "常九爷",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_ALLY"
],
"tagstext": [
"伙伴"
],
"description": "双方角色使用技能后如果造成了物理伤害、穿透伤害或引发了元素反应此牌累积1个「灵感」。\n如果此牌已累积3个「灵感」弃置此牌抓2张牌。",
"descriptionraw": "<color=#FFFFFFFF>双方角色使用技能后:</color>如果造成了$[K100]、$[K5]或引发了<color=#FFFFFFFF>元素反应</color>,此牌累积<color=#FFFFFFFF>1个「灵感」</color>。\\n如果此牌已累积<color=#FFFFFFFF>3个「灵感」</color>弃置此牌抓2张牌。",
"descriptionreplaced": "<color=#FFFFFFFF>双方角色使用技能后:</color>如果造成了{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>、<color=#FFFFFFFF>穿透伤害</color>或引发了<color=#FFFFFFFF>元素反应</color>,此牌累积<color=#FFFFFFFF>1个「灵感」</color>。\\n如果此牌已累积<color=#FFFFFFFF>3个「灵感」</color>弃置此牌抓2张牌。",
"storytitle": "失意墨客·常九爷",
"storytext": "「未曾清贫难成人,尚有书卷伴吾身!」",
"playcost": []
}

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{
"id": 215011,
"name": "混元熵增论",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为砂糖时,装备此牌。\n砂糖装备此牌后立刻使用一次禁·风灵作成·柒伍同构贰型。\n装备有此牌的砂糖生成的大型风灵已转换成另一种元素后我方造成的此类元素伤害+1。\n牌组中包含砂糖才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1501]</color>时,装备此牌。\\n$[A1501]装备此牌后,立刻使用一次<color=#FFD780FF>$[S15013]</color>。\\n装备有此牌的$[A1501]生成的<color=#FFFFFFFF>$[C115011]</color>已转换成另一种元素后:我方造成的此类元素伤害+1。\\n牌组中包含$[A1501],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>砂糖</color>时,装备此牌。\\n砂糖装备此牌后立刻使用一次<color=#FFD780FF>禁·风灵作成·柒伍同构贰型</color>。\\n装备有此牌的砂糖生成的<color=#FFFFFFFF>大型风灵</color>已转换成另一种元素后:我方造成的此类元素伤害+1。\\n牌组中包含砂糖才能加入牌组",
"storytitle": "砂糖·混元熵增论",
"storytext": "狂风骤降,乱中取胜。",
"source": "在猫尾酒馆中邀请砂糖进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}

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{
"id": 322005,
"name": "卯师傅",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_ALLY"
],
"tagstext": [
"伙伴"
],
"description": "打出「料理」事件牌后生成1个随机基础元素骰。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3101}料理」事件牌后:</color>生成1个随机基础元素骰。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3101}料理」事件牌后:</color>生成1个随机基础元素骰。每回合1次",
"storytitle": "灵光入味·卯师傅",
"storytext": "「用最大众的食材,最普适的口味,最精湛的手艺,做出最最好吃的料理!」\n",
"source": "在大世界与牌手卯师傅的冒险挑战中完成挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
}
]
}

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{
"id": 321012,
"name": "镇守之森",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_PLACE"
],
"tagstext": [
"场地"
],
"description": "行动阶段开始时如果我方不是「先手牌手」则生成1个出战角色类型的元素骰。\n可用次数3",
"descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>如果我方不是「先手牌手」则生成1个出战角色类型的元素骰。\\n<color=#FFFFFFFF>$[K3]3</color>",
"descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>如果我方不是「先手牌手」则生成1个出战角色类型的元素骰。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>3</color>",
"storytitle": "妖迹隐匿之处",
"storytext": "传说,这片神林曾是诸多妖怪栖身之所。",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
}
]
}

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{
"id": 221011,
"name": "冰萤寒光",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为愚人众·冰萤术士时,装备此牌。\n愚人众·冰萤术士装备此牌后立刻使用一次雾虚摇唤。\n装备有此牌的愚人众·冰萤术士使用技能后如果冰萤的可用次数被叠加到超过上限则造成2点冰元素伤害。\n牌组中包含愚人众·冰萤术士才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A2101]</color>时,装备此牌。\\n$[A2101]装备此牌后,立刻使用一次<color=#FFD780FF>$[S21012]</color>。\\n装备有此牌的$[A2101]使用技能后:如果<color=#FFFFFFFF>$[C121011]</color>的$[K3]被叠加到超过上限则造成2点$[K101]。\\n牌组中包含$[A2101],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>愚人众·冰萤术士</color>时,装备此牌。\\n愚人众·冰萤术士装备此牌后立刻使用一次<color=#FFD780FF>雾虚摇唤</color>。\\n装备有此牌的愚人众·冰萤术士使用技能后如果<color=#FFFFFFFF>冰萤</color>的<color=#FFFFFFFF>可用次数</color>被叠加到超过上限则造成2点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n牌组中包含愚人众·冰萤术士才能加入牌组",
"storytitle": "冰萤术士·冰萤寒光",
"storytext": "更多的雾虚草,更多的冰萤朋友。\n…雾虚草耗尽会如何\n或许她并未想过。",
"source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度愚人众·冰萤术士中完成挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
}

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{
"id": 211031,
"name": "冷血之剑",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为凯亚时,装备此牌。\n凯亚装备此牌后立刻使用一次霜袭。\n装备有此牌的凯亚使用霜袭后治疗自身2点。每回合1次\n牌组中包含凯亚才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1103]</color>时,装备此牌。\\n$[A1103]装备此牌后,立刻使用一次<color=#FFD780FF>$[S11032]</color>。\\n装备有此牌的$[A1103]使用<color=#FFFFFFFF>$[S11032]</color>后治疗自身2点。每回合1次\\n牌组中包含$[A1103],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>凯亚</color>时,装备此牌。\\n凯亚装备此牌后立刻使用一次<color=#FFD780FF>霜袭</color>。\\n装备有此牌的凯亚使用<color=#FFFFFFFF>霜袭</color>后治疗自身2点。每回合1次\\n牌组中包含凯亚才能加入牌组",
"storytitle": "凯亚·冷血之剑",
"storytext": "略显冷酷的玩笑。",
"source": "在猫尾酒馆中邀请凯亚进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 4
}
]
}

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{
"id": 215041,
"name": "降魔·护法夜叉",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为魈时,装备此牌。\n魈装备此牌后立刻使用一次靖妖傩舞。\n装备有此牌的魈附属夜叉傩面期间使用风轮两立时少花费1个风元素。每附属1次夜叉傩面可触发2次\n牌组中包含魈才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1504]</color>时,装备此牌。\\n$[A1504]装备此牌后,立刻使用一次<color=#FFD780FF>$[S15043]</color>。\\n装备有此牌的$[A1504]附属<color=#FFFFFFFF>$[C115041]</color>期间,使用<color=#FFFFFFFF>$[S15042]</color>时少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。每附属1次<color=#FFFFFFFF>$[C115041]</color>可触发2次\\n牌组中包含$[A1504],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>魈</color>时,装备此牌。\\n魈装备此牌后立刻使用一次<color=#FFD780FF>靖妖傩舞</color>。\\n装备有此牌的魈附属<color=#FFFFFFFF>夜叉傩面</color>期间,使用<color=#FFFFFFFF>风轮两立</color>时少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。每附属1次<color=#FFFFFFFF>夜叉傩面</color>可触发2次\\n牌组中包含魈才能加入牌组",
"storytitle": "魈·降魔",
"storytext": "诸邪退散,万恶皆除。",
"source": "在猫尾酒馆中邀请魈进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}

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{
"id": 330002,
"name": "磐岩盟契",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_LEGEND"
],
"tagstext": [
"秘传"
],
"description": "我方剩余元素骰数量为0时才能打出生成2个不同的基础元素骰。\n整局游戏只能打出一张「秘传」卡牌这张牌一定在你的起始手牌中",
"descriptionraw": "<color=#FFFFFFFF>我方剩余元素骰数量为0时才能打出</color>生成2个不同的基础元素骰。\\n整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)",
"descriptionreplaced": "<color=#FFFFFFFF>我方剩余元素骰数量为0时才能打出</color>生成2个不同的基础元素骰。\\n整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)",
"storytitle": "磐岩盟契",
"storytext": "「岩王爷赐予他看清事物的双眼,与他约法三章。此后那龙便常伴岩王爷左右,随侍征战南北…」",
"playcost": [
{
"costtype": "GCG_COST_LEGEND",
"count": 1
}
]
}

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{
"id": 312302,
"name": "炽烈的炎之魔女",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用技能或装备「天赋」时少花费1个火元素。每回合1次\n投掷阶段2个元素骰初始总是投出火元素。\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "灼思终散·炽烈的炎之魔女",
"storytext": "「我拒绝挽歌,拒绝哀怨,拒绝悲叹,也拒绝一切无用的噪喧。\n若是公义早已不复又该向谁献上救赎」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 213021,
"name": "交叉火力",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为香菱时,装备此牌。\n香菱装备此牌后立刻使用一次锅巴出击。\n装备有此牌的香菱施放锅巴出击时自身也会造成1点火元素伤害。\n牌组中包含香菱才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1302]</color>时,装备此牌。\\n$[A1302]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13022]</color>。\\n装备有此牌的$[A1302]施放<color=#FFFFFFFF>$[S13022]</color>时自身也会造成1点$[K103]。\\n牌组中包含$[A1302],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>香菱</color>时,装备此牌。\\n香菱装备此牌后立刻使用一次<color=#FFD780FF>锅巴出击</color>。\\n装备有此牌的香菱施放<color=#FFFFFFFF>锅巴出击</color>时自身也会造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n牌组中包含香菱才能加入牌组",
"storytitle": "香菱·交叉火力",
"storytext": "在厨房里,这只是一种常规火力。",
"source": "在猫尾酒馆中邀请香菱进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
}
]
}

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{
"id": 321004,
"name": "晨曦酒庄",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_PLACE"
],
"tagstext": [
"场地"
],
"description": "我方执行「切换角色」行动时少花费1个元素骰。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。每回合1次",
"storytitle": "曙光初照的庄园",
"storytext": "「最好的永远是明年酿造出的酒。」",
"source": "初始牌组中获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 312702,
"name": "深林的记忆",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用技能或装备「天赋」时少花费1个草元素。每回合1次\n投掷阶段2个元素骰初始总是投出草元素。\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "翠蔓之识·深林的记忆",
"storytext": "「因为遵循自然的,终会穿过御林的迷宫,抵达漫无边际的原野。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 216041,
"name": "神性之陨",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为阿贝多时,装备此牌。\n阿贝多装备此牌后立刻使用一次创生法·拟造阳华。\n装备有此牌的阿贝多在场时如果我方场上存在阳华则我方角色进行下落攻击时造成的伤害+1。\n牌组中包含阿贝多才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1604]</color>时,装备此牌。\\n$[A1604]装备此牌后,立刻使用一次<color=#FFD780FF>$[S16042]</color>。\\n装备有此牌的$[A1604]在场时,如果我方场上存在<color=#FFFFFFFF>$[C116041]</color>,则我方角色进行$[K52]时造成的伤害+1。\\n牌组中包含$[A1604],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>阿贝多</color>时,装备此牌。\\n阿贝多装备此牌后立刻使用一次<color=#FFD780FF>创生法·拟造阳华</color>。\\n装备有此牌的阿贝多在场时如果我方场上存在<color=#FFFFFFFF>阳华</color>,则我方角色进行<color=#FFFFFFFF>下落攻击</color>时造成的伤害+1。\\n牌组中包含阿贝多才能加入牌组",
"storytitle": "阿贝多·神性之陨",
"storytext": "「确认对局策略的过程,也是一种缜密的计算…」",
"source": "在猫尾酒馆中邀请阿贝多进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
}

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{
"id": 216031,
"name": "炊金馔玉",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为钟离时,装备此牌。\n钟离装备此牌后立刻使用一次地心·磐礴。\n我方出战角色在护盾角色状态或护盾出战状态的保护下时我方召唤物造成的岩元素伤害+1。\n牌组中包含钟离才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1603]</color>时,装备此牌。\\n$[A1603]装备此牌后,立刻使用一次<color=#FFD780FF>$[S16033]</color>。\\n我方出战角色在$[K6]角色状态或$[K6]出战状态的保护下时,我方召唤物造成的$[K106]+1。\\n牌组中包含$[A1603],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>钟离</color>时,装备此牌。\\n钟离装备此牌后立刻使用一次<color=#FFD780FF>地心·磐礴</color>。\\n我方出战角色在{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>角色状态或{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>出战状态的保护下时,我方召唤物造成的{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>+1。\\n牌组中包含钟离才能加入牌组",
"storytitle": "钟离·炊金馔玉",
"storytext": "百川千仞,万古不移。",
"source": "在猫尾酒馆中邀请钟离进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 5
}
]
}

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{
"id": 322016,
"name": "迪娜泽黛",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_ALLY"
],
"tagstext": [
"伙伴"
],
"description": "打出「伙伴」支援牌时少花费1个元素骰。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3103}伙伴」支援牌时:</color>少花费1个元素骰。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3103}伙伴」支援牌时:</color>少花费1个元素骰。每回合1次",
"storytitle": "挚诚信心·迪娜泽黛",
"storytext": "「我们是为了不留遗憾而活着的,对吗?」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
}
]
}

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{
"id": 311205,
"name": "终末嗟叹之诗",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_BOW"
],
"tagstext": [
"武器",
"弓"
],
"description": "角色造成的伤害+1。\n角色使用「元素爆发」后生成「千年的大乐章·别离之歌」。我方角色造成的伤害+1持续回合2\n「弓」角色才能装备。角色最多装备1件「武器」",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素爆发」后:</color>生成<color=#FFFFFFFF>「$[C301102]」</color>。(我方角色造成的伤害+1$[K4]2\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素爆发」后:</color>生成<color=#FFFFFFFF>「千年的大乐章·别离之歌」</color>。(我方角色造成的伤害+1<color=#FFFFFFFF>持续回合</color>2\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"storytitle": "思念之歌·终末嗟叹之诗",
"storytext": "「…但无论怎样的风」\n「也不能再为我带来你的注视了…」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
}

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{
"id": 423001,
"name": "元素晶球",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [],
"tagstext": [],
"description": "行动阶段开始时我方所有角色获得1点充能。\n可用次数1",
"descriptionraw": "行动阶段开始时我方所有角色获得1点充能。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "行动阶段开始时我方所有角色获得1点充能。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"playcost": []
}

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{
"id": 423003,
"name": "元素晶球·逸散",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [],
"tagstext": [],
"description": "行动阶段开始时双方所有角色获得1点充能。\n可用次数1",
"descriptionraw": "行动阶段开始时双方所有角色获得1点充能。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "行动阶段开始时双方所有角色获得1点充能。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"playcost": []
}

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{
"id": 423004,
"name": "元素晶球·持续",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [],
"tagstext": [],
"description": "行动阶段开始时我方所有角色获得1点充能。",
"descriptionraw": "行动阶段开始时我方所有角色获得1点充能。",
"descriptionreplaced": "行动阶段开始时我方所有角色获得1点充能。",
"playcost": []
}

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{
"id": 423002,
"name": "元素晶球·充沛",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [],
"tagstext": [],
"description": "行动阶段开始时我方所有角色获得2点充能。\n可用次数1",
"descriptionraw": "行动阶段开始时我方所有角色获得2点充能。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "行动阶段开始时我方所有角色获得2点充能。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"playcost": []
}

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{
"id": 331602,
"name": "元素共鸣:坚定之岩",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "本回合中我方角色下一次造成岩元素伤害后如果我方存在提供「护盾」的出战状态则为一个此类出战状态补充3点「护盾」。\n牌组包含至少2个岩元素角色才能加入牌组",
"descriptionraw": "本回合中,我方角色下一次造成$[K106]后:如果我方存在提供「$[K6]」的出战状态则为一个此类出战状态补充3点「$[K6]」。\\n牌组包含至少2个{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素</color>角色,才能加入牌组)",
"descriptionreplaced": "本回合中,我方角色下一次造成{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>后:如果我方存在提供「{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>」的出战状态则为一个此类出战状态补充3点「{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>」。\\n牌组包含至少2个{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:坚定之岩",
"storytext": "山骞不崩,磐石为镇。",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
}
]
}

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{
"id": 331302,
"name": "元素共鸣:热诚之火",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "本回合中,我方当前出战角色下一次引发火元素相关反应时,造成的伤害+3。\n牌组包含至少2个火元素角色才能加入牌组",
"descriptionraw": "本回合中,我方当前出战角色下一次引发$[K213]时,造成的伤害+3。\\n牌组包含至少2个{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>角色,才能加入牌组)",
"descriptionreplaced": "本回合中,我方当前出战角色下一次引发<color=#FF9999FF>{SPRITE_PRESET#2103}火元素相关反应</color>时,造成的伤害+3。\\n牌组包含至少2个{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:热诚之火",
"storytext": "灼灼凡心,不减日月。",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
}
]
}

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{
"id": 331402,
"name": "元素共鸣:强能之雷",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "我方一名充能未满的角色获得1点充能。出战角色优先\n牌组包含至少2个雷元素角色才能加入牌组",
"descriptionraw": "我方一名充能未满的角色获得1点$[K310]。(出战角色优先)\\n牌组包含至少2个{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,才能加入牌组)",
"descriptionreplaced": "我方一名充能未满的角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。(出战角色优先)\\n牌组包含至少2个{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:强能之雷",
"storytext": "雷霆迅起,威重万钧。",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
}
]
}

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{
"id": 331502,
"name": "元素共鸣:迅捷之风",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "切换到目标角色并生成1点万能元素。\n牌组包含至少2个风元素角色才能加入牌组",
"descriptionraw": "切换到目标角色并生成1点$[K411]。\\n牌组包含至少2个{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素</color>角色,才能加入牌组)",
"descriptionreplaced": "切换到目标角色并生成1点<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。\\n牌组包含至少2个{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:迅捷之风",
"storytext": "疾风穿林,驰骋四方。",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
}
]
}

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{
"id": 331102,
"name": "元素共鸣:粉碎之冰",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "本回合中,我方当前出战角色下一次造成的伤害+2。\n牌组包含至少2个冰元素角色才能加入牌组",
"descriptionraw": "本回合中,我方当前出战角色下一次造成的伤害+2。\\n牌组包含至少2个{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素</color>角色,才能加入牌组)",
"descriptionreplaced": "本回合中,我方当前出战角色下一次造成的伤害+2。\\n牌组包含至少2个{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:粉碎之冰",
"storytext": "霜华绽放,唯此一心。",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
}
]
}

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{
"id": 331202,
"name": "元素共鸣:愈疗之水",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "治疗我方出战角色2点。然后治疗所有我方后台角色1点。\n牌组包含至少2个水元素角色才能加入牌组",
"descriptionraw": "治疗我方出战角色2点。然后治疗所有我方后台角色1点。\\n牌组包含至少2个{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>角色,才能加入牌组)",
"descriptionreplaced": "治疗我方出战角色2点。然后治疗所有我方后台角色1点。\\n牌组包含至少2个{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:愈疗之水",
"storytext": "源清流洁,本盛末荣。",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
}
]
}

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{
"id": 331702,
"name": "元素共鸣:蔓生之草",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "本回合中,我方下一次引发元素反应时,造成的伤害+2。\n使我方场上的燃烧烈焰、草原核和激化领域「可用次数」+1。\n牌组包含至少2个草元素角色才能加入牌组",
"descriptionraw": "本回合中,我方下一次引发元素反应时,造成的伤害+2。\\n使我方场上的<color=#FFFFFFFF>$[C115]、$[C116]和$[C117]</color>「$[K3]」+1。\\n牌组包含至少2个{SPRITE_PRESET#2107}<color=#99FF88FF>草元素</color>角色,才能加入牌组)",
"descriptionreplaced": "本回合中,我方下一次引发元素反应时,造成的伤害+2。\\n使我方场上的<color=#FFFFFFFF>燃烧烈焰、草原核和激化领域</color>「<color=#FFFFFFFF>可用次数</color>」+1。\\n牌组包含至少2个{SPRITE_PRESET#2107}<color=#99FF88FF>草元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:蔓生之草",
"storytext": "新枝抽芽,郁郁成林。",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
}
]
}

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{
"id": 331301,
"name": "元素共鸣:交织之火",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "生成1个火元素骰。\n牌组包含至少2个火元素角色才能加入牌组",
"descriptionraw": "生成1个<color=#FF9999FF>{SPRITE_PRESET#1103}火元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>角色,才能加入牌组)",
"descriptionreplaced": "生成1个<color=#FF9999FF>{SPRITE_PRESET#1103}火元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:交织之火",
"storytext": "红莲劫尽,败者归尘。",
"playcost": []
}

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{
"id": 331101,
"name": "元素共鸣:交织之冰",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "生成1个冰元素骰。\n牌组包含至少2个冰元素角色才能加入牌组",
"descriptionraw": "生成1个<color=#99FFFFFF>{SPRITE_PRESET#1101}冰元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素</color>角色,才能加入牌组)",
"descriptionreplaced": "生成1个<color=#99FFFFFF>{SPRITE_PRESET#1101}冰元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:交织之冰",
"storytext": "坚冰凜冽,直撼高天。",
"playcost": []
}

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{
"id": 331601,
"name": "元素共鸣:交织之岩",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "生成1个岩元素骰。\n牌组包含至少2个岩元素角色才能加入牌组",
"descriptionraw": "生成1个<color=#FFE699FF>{SPRITE_PRESET#1106}岩元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素</color>角色,才能加入牌组)",
"descriptionreplaced": "生成1个<color=#FFE699FF>{SPRITE_PRESET#1106}岩元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:交织之岩",
"storytext": "嵯峨层岩,鉴取深盟。",
"playcost": []
}

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{
"id": 331401,
"name": "元素共鸣:交织之雷",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "生成1个雷元素骰。\n牌组包含至少2个雷元素角色才能加入牌组",
"descriptionraw": "生成1个<color=#FFACFFFF>{SPRITE_PRESET#1104}雷元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,才能加入牌组)",
"descriptionreplaced": "生成1个<color=#FFACFFFF>{SPRITE_PRESET#1104}雷元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:交织之雷",
"storytext": "雷光所至,永恒之土。",
"playcost": []
}

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{
"id": 331201,
"name": "元素共鸣:交织之水",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "生成1个水元素骰。\n牌组包含至少2个水元素角色才能加入牌组",
"descriptionraw": "生成1个<color=#80C0FFFF>{SPRITE_PRESET#1102}水元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>角色,才能加入牌组)",
"descriptionreplaced": "生成1个<color=#80C0FFFF>{SPRITE_PRESET#1102}水元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:交织之水",
"storytext": "水纳万生,清浊共舞。",
"playcost": []
}

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{
"id": 331701,
"name": "元素共鸣:交织之草",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "生成1个草元素骰。\n牌组包含至少2个草元素角色才能加入牌组",
"descriptionraw": "生成1个<color=#99FF88FF>{SPRITE_PRESET#1107}草元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2107}<color=#99FF88FF>草元素</color>角色,才能加入牌组)",
"descriptionreplaced": "生成1个<color=#99FF88FF>{SPRITE_PRESET#1107}草元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2107}<color=#99FF88FF>草元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:交织之草",
"storytext": "梦中欢舞,森罗万象。",
"playcost": []
}

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{
"id": 331501,
"name": "元素共鸣:交织之风",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_RESONANCE"
],
"tagstext": [
"元素共鸣"
],
"description": "生成1个风元素骰。\n牌组包含至少2个风元素角色才能加入牌组",
"descriptionraw": "生成1个<color=#80FFD7FF>{SPRITE_PRESET#1105}风元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素</color>角色,才能加入牌组)",
"descriptionreplaced": "生成1个<color=#80FFD7FF>{SPRITE_PRESET#1105}风元素骰</color>。\\n牌组包含至少2个{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素</color>角色,才能加入牌组)",
"storytitle": "元素共鸣:交织之风",
"storytext": "悠游风动,抚琴以歌。",
"playcost": []
}

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{
"id": 322010,
"name": "艾琳",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_ALLY"
],
"tagstext": [
"伙伴"
],
"description": "我方角色使用本回合使用过的技能时少花费1个元素骰。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>我方角色使用本回合使用过的技能时:</color>少花费1个元素骰。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>我方角色使用本回合使用过的技能时:</color>少花费1个元素骰。每回合1次",
"storytitle": "骑士之梦·艾琳",
"storytext": "「精神与力量都要修行到位,才能使出琴大人那样沉稳的剑法!」",
"source": "在大世界与牌手艾琳的冒险挑战中完成挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 223021,
"name": "烬火重燃",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT"
],
"tagstext": [
"天赋"
],
"description": "入场时:如果装备有此牌的深渊咏者·渊火已触发过火之新生,就立刻弃置此牌,为角色附属渊火加护。\n装备有此牌的深渊咏者·渊火触发火之新生时弃置此牌为角色附属渊火加护。\n牌组中包含深渊咏者·渊火才能加入牌组",
"descriptionraw": "<color=#FFFFFFFF>入场时:</color>如果装备有此牌的<color=#FFFFFFFF>$[A2302]</color>已触发过<color=#FFFFFFFF>$[C123022]</color>,就立刻弃置此牌,为角色附属$[K1006]。\\n装备有此牌的$[A2302]触发<color=#FFFFFFFF>$[C123022]</color>时:弃置此牌,为角色附属$[K1006]。\\n牌组中包含$[A2302],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>入场时:</color>如果装备有此牌的<color=#FFFFFFFF>深渊咏者·渊火</color>已触发过<color=#FFFFFFFF>火之新生</color>,就立刻弃置此牌,为角色附属<color=#FFFFFFFF>渊火加护</color>。\\n装备有此牌的深渊咏者·渊火触发<color=#FFFFFFFF>火之新生</color>时:弃置此牌,为角色附属<color=#FFFFFFFF>渊火加护</color>。\\n牌组中包含深渊咏者·渊火才能加入牌组",
"storytitle": "深渊咏者·烬火重燃",
"storytext": "递播恩典之路,并非一路平顺。",
"source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度深渊咏者·渊火中完成挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 2
}
]
}

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{
"id": 312008,
"name": "绝缘之旗印",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "其他我方角色使用「元素爆发」后所附属角色获得1点充能。\n角色使用「元素爆发」造成的伤害+2。\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>所附属角色获得1点$[K310]。\\n角色使用「元素爆发」造成的伤害+2。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>所附属角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。\\n角色使用「元素爆发」造成的伤害+2。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "绝缘之旗印·华饰之兜",
"storytext": "浮生若梦十三年,\n影峠绯雪翩跹烟\n再顾君已远。",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 215031,
"name": "绪风之拥",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为温迪时,装备此牌。\n温迪装备此牌后立刻使用一次高天之歌。\n装备有此牌的温迪生成的风域触发后会使本回合中我方角色下次「普通攻击」少花费1个无色元素。\n牌组中包含温迪才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1503]</color>时,装备此牌。\\n$[A1503]装备此牌后,立刻使用一次<color=#FFD780FF>$[S15032]</color>。\\n装备有此牌的$[A1503]生成的<color=#FFFFFFFF>$[C115031]</color>触发后,会使本回合中我方角色下次<color=#FFFFFFFF>「普通攻击」</color>少花费1个$[K309]。\\n牌组中包含$[A1503],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>温迪</color>时,装备此牌。\\n温迪装备此牌后立刻使用一次<color=#FFD780FF>高天之歌</color>。\\n装备有此牌的温迪生成的<color=#FFFFFFFF>风域</color>触发后,会使本回合中我方角色下次<color=#FFFFFFFF>「普通攻击」</color>少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。\\n牌组中包含温迪才能加入牌组",
"storytitle": "温迪·绪风之拥",
"storytext": "「小心脚下。」",
"source": "在猫尾酒馆中邀请温迪进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
}

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{
"id": 311405,
"name": "薙草之稻光",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_POLE"
],
"tagstext": [
"武器",
"长柄武器"
],
"description": "角色造成的伤害+1。\n每回合自动触发1次如果所附属角色没有充能就使其获得1点充能。\n「长柄武器」角色才能装备。角色最多装备1件「武器」",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合自动触发1次</color>如果所附属角色没有$[K310]就使其获得1点$[K310]。\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合自动触发1次</color>如果所附属角色没有<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>就使其获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"storytitle": "非时之梦·薙草之稻光",
"storytext": "所谓薙刀,乃是斩除芜杂之利器。\n秉薙刀之人意在守护恒常之道。",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
}

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{
"id": 312006,
"name": "流放者头冠",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用「元素爆发」后所有我方后台角色获得1点充能。每回合1次\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用「元素爆发」后:</color>所有我方后台角色获得1点$[K310]。每回合1次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素爆发」后:</color>所有我方后台角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。每回合1次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "贵胄之裔·流放者头冠",
"storytext": "「祸哉,那白银堆砌的大殿,你的冠冕何以被血淹没?」",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
}

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{
"id": 332016,
"name": "愚人众的阴谋",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "在对方场上生成1个随机类型的「愚人众伏兵」。\n牌组包含至少2个「愚人众」角色才能加入牌组",
"descriptionraw": "在对方场上生成1个随机类型的「$[K1004]」。\\n牌组包含至少2个「{SPRITE_PRESET#3501}愚人众」角色,才能加入牌组)",
"descriptionreplaced": "在对方场上生成1个随机类型的「<color=#FFFFFFFF>愚人众伏兵</color>」。\\n牌组包含至少2个「{SPRITE_PRESET#3501}愚人众」角色,才能加入牌组)",
"storytitle": "冬日密谋",
"storytext": "…但谁也不知道他们究竟在密谋些什么。",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 321006,
"name": "西风大教堂",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_PLACE"
],
"tagstext": [
"场地"
],
"description": "结束阶段治疗我方出战角色2点。\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>治疗我方出战角色2点。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>治疗我方出战角色2点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"storytitle": "虔心之人聚于此",
"storytext": "「若向风真诚倾诉,那话语总有一日能吹拂至神明的耳畔。」",
"source": "初始牌组中获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 311505,
"name": "西风剑",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_SWORD"
],
"tagstext": [
"武器",
"单手剑"
],
"description": "角色造成的伤害+1。\n角色使用「元素战技」后角色额外获得1点充能。每回合1次\n「单手剑」角色才能装备。角色最多装备1件「武器」",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>角色额外获得1点$[K310]。每回合1次\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>角色额外获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。每回合1次\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"storytitle": "顺风而行·西风剑",
"storytext": "「传说那获授幼狼之名的骑士能将细雨斩落,剑锋卷起的风便足以将蔷薇摧折;\n无人抵达过他昔日的境界但骑士当初许诺守护的誓言却依然传承到了今天。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
}

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{
"id": 214041,
"name": "落羽的裁择",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为赛诺时,装备此牌。\n赛诺装备此牌后立刻使用一次秘仪·律渊渡魂。\n装备有此牌的赛诺在启途誓使的「凭依」级数为3或5时使用秘仪·律渊渡魂时造成的伤害额外+1。\n牌组中包含赛诺才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1404]</color>时,装备此牌。\\n$[A1404]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14042]</color>。\\n装备有此牌的$[A1404]在<color=#FFFFFFFF>$[C114041]</color>的「凭依」级数为3或5时使用<color=#FFFFFFFF>$[S14042]</color>时,造成的伤害额外+1。\\n牌组中包含$[A1404],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>赛诺</color>时,装备此牌。\\n赛诺装备此牌后立刻使用一次<color=#FFD780FF>秘仪·律渊渡魂</color>。\\n装备有此牌的赛诺在<color=#FFFFFFFF>启途誓使</color>的「凭依」级数为3或5时使用<color=#FFFFFFFF>秘仪·律渊渡魂</color>时,造成的伤害额外+1。\\n牌组中包含赛诺才能加入牌组",
"storytitle": "赛诺·落羽的裁择",
"storytext": "「这便是我的决斗之魂。」",
"source": "在猫尾酒馆中邀请赛诺进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
}

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{
"id": 217011,
"name": "飞叶迴斜",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为柯莱时,装备此牌。\n柯莱装备此牌后立刻使用一次拂花偈叶。\n装备有此牌的柯莱使用了拂花偈叶的回合中我方角色的技能引发草元素相关反应后造成1点草元素伤害。每回合1次\n牌组中包含柯莱才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1701]</color>时,装备此牌。\\n$[A1701]装备此牌后,立刻使用一次<color=#FFD780FF>$[S17012]</color>。\\n装备有此牌的$[A1701]使用了<color=#FFFFFFFF>$[S17012]</color>的回合中,我方角色的技能引发$[K217]后造成1点$[K107]。每回合1次\\n牌组中包含$[A1701],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>柯莱</color>时,装备此牌。\\n柯莱装备此牌后立刻使用一次<color=#FFD780FF>拂花偈叶</color>。\\n装备有此牌的柯莱使用了<color=#FFFFFFFF>拂花偈叶</color>的回合中,我方角色的技能引发<color=#7EC236FF>{SPRITE_PRESET#2107}草元素相关反应</color>后造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。每回合1次\\n牌组中包含柯莱才能加入牌组",
"storytitle": "柯莱·飞叶迴斜",
"storytext": "不要小看柯莱,更不要小看猫猫。",
"source": "在猫尾酒馆中邀请柯莱进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 4
}
]
}

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{
"id": 213011,
"name": "流火焦灼",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为迪卢克时,装备此牌。\n迪卢克装备此牌后立刻使用一次逆焰之刃。\n装备有此牌的迪卢克每回合第2次使用逆焰之刃时少花费1个火元素。\n牌组中包含迪卢克才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1301]</color>时,装备此牌。\\n$[A1301]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13012]</color>。\\n装备有此牌的$[A1301]每回合第2次使用<color=#FFFFFFFF>$[S13012]</color>时少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。\\n牌组中包含$[A1301],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>迪卢克</color>时,装备此牌。\\n迪卢克装备此牌后立刻使用一次<color=#FFD780FF>逆焰之刃</color>。\\n装备有此牌的迪卢克每回合第2次使用<color=#FFFFFFFF>逆焰之刃</color>时少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。\\n牌组中包含迪卢克才能加入牌组",
"storytitle": "迪卢克·流火焦灼",
"storytext": "解决焦灼情况的一种简单手段。",
"source": "在猫尾酒馆中邀请迪卢克进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
}

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{
"id": 332020,
"name": "永远的友谊",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "手牌数小于4的牌手抓牌直到手牌数各为4张。",
"descriptionraw": "手牌数小于4的牌手抓牌直到手牌数各为4张。",
"descriptionreplaced": "手牌数小于4的牌手抓牌直到手牌数各为4张。",
"storytitle": "挚友",
"storytext": "朋友不会永远离去,而是以另一种形式陪在我们身边。",
"source": "在活动「决斗!召唤之巅!」中获得",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 311105,
"name": "盈满之实",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_CATALYST"
],
"tagstext": [
"武器",
"法器"
],
"description": "角色造成的伤害+1。\n入场时抓2张牌。\n「法器」角色才能装备。角色最多装备1件「武器」",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>入场时:</color>抓2张牌。\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>入场时:</color>抓2张牌。\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"storytitle": "月满之相·盈满之实",
"storytext": "「就算是再苦涩的故事,其中也有勇气,具有力量…金发的好那菈与我们一同冒险的故事,会替好那菈保护森林。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 3
}
]
}

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{
"id": 312004,
"name": "赌徒的耳环",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "敌方角色被击倒后如果所附属角色为「出战角色」则生成2个万能元素。整场牌局限制3次\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>敌方角色被击倒后:</color>如果所附属角色为「出战角色」则生成2个$[K411]。整场牌局限制3次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>敌方角色被击倒后:</color>如果所附属角色为「出战角色」则生成2个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。整场牌局限制3次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "喝雉呼卢·赌徒的耳环",
"storytext": "「在生死攸关的对局中,多一分冷静理智,便也就多了一缕得胜的希望。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
}
]
}

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{
"id": 423025,
"name": "奕思巧战·稳稳求胜",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [],
"tagstext": [],
"description": "初始具有2点「胜利倒计时」。\n结束阶段「胜利倒计时」-1。如果「胜利倒计时」耗尽时我方没有角色被击倒则我方牌手立刻赢得牌局。\n行动阶段开始时如果「胜利倒计时」刚好剩余1点则生成4个万能元素。",
"descriptionraw": "初始具有2点「胜利倒计时」。\\n<color=#FFFFFFFF>结束阶段:</color>「胜利倒计时」-1。如果「胜利倒计时」耗尽时我方没有角色被击倒则我方牌手立刻赢得牌局。\\n<color=#FFFFFFFF>行动阶段开始时:</color>如果「胜利倒计时」刚好剩余1点则生成4个$[K411]。",
"descriptionreplaced": "初始具有2点「胜利倒计时」。\\n<color=#FFFFFFFF>结束阶段:</color>「胜利倒计时」-1。如果「胜利倒计时」耗尽时我方没有角色被击倒则我方牌手立刻赢得牌局。\\n<color=#FFFFFFFF>行动阶段开始时:</color>如果「胜利倒计时」刚好剩余1点则生成4个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。",
"playcost": []
}

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{
"id": 421011,
"name": "奕思巧战·爆弹机关",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [],
"tagstext": [],
"description": "行动阶段开始时:在先手牌手方生成烫烫爆弹。\n结束阶段如果烫烫爆弹在对方场上结算则使对方牌手输掉对局。",
"descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>在先手牌手方生成$[C401001]。\\n<color=#FFFFFFFF>结束阶段:</color>如果$[C401001]在对方场上结算,则使对方牌手输掉对局。",
"descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>在先手牌手方生成烫烫爆弹。\\n<color=#FFFFFFFF>结束阶段:</color>如果烫烫爆弹在对方场上结算,则使对方牌手输掉对局。",
"playcost": []
}

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{
"id": 423026,
"name": "奕思巧战·快快猛攻",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [],
"tagstext": [],
"description": "行动阶段开始时生成2个万能元素。但是我方牌手会在本回合结束阶段输掉牌局。\n敌方角色被击倒或我方角色使用「元素爆发」后生成3个万能元素抓1张牌并且本次行动结束后我方可以再连续行动一次。",
"descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>生成2个$[K411]。但是,我方牌手会在本回合结束阶段输掉牌局。\\n<color=#FFFFFFFF>敌方角色被击倒或我方角色使用「元素爆发」后:</color>生成3个$[K411]抓1张牌并且本次行动结束后我方可以再连续行动一次。",
"descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>生成2个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。但是,我方牌手会在本回合结束阶段输掉牌局。\\n<color=#FFFFFFFF>敌方角色被击倒或我方角色使用「元素爆发」后:</color>生成3个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>抓1张牌并且本次行动结束后我方可以再连续行动一次。",
"playcost": []
}

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{
"id": 312009,
"name": "将帅兜鍪",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "行动阶段开始时为角色附属「重嶂不移」。提供2点护盾保护该角色。\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>为角色附属<color=#FFFFFFFF>「$[C301201]」</color>。提供2点$[K6],保护该角色。)\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>为角色附属<color=#FFFFFFFF>「重嶂不移」</color>。提供2点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护该角色。)\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "誓愿无渝·将帅兜鍪",
"storytext": "「直至最后一滴血汇入大地,琉璃砂终又显露光泽。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 422003,
"name": "巨型异变之石",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [],
"tagstext": [],
"description": "我方出战角色造成的伤害+2。\n进场时初始具有3点「耐久」。耗尽后弃置此牌\n我方角色被击倒后此牌失去1点「耐久」。",
"descriptionraw": "我方出战角色<color=#FFFFFFFF>造成的伤害+2</color>。\\n进场时初始具有3点「耐久」。耗尽后弃置此牌\\n<color=#FFFFFFFF>我方角色被击倒后</color>此牌失去1点「耐久」。",
"descriptionreplaced": "我方出战角色<color=#FFFFFFFF>造成的伤害+2</color>。\\n进场时初始具有3点「耐久」。耗尽后弃置此牌\\n<color=#FFFFFFFF>我方角色被击倒后</color>此牌失去1点「耐久」。",
"playcost": []
}

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{
"id": 212011,
"name": "光辉的季节",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为芭芭拉时,装备此牌。\n芭芭拉装备此牌后立刻使用一次演唱开始♪。\n装备有此牌的芭芭拉在场时歌声之环会使我方执行「切换角色」行动时少花费1个元素骰。每回合1次\n牌组中包含芭芭拉才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1201]</color>时,装备此牌。\\n$[A1201]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12012]</color>。\\n装备有此牌的$[A1201]在场时,<color=#FFFFFFFF>$[C112011]</color>会使我方执行「切换角色」行动时少花费1个元素骰。每回合1次\\n牌组中包含$[A1201],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>芭芭拉</color>时,装备此牌。\\n芭芭拉装备此牌后立刻使用一次<color=#FFD780FF>演唱,开始♪</color>。\\n装备有此牌的芭芭拉在场时<color=#FFFFFFFF>歌声之环</color>会使我方执行「切换角色」行动时少花费1个元素骰。每回合1次\\n牌组中包含芭芭拉才能加入牌组",
"storytitle": "芭芭拉·光辉的季节",
"storytext": "将我的歌声与祝福献给你。",
"source": "在猫尾酒馆中邀请芭芭拉进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 4
}
]
}

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{
"id": 321013,
"name": "黄金屋",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_PLACE"
],
"tagstext": [
"场地"
],
"description": "我方打出原本元素骰费用至少为3的「武器」或「圣遗物」手牌时少花费1个元素骰。每回合1次\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>我方打出原本元素骰费用至少为3的「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费1个元素骰。每回合1次\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>我方打出原本元素骰费用至少为3的「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费1个元素骰。每回合1次\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"storytitle": "黄金屋",
"storytext": "流通大陆的「契约」,无不在此铸成。",
"playcost": []
}

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{
"id": 213031,
"name": "冒险憧憬",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为班尼特时,装备此牌。\n班尼特装备此牌后立刻使用一次美妙旅程。\n装备有此牌的班尼特生成的鼓舞领域其伤害提升效果改为总是生效不再具有生命值限制。\n牌组中包含班尼特才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1303]</color>时,装备此牌。\\n$[A1303]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13033]</color>。\\n装备有此牌的$[A1303]生成的<color=#FFFFFFFF>$[C113031]</color>,其伤害提升效果改为总是生效,不再具有生命值限制。\\n牌组中包含$[A1303],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>班尼特</color>时,装备此牌。\\n班尼特装备此牌后立刻使用一次<color=#FFD780FF>美妙旅程</color>。\\n装备有此牌的班尼特生成的<color=#FFFFFFFF>鼓舞领域</color>,其伤害提升效果改为总是生效,不再具有生命值限制。\\n牌组中包含班尼特才能加入牌组",
"storytitle": "班尼特·冒险憧憬",
"storytext": "最美妙的冒险永远是下一次。",
"source": "在猫尾酒馆中邀请班尼特进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}

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{
"id": 321008,
"name": "鸣神大社",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_PLACE"
],
"tagstext": [
"场地"
],
"description": "每回合自动触发1次生成1个随机的基础元素骰。\n可用次数3",
"descriptionraw": "<color=#FFFFFFFF>每回合自动触发1次</color>生成1个随机的基础元素骰。\\n<color=#FFFFFFFF>$[K3]3</color>",
"descriptionreplaced": "<color=#FFFFFFFF>每回合自动触发1次</color>生成1个随机的基础元素骰。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>3</color>",
"storytitle": "遐世的绯染之梦",
"storytext": "「影向山樱常盛,一如鸣神永恒。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 332014,
"name": "护法之誓",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "消灭所有「召唤物」。(不分敌我!)",
"descriptionraw": "消灭所有「召唤物」。(不分敌我!)",
"descriptionreplaced": "消灭所有「召唤物」。(不分敌我!)",
"storytitle": "诸邪退散",
"storytext": "「三眼五显仙人,魈,听召前来守护。」",
"source": "初始牌组中获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 4
}
]
}

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{
"id": 322013,
"name": "花散里",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_ALLY"
],
"tagstext": [
"伙伴"
],
"description": "召唤物消失时此牌累积1点「大祓」进度。最多累积3点\n我方打出「武器」或「圣遗物」装备时如果「大祓」进度已达到3则弃置此牌使打出的卡牌少花费2个元素骰。",
"descriptionraw": "<color=#FFFFFFFF>召唤物消失时:</color>此牌累积1点<color=#FFFFFFFF>「大祓」进度</color>。最多累积3点\\n<color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备时:</color>如果<color=#FFFFFFFF>「大祓」进度</color>已达到3则弃置此牌使打出的卡牌少花费2个元素骰。",
"descriptionreplaced": "<color=#FFFFFFFF>召唤物消失时:</color>此牌累积1点<color=#FFFFFFFF>「大祓」进度</color>。最多累积3点\\n<color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备时:</color>如果<color=#FFFFFFFF>「大祓」进度</color>已达到3则弃置此牌使打出的卡牌少花费2个元素骰。",
"storytitle": "萦殃祓却·花散里",
"storytext": "「与君相别离,不知何日是归期,我如朝露转瞬晞。」",
"playcost": []
}

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{
"id": 312202,
"name": "沉沦之心",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用技能或装备「天赋」时少花费1个水元素。每回合1次\n投掷阶段2个元素骰初始总是投出水元素。\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>。\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "浪舟残想·沉沦之心",
"storytext": "「…因一切死皆是枉死,耽溺过往之人没有救赎。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 2
}
]
}

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{
"id": 332018,
"name": "重攻击",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "本回合中,当前我方出战角色下次「普通攻击」造成的伤害+1。\n此次「普通攻击」为重击时伤害额外+1。",
"descriptionraw": "本回合中,当前我方出战角色下次<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n<color=#FFFFFFFF>此次「普通攻击」为$[K51]时:</color>伤害额外+1。",
"descriptionreplaced": "本回合中,当前我方出战角色下次<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n<color=#FFFFFFFF>此次「普通攻击」为<color=#FFFFFFFF>重击</color>时:</color>伤害额外+1。",
"storytitle": "劈石破岩法",
"storytext": "对某些力气不是那么大的人来说…\n最好把「劈石破岩」仅仅看为「一个比喻」。",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
}
]
}

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{
"id": 422001,
"name": "丘丘人箭塔",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [],
"tagstext": [],
"description": "我方出战中的射手丘丘人,冰箭丘丘人,雷箭丘丘人受到的伤害-2每回合1次。\n可用次数2",
"descriptionraw": "我方出战中的$[A3002]$[A3102]$[A3402]受到的伤害-2每回合1次。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "我方出战中的射手丘丘人,冰箭丘丘人,雷箭丘丘人受到的伤害-2每回合1次。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"playcost": []
}

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{
"id": 216021,
"name": "支援就交给我吧",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为诺艾尔时,装备此牌。\n诺艾尔装备此牌后立刻使用一次护心铠。\n诺艾尔普通攻击后如果此牌和护体岩铠仍在场则治疗我方所有角色1点。每回合1次\n牌组中包含诺艾尔才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1602]</color>时,装备此牌。\\n$[A1602]装备此牌后,立刻使用一次<color=#FFD780FF>$[S16022]</color>。\\n$[A1602]<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>$[C116021]</color>仍在场则治疗我方所有角色1点。每回合1次\\n牌组中包含$[A1602],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>诺艾尔</color>时,装备此牌。\\n诺艾尔装备此牌后立刻使用一次<color=#FFD780FF>护心铠</color>。\\n诺艾尔<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>护体岩铠</color>仍在场则治疗我方所有角色1点。每回合1次\\n牌组中包含诺艾尔才能加入牌组",
"storytitle": "诺艾尔·支援就交给我吧",
"storytext": "坚毅之心,才是最牢固的岩铠。",
"source": "在猫尾酒馆中邀请诺艾尔进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
}

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{
"id": 332005,
"name": "本大爷还没有输!",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "本回合有我方角色被击倒才能打出生成1个万能元素我方当前出战角色获得1点充能。每回合中最多只能打出1张「本大爷还没有输」。",
"descriptionraw": "<color=#FFFFFFFF>本回合有我方角色被击倒,才能打出:</color>生成1个$[K411]我方当前出战角色获得1点$[K310]。每回合中最多只能打出1张「本大爷还没有输」。",
"descriptionreplaced": "<color=#FFFFFFFF>本回合有我方角色被击倒,才能打出:</color>生成1个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>我方当前出战角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。每回合中最多只能打出1张「本大爷还没有输」。",
"storytitle": "本大爷还没有输!",
"storytext": "荒泷可以输但绝不认输名副其实男子汉一斗,永远可以再来一局。",
"source": "初始牌组中获取",
"playcost": []
}

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{
"id": 312005,
"name": "教官的帽子",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色引发元素反应后生成1个此角色元素类型的元素骰。每回合至多3次\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色引发元素反应后:</color>生成1个此角色元素类型的元素骰。每回合至多3次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色引发元素反应后:</color>生成1个此角色元素类型的元素骰。每回合至多3次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "事预则立·教官的帽子",
"storytext": "「我没有作为将校指挥军旅的能力,除当兵外也不胜任别的什么工作,\n不如让我来教小伙子们吃点苦头好让他们在战场上能多活几分钟。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
}

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{
"id": 322011,
"name": "田铁嘴",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_ALLY"
],
"tagstext": [
"伙伴"
],
"description": "结束阶段我方一名充能未满的角色获得1点充能。出战角色优先\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>我方一名充能未满的角色获得1点$[K310]。(出战角色优先)\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>我方一名充能未满的角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。(出战角色优先)\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"storytitle": "书接上回·田铁嘴",
"storytext": "「我来给您掰扯掰扯这个道理,您来听听原汁原味的评书!」",
"source": "在大世界与牌手田铁嘴的冒险挑战中完成挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
}

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{
"id": 321003,
"name": "群玉阁",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_PLACE"
],
"tagstext": [
"场地"
],
"description": "投掷阶段2个元素骰初始总是投出我方出战角色类型的元素。",
"descriptionraw": "<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出我方出战角色类型的元素。",
"descriptionreplaced": "<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出我方出战角色类型的元素。",
"storytitle": "高阁入云坐看星",
"storytext": "「据说其中有千种珍宝,琳琅满目。」",
"source": "在大世界与牌手步云的冒险挑战中完成挑战目标后获取",
"playcost": []
}

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{
"id": 330003,
"name": "愉舞欢游",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_LEGEND"
],
"tagstext": [
"秘传"
],
"description": "我方出战角色的元素类型为冰/水/火/雷/草时,才能打出:对我方所有角色附着我方出战角色类型的元素。\n整局游戏只能打出一张「秘传」卡牌这张牌一定在你的起始手牌中",
"descriptionraw": "<color=#FFFFFFFF>我方出战角色的元素类型为{SPRITE_PRESET#2101}<color=#99FFFFFF>冰</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>火</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>草</color>时,才能打出:</color>对我方所有角色附着我方出战角色类型的元素。\\n整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)",
"descriptionreplaced": "<color=#FFFFFFFF>我方出战角色的元素类型为{SPRITE_PRESET#2101}<color=#99FFFFFF>冰</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>火</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>草</color>时,才能打出:</color>对我方所有角色附着我方出战角色类型的元素。\\n整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)",
"storytitle": "愉舞欢游",
"storytext": "「欢欣,与大家分享。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
},
{
"costtype": "GCG_COST_LEGEND",
"count": 1
}
]
}

View File

@@ -0,0 +1,18 @@
{
"id": 333001,
"name": "绝云锅巴",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [
"GCG_TAG_FOOD"
],
"tagstext": [
"料理"
],
"description": "本回合中,目标角色下一次「普通攻击」造成的伤害+1。\n每回合每个角色最多食用1次「料理」",
"descriptionraw": "本回合中,目标角色下一次<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)",
"descriptionreplaced": "本回合中,目标角色下一次<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)",
"storytitle": "绝云锅巴",
"storytext": "香香脆脆的绝云锅巴,锅巴吃了都赞不绝口。",
"playcost": []
}

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@@ -0,0 +1,24 @@
{
"id": 211051,
"name": "寒天宣命祝词",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT"
],
"tagstext": [
"天赋"
],
"description": "装备有此牌的神里绫华生成的冰元素附魔会使所附属角色造成的冰元素伤害+1。\n切换到装备有此牌的神里绫华时少花费1个元素骰。每回合1次\n牌组中包含神里绫华才能加入牌组",
"descriptionraw": "装备有此牌的<color=#FFFFFFFF>$[A1105]</color>生成的<color=#FFFFFFFF>$[C111052]</color>会使所附属角色造成的<color=#99FFFFFF>$[K101]</color>+1。\\n切换到装备有此牌的$[A1105]时少花费1个元素骰。每回合1次\\n牌组中包含$[A1105],才能加入牌组)",
"descriptionreplaced": "装备有此牌的<color=#FFFFFFFF>神里绫华</color>生成的<color=#FFFFFFFF>冰元素附魔</color>会使所附属角色造成的<color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color></color>+1。\\n切换到装备有此牌的神里绫华时少花费1个元素骰。每回合1次\\n牌组中包含神里绫华才能加入牌组",
"storytitle": "神里绫华·寒天宣命祝词",
"storytext": "雪鹤衔冰,翼影翩翩。",
"source": "在猫尾酒馆中邀请神里绫华进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 2
}
]
}

View File

@@ -0,0 +1,24 @@
{
"id": 322002,
"name": "凯瑟琳",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_ALLY"
],
"tagstext": [
"伙伴"
],
"description": "我方执行「切换角色」行动时将此次切换视为「快速行动」而非「战斗行动」。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>将此次切换视为「$[K2]」而非「$[K1]」。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>将此次切换视为「<color=#FFFFFFFF>快速行动</color>」而非「<color=#FFFFFFFF>战斗行动</color>」。每回合1次",
"storytitle": "协会招待员·凯瑟琳",
"storytext": "「向着星辰与深渊!欢迎来到冒险家协会。」",
"source": "在大世界与牌手岚姐的冒险挑战中完成挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
}
]
}

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@@ -0,0 +1,26 @@
{
"id": 217021,
"name": "眼识殊明",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为提纳里时,装备此牌。\n提纳里装备此牌后立刻使用一次识果种雷。\n装备有此牌的提纳里在附属通塞识状态期间进行重击时少花费1个无色元素。\n牌组中包含提纳里才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1702]</color>时,装备此牌。\\n$[A1702]装备此牌后,立刻使用一次<color=#FFD780FF>$[S17022]</color>。\\n装备有此牌的$[A1702]在附属<color=#FFFFFFFF>$[C117021]</color>状态期间,进行$[K51]时少花费1个$[K309]。\\n牌组中包含$[A1702],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>提纳里</color>时,装备此牌。\\n提纳里装备此牌后立刻使用一次<color=#FFD780FF>识果种雷</color>。\\n装备有此牌的提纳里在附属<color=#FFFFFFFF>通塞识</color>状态期间,进行<color=#FFFFFFFF>重击</color>时少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。\\n牌组中包含提纳里才能加入牌组",
"storytitle": "提纳里·眼识殊明",
"storytext": "犯错也是学习过程中的一环…但前提是,这些错误被发现且改正。",
"source": "在猫尾酒馆中邀请提纳里进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 4
}
]
}

View File

@@ -0,0 +1,18 @@
{
"id": 322014,
"name": "鲸井小弟",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_ALLY"
],
"tagstext": [
"伙伴"
],
"description": "行动阶段开始时生成1点万能元素。然后如果对方的支援区未满则将此牌转移到对方的支援区。",
"descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>生成1点$[K411]。然后,如果对方的支援区未满,则将此牌转移到对方的支援区。",
"descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>生成1点<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。然后,如果对方的支援区未满,则将此牌转移到对方的支援区。",
"storytitle": "藏鞠的心意·鲸井小弟",
"storytext": "「藏手鞠的人要在一首手鞠歌的时间内藏好,找的人也要在一首歌的时间内找到,这样游戏才公平!」",
"playcost": []
}

View File

@@ -0,0 +1,25 @@
{
"id": 311206,
"name": "王下近侍",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_BOW"
],
"tagstext": [
"武器",
"弓"
],
"description": "角色造成的伤害+1。\n入场时所附属角色在本回合中下次使用「元素战技」或装备「天赋」时少花费2个元素骰。\n「弓」角色才能装备。角色最多装备1件「武器」",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>入场时:</color>所附属角色在本回合中,下次使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时少花费2个元素骰。\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>入场时:</color>所附属角色在本回合中,下次使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时少花费2个元素骰。\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)",
"storytitle": "森林教诲·王下近侍",
"storytext": "从兰那罗的故事中得到的武器,具有弓的形制。\n「记住这个世界只是森林的梦…请将森林的语言、保护王土的责任传给更多人。」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
}

View File

@@ -0,0 +1,23 @@
{
"id": 321002,
"name": "骑士团图书馆",
"cardtype": "GCG_CARD_ASSIST",
"cardtypetext": "支援牌",
"tags": [
"GCG_TAG_PLACE"
],
"tagstext": [
"场地"
],
"description": "入场时:选择任意元素骰重投。\n投掷阶段获得额外一次重投机会。",
"descriptionraw": "<color=#FFFFFFFF>入场时:</color>选择任意元素骰重投。\\n<color=#FFFFFFFF>投掷阶段:</color>获得额外一次重投机会。",
"descriptionreplaced": "<color=#FFFFFFFF>入场时:</color>选择任意元素骰重投。\\n<color=#FFFFFFFF>投掷阶段:</color>获得额外一次重投机会。",
"storytitle": "北陆书籍集成之所",
"storytext": "「大部分馆藏皆可自由借阅,只是,切忌逾期归还…」",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 1
}
]
}

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@@ -0,0 +1,26 @@
{
"id": 212061,
"name": "镜华风姿",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为神里绫人时,装备此牌。\n神里绫人装备此牌后立刻使用一次神里流·镜花。\n装备有此牌的神里绫人触发泷廻鉴花的效果时对于生命值不多于6的敌人伤害额外+1。\n牌组中包含神里绫人才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1206]</color>时,装备此牌。\\n$[A1206]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12062]</color>。\\n装备有此牌的$[A1206]触发<color=#FFFFFFFF>$[C112061]</color>的效果时对于生命值不多于6的敌人伤害额外+1。\\n牌组中包含$[A1206],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>神里绫人</color>时,装备此牌。\\n神里绫人装备此牌后立刻使用一次<color=#FFD780FF>神里流·镜花</color>。\\n装备有此牌的神里绫人触发<color=#FFFFFFFF>泷廻鉴花</color>的效果时对于生命值不多于6的敌人伤害额外+1。\\n牌组中包含神里绫人才能加入牌组",
"storytitle": "神里绫人·镜华风姿",
"storytext": "在庭之椿,寒中清芬。",
"source": "在猫尾酒馆中邀请神里绫人进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
}

View File

@@ -0,0 +1,30 @@
{
"id": 215021,
"name": "蒲公英的国土",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"tagstext": [
"天赋",
"战斗行动"
],
"description": "战斗行动:我方出战角色为琴时,装备此牌。\n琴装备此牌后立刻使用一次蒲公英之风。\n装备有此牌的琴在场时蒲公英领域会使我方造成的风元素伤害+1。\n牌组中包含琴才能加入牌组",
"descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1502]</color>时,装备此牌。\\n$[A1502]装备此牌后,立刻使用一次<color=#FFD780FF>$[S15023]</color>。\\n装备有此牌的$[A1502]在场时,<color=#FFFFFFFF>$[C115021]</color>会使我方造成的<color=#80FFD7FF>$[K105]</color>+1。\\n牌组中包含$[A1502],才能加入牌组)",
"descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>琴</color>时,装备此牌。\\n琴装备此牌后立刻使用一次<color=#FFD780FF>蒲公英之风</color>。\\n装备有此牌的琴在场时<color=#FFFFFFFF>蒲公英领域</color>会使我方造成的<color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color></color>+1。\\n牌组中包含琴才能加入牌组",
"storytitle": "琴·蒲公英的国土",
"storytext": "「风啊,回应我吧!」",
"source": "在猫尾酒馆中邀请琴进行对局,完成相应挑战目标后获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}

View File

@@ -0,0 +1,24 @@
{
"id": 312701,
"name": "月桂的宝冠",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"tagstext": [
"圣遗物"
],
"description": "角色使用技能或装备「天赋」时少花费1个草元素。每回合1次\n角色最多装备1件「圣遗物」",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。每回合1次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。每回合1次\\n角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)",
"storytitle": "唤雨之纹·月桂的宝冠",
"storytext": "「万物生灭皆有定期,其循环往复不停。」",
"source": "初始牌组中获取",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
}

View File

@@ -0,0 +1,15 @@
{
"id": 332006,
"name": "交给我吧!",
"cardtype": "GCG_CARD_EVENT",
"cardtypetext": "事件牌",
"tags": [],
"tagstext": [],
"description": "我方下次执行「切换角色」行动时:将此次切换视为「快速行动」而非「战斗行动」。",
"descriptionraw": "<color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>将此次切换视为「$[K2]」而非「$[K1]」。",
"descriptionreplaced": "<color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>将此次切换视为「<color=#FFFFFFFF>快速行动</color>」而非「<color=#FFFFFFFF>战斗行动</color>」。",
"storytitle": "交给我吧!",
"storytext": "「什么都可以,全都交给我吧!」——这句话,常年稳居最令蒙德人安心的话语排行榜榜首。",
"source": "初始牌组中获取",
"playcost": []
}

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