This commit is contained in:
2023-11-12 00:15:41 +03:00
commit 50e2b26da8
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{
"id": 212041,
"name": "深渊之灾·凝水盛放",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "结束阶段对所有附属有断流的敌方角色造成1点穿透伤害。",
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>对所有附属有<color=#FFFFFFFF>$[C112043]</color>的敌方角色造成1点$[K5]。",
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>对所有附属有<color=#FFFFFFFF>断流</color>的敌方角色造成1点<color=#FFFFFFFF>穿透伤害</color>。"
}

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{
"id": 137013,
"name": "活化状态",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "结束阶段角色获得1点充能。\n角色倒下后对方出战角色获得1点充能。",
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>角色获得1点充能。\\n<color=#FFFFFFFF>角色倒下后:</color>对方出战角色获得1点充能。",
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>角色获得1点充能。\\n<color=#FFFFFFFF>角色倒下后:</color>对方出战角色获得1点充能。"
}

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{
"id": 303302,
"name": "仙跳墙(生效中)",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "本回合中,该角色下一次「元素爆发」造成的伤害+3。",
"descriptionraw": "本回合中,该角色下一次<color=#FFFFFFFF>「元素爆发」</color>造成的伤害+3。",
"descriptionreplaced": "本回合中,该角色下一次<color=#FFFFFFFF>「元素爆发」</color>造成的伤害+3。"
}

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{
"id": 312001,
"name": "冒险家头带",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用「普通攻击」后治疗自身1点。每回合至多3次",
"descriptionraw": "<color=#FFFFFFFF>角色使用「普通攻击」后:</color>治疗自身1点。每回合至多3次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用「普通攻击」后:</color>治疗自身1点。每回合至多3次"
}

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{
"id": 123024,
"name": "渊火加护",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "为所附属角色提供3点护盾。\n此护盾耗尽前所附属角色造成的火元素伤害+1。",
"descriptionraw": "为所附属角色提供<color=#FFFFFFFF>3点$[K6]</color>。\\n此$[K6]耗尽前:所附属角色造成的$[K103]+1。",
"descriptionreplaced": "为所附属角色提供<color=#FFFFFFFF>3点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color></color>。\\n此{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>耗尽前:所附属角色造成的{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>+1。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 137011,
"name": "空中优势",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "角色受到的伤害-1。角色受到火元素伤害或雷元素伤害后会永久切换所处的状态。",
"descriptionraw": "角色<color=#FFFFFFFF>受到的伤害-1</color>。(角色受到$[K103]或$[K104]后,会永久切换所处的状态。)",
"descriptionreplaced": "角色<color=#FFFFFFFF>受到的伤害-1</color>。(角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>后,会永久切换所处的状态。)"
}

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{
"id": 403012,
"name": "奇筹诡雷·驰电",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的增援角色入场时对其造成1点雷元素伤害。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点$[K104]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403011,
"name": "奇筹诡雷·焦炎",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的增援角色入场时对其造成1点火元素伤害。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点$[K103]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403009,
"name": "奇筹诡雷·冰蚀",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的增援角色入场时对其造成1点冰元素伤害。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点$[K101]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403015,
"name": "奇筹诡雷·脩森",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的增援角色入场时对其造成1点草元素伤害。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点$[K107]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403010,
"name": "奇筹诡雷·凶波",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的增援角色入场时对其造成1点水元素伤害。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点$[K102]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403014,
"name": "奇筹诡雷·悍石",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的增援角色入场时对其造成1点岩元素伤害。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点$[K106]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403013,
"name": "奇筹诡雷·风飚",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的增援角色入场时对其造成1点风元素伤害。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点$[K105]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的增援角色入场时:</color>对其造成1点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 311204,
"name": "阿莫斯之弓",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_BOW"
],
"description": "角色造成的伤害+1。\n角色使用原本元素骰费用+充能费用至少为5的技能时伤害额外+2。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用原本元素骰费用+充能费用至少为5的技能时</color>伤害额外+2。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用原本元素骰费用+充能费用至少为5的技能时</color>伤害额外+2。每回合1次"
}

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{
"id": 300001,
"name": "旧时庭园(生效中)",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "本回合中我方下次打出「武器」或「圣遗物」装备牌时少花费2个元素骰。",
"descriptionraw": "<color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时:</color>少花费2个元素骰。",
"descriptionreplaced": "<color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时:</color>少花费2个元素骰。"
}

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{
"id": 311503,
"name": "风鹰剑",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_SWORD"
],
"description": "角色造成的伤害+1。\n对方使用技能后如果所附属角色为「出战角色」则治疗该角色1点。每回合至多2次",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>对方使用技能后:</color>如果所附属角色为「出战角色」则治疗该角色1点。每回合至多2次",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>对方使用技能后:</color>如果所附属角色为「出战角色」则治疗该角色1点。每回合至多2次"
}

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{
"id": 216051,
"name": "荒泷第一",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的荒泷一斗每回合第2次及以后使用喧哗屋传说时如果触发乱神之怪力伤害额外+1。",
"descriptionraw": "装备有此牌的$[A1605]每回合第2次及以后使用<color=#FFFFFFFF>$[S16051]</color>时:如果触发$[K1007],伤害额外+1。",
"descriptionreplaced": "装备有此牌的荒泷一斗每回合第2次及以后使用<color=#FFFFFFFF>喧哗屋传说</color>时:如果触发<color=#FFFFFFFF>乱神之怪力</color>,伤害额外+1。"
}

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{
"id": 312602,
"name": "悠古的磐岩",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或装备「天赋」时少花费1个岩元素。每回合1次\n投掷阶段2个元素骰初始总是投出岩元素。",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。"
}

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{
"id": 311104,
"name": "千夜浮梦",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_CATALYST"
],
"description": "角色造成的伤害+1。\n我方角色引发元素反应时造成的伤害+1。每回合最多触发2次",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>我方角色引发元素反应时:</color>造成的伤害+1。每回合最多触发2次",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>我方角色引发元素反应时:</color>造成的伤害+1。每回合最多触发2次"
}

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{
"id": 113052,
"name": "琉金火光",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "宵宫以外的我方角色使用技能后造成1点火元素伤害。\n持续回合2",
"descriptionraw": "$[A1305]以外的我方角色使用技能后造成1点$[K103]。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "宵宫以外的我方角色使用技能后造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持续回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT",
"bufftype": "GCG_STATE_BUFF_PYRO"
}

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{
"id": 214021,
"name": "觉醒",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的雷泽使用利爪与苍雷后使我方一个雷元素角色获得1点充能。出战角色优先",
"descriptionraw": "装备有此牌的$[A1402]使用<color=#FFFFFFFF>$[S14022]</color>后使我方一个雷元素角色获得1点充能。出战角色优先",
"descriptionreplaced": "装备有此牌的雷泽使用<color=#FFFFFFFF>利爪与苍雷</color>后使我方一个雷元素角色获得1点充能。出战角色优先"
}

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{
"id": 113041,
"name": "兔兔伯爵",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_SUMMON",
"cardtypetext": "召唤物",
"tags": [],
"description": "我方出战角色受到伤害时抵消2点伤害。\n可用次数1耗尽时不弃置此牌。\n结束阶段如果可用次数已耗尽弃置此牌以造成2点火元素伤害。",
"descriptionraw": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消2点伤害。\\n<color=#FFFFFFFF>$[K3]1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果$[K3]已耗尽:</color>弃置此牌以造成2点$[K103]。",
"descriptionreplaced": "<color=#FFFFFFFF>我方出战角色受到伤害时:</color>抵消2点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>,耗尽时不弃置此牌。\\n<color=#FFFFFFFF>结束阶段,如果<color=#FFFFFFFF>可用次数</color>已耗尽:</color>弃置此牌以造成2点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"countingtype": "GCG_TOKEN_SHIELD"
}

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{
"id": 402004,
"name": "战意倍增",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色被击倒时移除此效果使角色免于被击倒并治疗该角色到1点生命值。\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色$[K54]并治疗该角色到1点生命值。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色<color=#FFFFFFFF>免于被击倒</color>并治疗该角色到1点生命值。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 402005,
"name": "灼热斗志",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色被击倒时移除此效果使角色免于被击倒并治疗该角色到1点生命值。\n可用次数3",
"descriptionraw": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色$[K54]并治疗该角色到1点生命值。\\n<color=#FFFFFFFF>$[K3]3</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色<color=#FFFFFFFF>免于被击倒</color>并治疗该角色到1点生命值。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>3</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 312102,
"name": "冰风迷途的勇士",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或装备「天赋」时少花费1个冰元素。每回合1次\n投掷阶段2个元素骰初始总是投出冰元素。",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。"
}

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{
"id": 113072,
"name": "血梅香",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "结束阶段对所附属角色造成1点火元素伤害。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>对所附属角色造成1点$[K103]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>对所附属角色造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_PYRO"
}

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{
"id": 113082,
"name": "灼灼",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "角色进行重击时少花费1个火元素。每回合1次\n结束阶段角色附属丹火印。\n持续回合2",
"descriptionraw": "<color=#FFFFFFFF>角色进行$[K51]时:</color>少花费1个<color=#FF9999FF>$[K303]</color>。每回合1次\\n<color=#FFFFFFFF>结束阶段:</color>角色附属$[K1010]。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>角色进行<color=#FFFFFFFF>重击</color>时:</color>少花费1个<color=#FF9999FF>{SPRITE_PRESET#1103}火元素</color>。每回合1次\\n<color=#FFFFFFFF>结束阶段:</color>角色附属<color=#FFFFFFFF>丹火印</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持续回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT",
"bufftype": "GCG_STATE_BUFF_PYRO"
}

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{
"id": 312101,
"name": "破冰踏雪的回音",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或装备「天赋」时少花费1个冰元素。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次"
}

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{
"id": 213041,
"name": "一触即发",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "安柏普通攻击后如果此牌和兔兔伯爵仍在场则引爆兔兔伯爵造成3点火元素伤害。",
"descriptionraw": "$[A1304]<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>$[C113041]</color>仍在场,则引爆<color=#FFFFFFFF>$[C113041]</color>造成3点$[K103]。",
"descriptionreplaced": "安柏<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>兔兔伯爵</color>仍在场,则引爆<color=#FFFFFFFF>兔兔伯爵</color>造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。"
}

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{
"id": 303310,
"name": "黄油蟹蟹(生效中)",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "本回合中,该角色下次受到的伤害-2。",
"descriptionraw": "本回合中,该角色下次受到的伤害-2。",
"descriptionreplaced": "本回合中,该角色下次受到的伤害-2。"
}

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{
"id": 312013,
"name": "无常之面",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用「元素战技」或装备「天赋」时少花费1个元素骰。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。每回合1次"
}

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{
"id": 117,
"name": "激化领域",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [
"GCG_TAG_DENDRO_PRODUCE"
],
"description": "我方对敌方出战角色造成雷元素伤害或草元素伤害时,伤害值+1。\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>我方对敌方出战角色造成$[K104]或$[K107]时</color>,伤害值+1。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>我方对敌方出战角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>时</color>,伤害值+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 111022,
"name": "猫爪护盾",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "为我方出战角色提供2点护盾。",
"descriptionraw": "为我方出战角色提供<color=#FFFFFFFF>2点$[K6]</color>。",
"descriptionreplaced": "为我方出战角色提供<color=#FFFFFFFF>2点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color></color>。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 111021,
"name": "猫爪护盾",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "为我方出战角色提供1点护盾。",
"descriptionraw": "为我方出战角色提供<color=#FFFFFFFF>1点$[K6]</color>。",
"descriptionreplaced": "为我方出战角色提供<color=#FFFFFFFF>1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color></color>。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 112052,
"name": "仪来羽衣",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色普通攻击造成的伤害+1。\n所附属角色普通攻击后治疗所有我方角色1点。\n持续回合2",
"descriptionraw": "所附属角色<color=#FFFFFFFF>普通攻击</color>造成的伤害+1。\\n<color=#FFFFFFFF>所附属角色普通攻击后:</color>治疗所有我方角色1点。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "所附属角色<color=#FFFFFFFF>普通攻击</color>造成的伤害+1。\\n<color=#FFFFFFFF>所附属角色普通攻击后:</color>治疗所有我方角色1点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持续回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT",
"bufftype": "GCG_STATE_BUFF_HYDRO"
}

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{
"id": 114072,
"name": "诸愿百眼之轮",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "其他我方角色使用「元素爆发」后累积1点「愿力」。最多累积3点\n所附属角色使用奥义·梦想真说时消耗所有「愿力」每点「愿力」使造成的伤害+1。",
"descriptionraw": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>累积1点「愿力」。最多累积3点\\n<color=#FFFFFFFF>所附属角色使用$[S14073]时:</color>消耗所有「愿力」,每点「愿力」使造成的伤害+1。",
"descriptionreplaced": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>累积1点「愿力」。最多累积3点\\n<color=#FFFFFFFF>所附属角色使用奥义·梦想真说时:</color>消耗所有「愿力」,每点「愿力」使造成的伤害+1。",
"countingtype": "GCG_TOKEN_COUNTER"
}

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{
"id": 303202,
"name": "换班时间(生效中)",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "我方下次执行「切换角色」行动时少花费1个元素骰。",
"descriptionraw": "<color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>少花费1个元素骰。",
"descriptionreplaced": "<color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>少花费1个元素骰。"
}

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{
"id": 215011,
"name": "混元熵增论",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的砂糖生成的大型风灵已转换成另一种元素后:我方造成的此类元素伤害+1。",
"descriptionraw": "装备有此牌的$[A1501]生成的<color=#FFFFFFFF>$[C115011]</color>已转换成另一种元素后:我方造成的此类元素伤害+1。",
"descriptionreplaced": "装备有此牌的砂糖生成的<color=#FFFFFFFF>大型风灵</color>已转换成另一种元素后:我方造成的此类元素伤害+1。"
}

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{
"id": 111042,
"name": "重华叠霜领域",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "我方单手剑、双手剑或长柄武器角色造成的物理伤害变为冰元素伤害,普通攻击造成的伤害+1。\n持续回合3",
"descriptionraw": "我方单手剑、双手剑或长柄武器角色造成的$[K100]变为$[K101]<color=#FFFFFFFF>普通攻击</color>造成的伤害+1。\\n<color=#FFFFFFFF>$[K4]3</color>",
"descriptionreplaced": "我方单手剑、双手剑或长柄武器角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color><color=#FFFFFFFF>普通攻击</color>造成的伤害+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持续回合</color>3</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 111041,
"name": "重华叠霜领域",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "我方单手剑、双手剑或长柄武器角色造成的物理伤害变为冰元素伤害。\n持续回合2",
"descriptionraw": "我方单手剑、双手剑或长柄武器角色造成的$[K100]变为$[K101]。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "我方单手剑、双手剑或长柄武器角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持续回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 221011,
"name": "冰萤寒光",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的愚人众·冰萤术士使用技能后如果冰萤的可用次数被叠加到超过上限则造成2点冰元素伤害。",
"descriptionraw": "装备有此牌的$[A2101]使用技能后:如果<color=#FFFFFFFF>$[C121011]</color>的$[K3]被叠加到超过上限则造成2点$[K101]。",
"descriptionreplaced": "装备有此牌的愚人众·冰萤术士使用技能后:如果<color=#FFFFFFFF>冰萤</color>的<color=#FFFFFFFF>可用次数</color>被叠加到超过上限则造成2点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。"
}

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{
"id": 211031,
"name": "冷血之剑",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的凯亚使用霜袭后治疗自身2点。每回合1次",
"descriptionraw": "装备有此牌的$[A1103]使用<color=#FFFFFFFF>$[S11032]</color>后治疗自身2点。每回合1次",
"descriptionreplaced": "装备有此牌的凯亚使用<color=#FFFFFFFF>霜袭</color>后治疗自身2点。每回合1次"
}

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{
"id": 114091,
"name": "引雷",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "此状态初始具有2层「引雷」重复附属时叠加1层「引雷」。「引雷」最多可以叠加到4层。\n结束阶段叠加1层「引雷」。\n\n所附属角色受到苍雷伤害时移除此状态每层「引雷」使此伤害+1。",
"descriptionraw": "此状态初始具有2层「引雷」重复附属时叠加1层「引雷」。「引雷」最多可以叠加到4层。\\n<color=#FFFFFFFF>结束阶段:</color>叠加1层「引雷」。\\n\\n<color=#FFFFFFFF>所附属角色受到$[S14092]伤害时:</color>移除此状态,每层「引雷」使此伤害+1。",
"descriptionreplaced": "此状态初始具有2层「引雷」重复附属时叠加1层「引雷」。「引雷」最多可以叠加到4层。\\n<color=#FFFFFFFF>结束阶段:</color>叠加1层「引雷」。\\n\\n<color=#FFFFFFFF>所附属角色受到苍雷伤害时:</color>移除此状态,每层「引雷」使此伤害+1。",
"countingtype": "GCG_TOKEN_COUNTER"
}

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{
"id": 215041,
"name": "降魔·护法夜叉",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的魈附属夜叉傩面期间使用风轮两立时少花费1个风元素。每附属1次夜叉傩面可触发2次",
"descriptionraw": "装备有此牌的$[A1504]附属<color=#FFFFFFFF>$[C115041]</color>期间,使用<color=#FFFFFFFF>$[S15042]</color>时少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。每附属1次<color=#FFFFFFFF>$[C115041]</color>可触发2次",
"descriptionreplaced": "装备有此牌的魈附属<color=#FFFFFFFF>夜叉傩面</color>期间,使用<color=#FFFFFFFF>风轮两立</color>时少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。每附属1次<color=#FFFFFFFF>夜叉傩面</color>可触发2次"
}

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{
"id": 115042,
"name": "降魔·忿怒显相",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色使用风轮两立时少花费1个风元素。\n可用次数2\n\n所附属角色不再附属夜叉傩面时移除此效果。",
"descriptionraw": "<color=#FFFFFFFF>所附属角色使用$[S15042]时:</color>少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。\\n<color=#FFFFFFFF>$[K3]2</color>\\n\\n<color=#FFFFFFFF>所附属角色不再附属$[C115041]时:</color>移除此效果。",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色使用风轮两立时:</color>少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>\\n\\n<color=#FFFFFFFF>所附属角色不再附属夜叉傩面时:</color>移除此效果。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 136021,
"name": "侵蚀",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "结束阶段除生命值不多于3的后台角色外所有所在阵营的角色受到1点穿透伤害。\n可用次数1可叠加最多叠加到3次",
"descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>除生命值不多于3的后台角色外所有所在阵营的角色受到1点$[K5]。\\n<color=#FFFFFFFF>$[K3]1</color>可叠加最多叠加到3次",
"descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>除生命值不多于3的后台角色外所有所在阵营的角色受到1点<color=#FFFFFFFF>穿透伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>可叠加最多叠加到3次",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 136011,
"name": "岩石大盾",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色受到伤害时抵消最多2点伤害。抵消岩元素伤害时需额外消耗1次可用次数。\n可用次数3",
"descriptionraw": "<color=#FFFFFFFF>所附属角色受到伤害时:</color>抵消最多2点伤害。抵消$[K106]时需额外消耗1次$[K3]。\\n<color=#FFFFFFFF>$[K3]3</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色受到伤害时:</color>抵消最多2点伤害。抵消{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>时需额外消耗1次<color=#FFFFFFFF>可用次数</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>3</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 312302,
"name": "炽烈的炎之魔女",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或装备「天赋」时少花费1个火元素。每回合1次\n投掷阶段2个元素骰初始总是投出火元素。",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。"
}

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{
"id": 213021,
"name": "交叉火力",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的香菱施放锅巴出击时自身也会造成1点火元素伤害。",
"descriptionraw": "装备有此牌的$[A1302]施放<color=#FFFFFFFF>$[S13022]</color>时自身也会造成1点$[K103]。",
"descriptionreplaced": "装备有此牌的香菱施放<color=#FFFFFFFF>锅巴出击</color>时自身也会造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。"
}

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{
"id": 114063,
"name": "鸣煌护持",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色元素战技和元素爆发造成的伤害+1。\n可用次数2",
"descriptionraw": "所附属角色<color=#FFFFFFFF>元素战技</color>和<color=#FFFFFFFF>元素爆发</color>造成的伤害+1。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "所附属角色<color=#FFFFFFFF>元素战技</color>和<color=#FFFFFFFF>元素爆发</color>造成的伤害+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 137021,
"name": "原木大盾",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色所受伤害-2。\n此状态会提供2次草元素附着可被元素反应消耗耗尽后移除此状态。",
"descriptionraw": "所附属角色<color=#FFFFFFFF>所受伤害-2</color>。\\n此状态会提供2次<color=#7EC236FF>草元素附着</color>(可被元素反应消耗):耗尽后移除此状态。",
"descriptionreplaced": "所附属角色<color=#FFFFFFFF>所受伤害-2</color>。\\n此状态会提供2次<color=#7EC236FF>草元素附着</color>(可被元素反应消耗):耗尽后移除此状态。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 131041,
"name": "元素武装·冰",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色受到的伤害-1造成的伤害+1。\n此状态会提供2次冰元素附着可被元素反应消耗耗尽后移除此状态并使所附属角色直到本回合结束前无法使用技能。",
"descriptionraw": "所附属角色<color=#FFFFFFFF>受到的伤害-1造成的伤害+1</color>。\\n此状态会提供2次<color=#99FFFFFF>冰元素附着</color>(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前<color=#FFFFFFFF>无法使用技能</color>。",
"descriptionreplaced": "所附属角色<color=#FFFFFFFF>受到的伤害-1造成的伤害+1</color>。\\n此状态会提供2次<color=#99FFFFFF>冰元素附着</color>(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前<color=#FFFFFFFF>无法使用技能</color>。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 111053,
"name": "冰元素附魔",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色造成的物理伤害变为冰元素伤害,且角色造成的冰元素伤害+1。\n持续到回合结束",
"descriptionraw": "所附属角色造成的$[K100]变为$[K101],且角色造成的$[K101]+1。\\n持续到回合结束",
"descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,且角色造成的{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>+1。\\n持续到回合结束",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 111052,
"name": "冰元素附魔",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色造成的物理伤害变为冰元素伤害。\n持续到回合结束",
"descriptionraw": "所附属角色造成的$[K100]变为$[K101]。\\n持续到回合结束",
"descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n持续到回合结束",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 131031,
"name": "冰元素护罩",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色免疫所有伤害,并且不会被冻结。\n此状态提供2次冰元素附着可被元素反应消耗耗尽后移除此状态并使所附属角色直到本回合结束前无法使用技能。",
"descriptionraw": "所附属角色<color=#FFFFFFFF>免疫所有伤害</color>,并且不会被冻结。\\n此状态提供2次<color=#99FFFFFF>冰元素附着</color>(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前<color=#FFFFFFFF>无法使用技能</color>。",
"descriptionreplaced": "所附属角色<color=#FFFFFFFF>免疫所有伤害</color>,并且不会被冻结。\\n此状态提供2次<color=#99FFFFFF>冰元素附着</color>(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前<color=#FFFFFFFF>无法使用技能</color>。",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_CRYO"
}

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{
"id": 111,
"name": "结晶",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "为我方出战角色提供1点护盾。可叠加最多叠加到2点",
"descriptionraw": "为我方出战角色提供<color=#FFFFFFFF>1点$[K6]</color>。可叠加最多叠加到2点",
"descriptionreplaced": "为我方出战角色提供<color=#FFFFFFFF>1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color></color>。可叠加最多叠加到2点",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 136042,
"name": "晶岩护罩",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "我方角色受到伤害时抵消1点伤害。\n可用次数3\n元素武装·岩离场时移除此状态。",
"descriptionraw": "<color=#FFFFFFFF>我方角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF>$[K3]3</color>\\n<color=#FFFFFFFF>$[C136041]离场时:</color>移除此状态。",
"descriptionreplaced": "<color=#FFFFFFFF>我方角色受到伤害时:</color>抵消1点伤害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>3</color>\\n<color=#FFFFFFFF>元素武装·岩离场时:</color>移除此状态。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 312702,
"name": "深林的记忆",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或装备「天赋」时少花费1个草元素。每回合1次\n投掷阶段2个元素骰初始总是投出草元素。",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。每回合1次\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。"
}

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{
"id": 116,
"name": "草原核",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [
"GCG_TAG_DENDRO_PRODUCE"
],
"description": "我方对敌方出战角色造成火元素伤害或雷元素伤害时,伤害值+2。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>我方对敌方出战角色造成$[K103]或$[K104]时,</color>伤害值+2。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>我方对敌方出战角色造成{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>时,</color>伤害值+2。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 216041,
"name": "神性之陨",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的阿贝多在场时,如果我方场上存在阳华,则我方角色进行下落攻击时造成的伤害+1。",
"descriptionraw": "装备有此牌的$[A1604]在场时,如果我方场上存在<color=#FFFFFFFF>$[C116041]</color>,则我方角色进行$[K52]时造成的伤害+1。",
"descriptionreplaced": "装备有此牌的阿贝多在场时,如果我方场上存在<color=#FFFFFFFF>阳华</color>,则我方角色进行<color=#FFFFFFFF>下落攻击</color>时造成的伤害+1。"
}

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{
"id": 216031,
"name": "炊金馔玉",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "我方出战角色在护盾角色状态或护盾出战状态的保护下时,我方召唤物造成的岩元素伤害+1。",
"descriptionraw": "我方出战角色在$[K6]角色状态或$[K6]出战状态的保护下时,我方召唤物造成的$[K106]+1。",
"descriptionreplaced": "我方出战角色在{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>角色状态或{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>出战状态的保护下时,我方召唤物造成的{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>+1。"
}

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{
"id": 403002,
"name": "得心应手",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "角色使用技能或装备「天赋」时少花费1个元素骰。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。每回合1次",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 124015,
"name": "雷晶核心",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色被击倒时移除此效果使角色免于被击倒并治疗该角色到6点生命值。",
"descriptionraw": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色$[K54]并治疗该角色到6点生命值。",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色<color=#FFFFFFFF>免于被击倒</color>并治疗该角色到6点生命值。"
}

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{
"id": 124016,
"name": "雷晶核心",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色被击倒时移除此效果使角色免于被击倒并治疗该角色到10点生命值。",
"descriptionraw": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色$[K54]并治疗该角色到10点生命值。",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色<color=#FFFFFFFF>免于被击倒</color>并治疗该角色到10点生命值。"
}

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{
"id": 124014,
"name": "雷晶核心",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色被击倒时移除此效果使角色免于被击倒并治疗该角色到1点生命值。",
"descriptionraw": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色$[K54]并治疗该角色到1点生命值。",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色<color=#FFFFFFFF>免于被击倒</color>并治疗该角色到1点生命值。"
}

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{
"id": 134071,
"name": "元素武装·雷",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色受到的伤害-1造成的伤害+1。\n此状态会提供2次雷元素附着可被元素反应消耗耗尽后移除此状态并使所附属角色直到本回合结束前无法使用技能。",
"descriptionraw": "所附属角色<color=#FFFFFFFF>受到的伤害-1造成的伤害+1</color>。\\n此状态会提供2次<color=#FFACFFFF>雷元素附着</color>(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前<color=#FFFFFFFF>无法使用技能</color>。",
"descriptionreplaced": "所附属角色<color=#FFFFFFFF>受到的伤害-1造成的伤害+1</color>。\\n此状态会提供2次<color=#FFACFFFF>雷元素附着</color>(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前<color=#FFFFFFFF>无法使用技能</color>。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 114034,
"name": "雷元素附魔",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色造成的物理伤害变为雷元素伤害,且角色造成的雷元素伤害+1。\n持续回合3",
"descriptionraw": "所附属角色造成的$[K100]变为$[K104],且角色造成的$[K104]+1。\\n<color=#FFFFFFFF>$[K4]3</color>",
"descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,且角色造成的{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持续回合</color>3</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 114032,
"name": "雷元素附魔",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色造成的物理伤害变为雷元素伤害。\n持续回合2",
"descriptionraw": "所附属角色造成的$[K100]变为$[K104]。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持续回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 134042,
"name": "雷元素护罩",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色免疫所有伤害。\n此状态提供2次雷元素附着可被元素反应消耗耗尽后移除此状态并使所附属角色直到本回合结束前无法使用技能。",
"descriptionraw": "所附属角色<color=#FFFFFFFF>免疫所有伤害</color>。\\n此状态提供2次<color=#FFACFFFF>雷元素附着</color>(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前<color=#FFFFFFFF>无法使用技能</color>。",
"descriptionreplaced": "所附属角色<color=#FFFFFFFF>免疫所有伤害</color>。\\n此状态提供2次<color=#FFACFFFF>雷元素附着</color>(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前<color=#FFFFFFFF>无法使用技能</color>。",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_ELECTRO"
}

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{
"id": 311205,
"name": "终末嗟叹之诗",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_BOW"
],
"description": "角色造成的伤害+1。\n角色使用「元素爆发」后生成「千年的大乐章·别离之歌」。我方角色造成的伤害+1持续回合2",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素爆发」后:</color>生成<color=#FFFFFFFF>「$[C301102]」</color>。(我方角色造成的伤害+1$[K4]2",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素爆发」后:</color>生成<color=#FFFFFFFF>「千年的大乐章·别离之歌」</color>。(我方角色造成的伤害+1<color=#FFFFFFFF>持续回合</color>2"
}

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{
"id": 136022,
"name": "嗜魔",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "受到岩元素伤害后叠加1级「嗜魔」。最多叠加到2级\n具有2级「嗜魔」时角色造成的岩元素伤害+1受到的岩元素伤害+2。",
"descriptionraw": "受到$[K106]后叠加1级「嗜魔」。最多叠加到2级\\n具有2级「嗜魔」时角色造成的$[K106]+1受到的$[K106]+2。",
"descriptionreplaced": "受到{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>后叠加1级「嗜魔」。最多叠加到2级\\n具有2级「嗜魔」时角色造成的{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>+1受到的{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>+2。",
"countingtype": "GCG_TOKEN_COUNTER"
}

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{
"id": 134061,
"name": "元素生命·雷",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "角色总是附着雷元素,并且免疫雷元素伤害。",
"descriptionraw": "角色总是附着{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>,并且免疫$[K104]。",
"descriptionreplaced": "角色总是附着{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>,并且免疫{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。"
}

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{
"id": 132041,
"name": "元素生命·水",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "角色总是附着水元素,并且免疫水元素伤害。",
"descriptionraw": "角色总是附着{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>,并且免疫$[K102]。",
"descriptionreplaced": "角色总是附着{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>,并且免疫{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。"
}

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{
"id": 303162,
"name": "元素共鸣:坚定之岩(生效中)",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "本回合中我方角色下一次造成岩元素伤害后如果我方存在提供「护盾」的出战状态则为一个此类出战状态补充3点「护盾」。",
"descriptionraw": "本回合中,我方角色下一次造成$[K106]后:如果我方存在提供「$[K6]」的出战状态则为一个此类出战状态补充3点「$[K6]」。",
"descriptionreplaced": "本回合中,我方角色下一次造成{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>后:如果我方存在提供「{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>」的出战状态则为一个此类出战状态补充3点「{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>」。"
}

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{
"id": 303132,
"name": "元素共鸣:热诚之火(生效中)",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "本回合中,所附属角色下一次引发火元素相关反应时,造成的伤害+3。",
"descriptionraw": "本回合中,所附属角色下一次引发$[K213]时,造成的伤害+3。",
"descriptionreplaced": "本回合中,所附属角色下一次引发<color=#FF9999FF>{SPRITE_PRESET#2103}火元素相关反应</color>时,造成的伤害+3。"
}

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{
"id": 303112,
"name": "元素共鸣:粉碎之冰(生效中)",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "当前我方出战角色在本回合中,下一次造成的伤害+2。",
"descriptionraw": "当前我方出战角色在本回合中,下一次造成的伤害+2。",
"descriptionreplaced": "当前我方出战角色在本回合中,下一次造成的伤害+2。"
}

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{
"id": 303172,
"name": "元素共鸣:蔓生之草(生效中)",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "本回合中,我方下一次引发元素反应时,造成的伤害+2。",
"descriptionraw": "本回合中,我方下一次引发元素反应时,造成的伤害+2。",
"descriptionreplaced": "本回合中,我方下一次引发元素反应时,造成的伤害+2。"
}

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{
"id": 223021,
"name": "烬火重燃",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT"
],
"description": "装备有此牌的深渊咏者·渊火触发火之新生时:弃置此牌,为角色附属渊火加护。",
"descriptionraw": "装备有此牌的$[A2302]触发<color=#FFFFFFFF>$[C123022]</color>时:弃置此牌,为角色附属$[K1006]。",
"descriptionreplaced": "装备有此牌的深渊咏者·渊火触发<color=#FFFFFFFF>火之新生</color>时:弃置此牌,为角色附属<color=#FFFFFFFF>渊火加护</color>。"
}

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{
"id": 312008,
"name": "绝缘之旗印",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "其他我方角色使用「元素爆发」后所附属角色获得1点充能。\n角色使用「元素爆发」造成的伤害+2。",
"descriptionraw": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>所附属角色获得1点$[K310]。\\n角色使用「元素爆发」造成的伤害+2。",
"descriptionreplaced": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>所附属角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。\\n角色使用「元素爆发」造成的伤害+2。"
}

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{
"id": 215031,
"name": "绪风之拥",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的温迪生成的风域触发后会使本回合中我方角色下次「普通攻击」少花费1个无色元素。",
"descriptionraw": "装备有此牌的$[A1503]生成的<color=#FFFFFFFF>$[C115031]</color>触发后,会使本回合中我方角色下次<color=#FFFFFFFF>「普通攻击」</color>少花费1个$[K309]。",
"descriptionreplaced": "装备有此牌的温迪生成的<color=#FFFFFFFF>风域</color>触发后,会使本回合中我方角色下次<color=#FFFFFFFF>「普通攻击」</color>少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。"
}

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{
"id": 402007,
"name": "蓄能复苏",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "此效果初始具有3点「复苏计时」。「至纯的无相之雷」使用技能后「复苏计时」-1。如果「复苏计时」耗尽则移除此效果并结束弱点暴露然后复苏棱镜每有1点「棱镜能量」剩余就治疗「至纯的无相之雷」2点。",
"descriptionraw": "此效果初始具有3点「复苏计时」。<color=#FFFFFFFF>「至纯的无相之雷」使用技能后:</color>「复苏计时」-1。如果「复苏计时」耗尽则移除此效果并结束<color=#FFFFFFFF>$[C402011]</color>;然后<color=#FFFFFFFF>复苏棱镜</color>每有1点「棱镜能量」剩余就治疗「至纯的无相之雷」2点。",
"descriptionreplaced": "此效果初始具有3点「复苏计时」。<color=#FFFFFFFF>「至纯的无相之雷」使用技能后:</color>「复苏计时」-1。如果「复苏计时」耗尽则移除此效果并结束<color=#FFFFFFFF>弱点暴露</color>;然后<color=#FFFFFFFF>复苏棱镜</color>每有1点「棱镜能量」剩余就治疗「至纯的无相之雷」2点。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 311405,
"name": "薙草之稻光",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_POLE"
],
"description": "角色造成的伤害+1。\n每回合自动触发1次如果所附属角色没有充能就使其获得1点充能。",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合自动触发1次</color>如果所附属角色没有$[K310]就使其获得1点$[K310]。",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合自动触发1次</color>如果所附属角色没有<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>就使其获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。"
}

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{
"id": 312006,
"name": "流放者头冠",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用「元素爆发」后所有我方后台角色获得1点充能。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色使用「元素爆发」后:</color>所有我方后台角色获得1点$[K310]。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素爆发」后:</color>所有我方后台角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。每回合1次"
}

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{
"id": 113062,
"name": "爆裂火花",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色进行重击时少花费1个火元素并且伤害+1。\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>所附属角色进行$[K51]时:</color>少花费1个<color=#FF9999FF>$[K303]</color>,并且伤害+1。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色进行<color=#FFFFFFFF>重击</color>时:</color>少花费1个<color=#FF9999FF>{SPRITE_PRESET#1103}火元素</color>,并且伤害+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 113061,
"name": "爆裂火花",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色进行重击时少花费1个火元素并且伤害+1。\n可用次数1",
"descriptionraw": "<color=#FFFFFFFF>所附属角色进行$[K51]时:</color>少花费1个<color=#FF9999FF>$[K303]</color>,并且伤害+1。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色进行<color=#FFFFFFFF>重击</color>时:</color>少花费1个<color=#FF9999FF>{SPRITE_PRESET#1103}火元素</color>,并且伤害+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 402011,
"name": "弱点暴露",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "此效果存在期间,「至纯的无相之雷」的复苏棱镜会代替该角色承受伤害。\n角色受到元素反应伤害时会消耗复苏棱镜的「棱镜能量」。同时角色免疫所受到的伤害。",
"descriptionraw": "此效果存在期间,<color=#FFFFFFFF>「至纯的无相之雷」</color>的<color=#FFFFFFFF>复苏棱镜</color>会代替该角色承受伤害。\\n角色受到元素反应伤害时会消耗复苏棱镜的<color=#FFFFFFFF>「棱镜能量」</color>。同时,角色免疫所受到的伤害。)",
"descriptionreplaced": "此效果存在期间,<color=#FFFFFFFF>「至纯的无相之雷」</color>的<color=#FFFFFFFF>复苏棱镜</color>会代替该角色承受伤害。\\n角色受到元素反应伤害时会消耗复苏棱镜的<color=#FFFFFFFF>「棱镜能量」</color>。同时,角色免疫所受到的伤害。)"
}

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{
"id": 303215,
"name": "愚人众伏兵",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果对自身所在阵营的出战角色造成伤害每回合1次。\n可能出现的「愚人众伏兵」共有4种\n冰萤术士触发时造成1点冰元素伤害可用2次。\n藏镜仕女触发时造成1点水元素伤害可用2次。\n火铳游击兵触发时造成1点火元素伤害可用2次。\n雷锤前锋军触发时造成1点雷元素伤害可用2次。",
"descriptionraw": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果对自身所在阵营的出战角色造成伤害每回合1次。\\n可能出现的「愚人众伏兵」共有4种\\n<color=#FFFFFFFF>冰萤术士</color>触发时造成1点$[K101]可用2次。\\n<color=#FFFFFFFF>藏镜仕女</color>触发时造成1点$[K102]可用2次。\\n<color=#FFFFFFFF>火铳游击兵</color>触发时造成1点$[K103]可用2次。\\n<color=#FFFFFFFF>雷锤前锋军</color>触发时造成1点$[K104]可用2次。",
"descriptionreplaced": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果对自身所在阵营的出战角色造成伤害每回合1次。\\n可能出现的「愚人众伏兵」共有4种\\n<color=#FFFFFFFF>冰萤术士</color>触发时造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>可用2次。\\n<color=#FFFFFFFF>藏镜仕女</color>触发时造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>可用2次。\\n<color=#FFFFFFFF>火铳游击兵</color>触发时造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>可用2次。\\n<color=#FFFFFFFF>雷锤前锋军</color>触发时造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>可用2次。"
}

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{
"id": 303216,
"name": "愚人众伏兵·冰萤术士",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的角色使用技能后对所在阵营的出战角色造成1点冰元素伤害。每回合1次\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的角色使用技能后:</color>对所在阵营的出战角色造成1点$[K101]。每回合1次\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的角色使用技能后:</color>对所在阵营的出战角色造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。每回合1次\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 303219,
"name": "愚人众伏兵·雷锤前锋军",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的角色使用技能后对所在阵营的出战角色造成1点雷元素伤害。每回合1次\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的角色使用技能后:</color>对所在阵营的出战角色造成1点$[K104]。每回合1次\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的角色使用技能后:</color>对所在阵营的出战角色造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。每回合1次\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 303217,
"name": "愚人众伏兵·藏镜仕女",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的角色使用技能后对所在阵营的出战角色造成1点水元素伤害。每回合1次\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的角色使用技能后:</color>对所在阵营的出战角色造成1点$[K102]。每回合1次\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的角色使用技能后:</color>对所在阵营的出战角色造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。每回合1次\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 303218,
"name": "愚人众伏兵·火铳游击兵",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [],
"description": "所在阵营的角色使用技能后对所在阵营的出战角色造成1点火元素伤害。每回合1次\n可用次数2",
"descriptionraw": "<color=#FFFFFFFF>所在阵营的角色使用技能后:</color>对所在阵营的出战角色造成1点$[K103]。每回合1次\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在阵营的角色使用技能后:</color>对所在阵营的出战角色造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。每回合1次\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 311505,
"name": "西风剑",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_SWORD"
],
"description": "角色造成的伤害+1。\n角色使用「元素战技」后角色额外获得1点充能。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>角色额外获得1点$[K310]。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>角色额外获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。每回合1次"
}

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{
"id": 214041,
"name": "落羽的裁择",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的赛诺在启途誓使的「凭依」级数为3或5时使用秘仪·律渊渡魂时造成的伤害额外+1。",
"descriptionraw": "装备有此牌的$[A1404]在<color=#FFFFFFFF>$[C114041]</color>的「凭依」级数为3或5时使用<color=#FFFFFFFF>$[S14042]</color>时,造成的伤害额外+1。",
"descriptionreplaced": "装备有此牌的赛诺在<color=#FFFFFFFF>启途誓使</color>的「凭依」级数为3或5时使用<color=#FFFFFFFF>秘仪·律渊渡魂</color>时,造成的伤害额外+1。"
}

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{
"id": 123022,
"name": "火之新生",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "所附属角色被击倒时移除此效果使角色免于被击倒并治疗该角色到3点生命值。",
"descriptionraw": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色$[K54]并治疗该角色到3点生命值。",
"descriptionreplaced": "<color=#FFFFFFFF>所附属角色被击倒时:</color>移除此效果,使角色<color=#FFFFFFFF>免于被击倒</color>并治疗该角色到3点生命值。"
}

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{
"id": 134012,
"name": "绝境狂乱",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "行动阶段开始时如果所附属角色正在出战就移除此状态以治疗该角色3点并使其重新附属惟神召符·煌。",
"descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>如果所附属角色正在出战就移除此状态以治疗该角色3点并使其重新附属<color=#FFFFFFFF>$[C134011]</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>如果所附属角色正在出战就移除此状态以治疗该角色3点并使其重新附属<color=#FFFFFFFF>惟神召符·煌</color>。"
}

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{
"id": 133032,
"name": "绝境狂乱",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "行动阶段开始时如果所附属角色正在出战就移除此状态以治疗该角色3点并使其重新附属惟神召符·炎。",
"descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>如果所附属角色正在出战就移除此状态以治疗该角色3点并使其重新附属<color=#FFFFFFFF>$[C133031]</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>如果所附属角色正在出战就移除此状态以治疗该角色3点并使其重新附属<color=#FFFFFFFF>惟神召符·炎</color>。"
}

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{
"id": 217011,
"name": "飞叶迴斜",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的柯莱使用了拂花偈叶的回合中我方角色的技能引发草元素相关反应后造成1点草元素伤害。每回合1次",
"descriptionraw": "装备有此牌的$[A1701]使用了<color=#FFFFFFFF>$[S17012]</color>的回合中,我方角色的技能引发$[K217]后造成1点$[K107]。每回合1次",
"descriptionreplaced": "装备有此牌的柯莱使用了<color=#FFFFFFFF>拂花偈叶</color>的回合中,我方角色的技能引发<color=#7EC236FF>{SPRITE_PRESET#2107}草元素相关反应</color>后造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。每回合1次"
}

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{
"id": 133021,
"name": "流焰磨刃",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "角色造成的物理伤害变为火元素伤害\n可用次数3",
"descriptionraw": "角色造成的$[K100]变为$[K103]\\n<color=#FFFFFFFF>$[K3]3</color>",
"descriptionreplaced": "角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>3</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 121012,
"name": "流萤护罩",
"statustypetext": "阵营出战状态",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出战状态",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "为我方出战角色提供1点护盾。\n创建时如果我方场上存在冰萤则额外提供其可用次数的护盾。最多额外提供3点护盾",
"descriptionraw": "为我方出战角色提供<color=#FFFFFFFF>1点$[K6]</color>。\\n<color=#FFFFFFFF>创建时:</color>如果我方场上存在<color=#FFFFFFFF>$[C121011]</color>,则额外提供其$[K3]的$[K6]。最多额外提供3点$[K6]",
"descriptionreplaced": "为我方出战角色提供<color=#FFFFFFFF>1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color></color>。\\n<color=#FFFFFFFF>创建时:</color>如果我方场上存在<color=#FFFFFFFF>冰萤</color>,则额外提供其<color=#FFFFFFFF>可用次数</color>的{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>。最多额外提供3点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 213011,
"name": "流火焦灼",
"statustypetext": "角色装备",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "装备牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "装备有此牌的迪卢克每回合第2次使用逆焰之刃时少花费1个火元素。",
"descriptionraw": "装备有此牌的$[A1301]每回合第2次使用<color=#FFFFFFFF>$[S13012]</color>时少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。",
"descriptionreplaced": "装备有此牌的迪卢克每回合第2次使用<color=#FFFFFFFF>逆焰之刃</color>时少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。"
}

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