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2023-11-12 00:15:41 +03:00
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{
"name": "深淵使徒·霜落",
"specialname": "深淵使徒·梵因弗烈",
"enemytype": "ELITE",
"category": "深淵",
"description": "以冰霜的鋒刃進行戰鬥的魔物,隸屬於「深淵教團」。\n既然有散播與禮讚深邃福音的聖徒那就有將歪曲的頌詞導正將不協和音去除的使者。\n常有人說穿透身體的鋼刀如同冰一般寒冷但這種漆黑的冰霜據說連靈魂都能凍結。",
"rewardpreview": []
}

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{
"name": "深淵使徒·激流",
"specialname": "深淵使徒·梵因弗烈",
"enemytype": "ELITE",
"category": "深淵",
"description": "利用水元素戰鬥的魔物,隸屬於「深淵教團」。\n這些沉默的身影是深淵的先行者揮舞著席捲一切的浪潮之鋒斬碎一切鎧甲的防禦與不信的異端之心向無慮的愚氓降下宿命的懲戒。",
"rewardpreview": []
}

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{
"name": "深淵詠者·淵火",
"specialname": "深淵詠者·亞伯托拿",
"enemytype": "ELITE",
"category": "深淵",
"description": "驅使深淵之火,追尋著章典之意義的魔物。隸屬於「深淵教團」。\n地上之人對它們的稱呼其實和本意略有偏差。「詠者」也有「讀經士」之意。誦讀恩典之章便會擁有強大的力量。",
"rewardpreview": []
}

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{
"name": "深淵詠者·紫電",
"specialname": "深淵詠者·亞伯托拿",
"enemytype": "ELITE",
"category": "深淵",
"description": "驅雷掣電,高頌著漆黑淵藪的魔物,隸屬於「深淵教團」。\n它們是深淵的佈道者、學士。以狂雷將冥冥長夜所扭曲的深黑智慧灌入不信者的心中以無邊的紫電昭告侵蝕人智的偉大力量的存在。",
"rewardpreview": []
}

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{
"name": "兆載永劫龍獸",
"specialname": "永續永動·GL-Faf",
"enemytype": "BOSS",
"category": "自律機關",
"description": "如同古時曾制御大地的君王一般,令人望而生畏的龍形戰鬥機械。\n傳說已經覆滅的國度曾渴求著禁忌的技術試圖擬造出可以匹敵乃至超越亙古生命的永續機關。這架不知疲倦的神秘機械巨獸似乎證明他們確已觸及了人所不應抵達的領域。",
"investigation": {
"name": "兆載永劫龍獸",
"category": "首領",
"description": "如同古時曾制御大地的君王一般,令人望而生畏的龍形戰鬥機械。\\n這架不知疲倦的神秘機械巨獸似乎證明傳說已經覆滅的國度確已觸及了人所不應抵達的領域。"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "哀敘冰玉碎屑"
},
{
"name": "哀敘冰玉斷片"
},
{
"name": "哀敘冰玉塊"
},
{
"name": "哀敘冰玉"
},
{
"name": "滌淨青金碎屑"
},
{
"name": "滌淨青金斷片"
},
{
"name": "滌淨青金塊"
},
{
"name": "滌淨青金"
},
{
"name": "永續機芯",
"count": 2.5556
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "祭冰之人",
"rarity": "3"
},
{
"name": "幸運兒",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "祭冰之人",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

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{
"name": "半永恆統轄矩陣",
"specialname": "砂原王之夢的守墓者",
"enemytype": "BOSS",
"category": "自律機關",
"description": "統轄著散落在沙漠中眾多遺蹟構裝體的永恆機關,其中似乎仍殘留著孤獨君王的執著意念。\n或許是因為夢中的友人曾經的教誨又或是因為覬覦著天上諸聖的權能王創造出了本應不屬於地上的神秘機關並以此建構砂原上的國都。\n在千柱之城的廢墟之上古老的晶石中仍折射著黃金樂園的美景即便王的夢想早已無人復記。",
"investigation": {
"name": "半永恆統轄矩陣",
"category": "首領",
"description": "屬於古老文明的永恆機關。\\n統轄著散落在沙漠中的眾多遺蹟構裝體其中似乎仍殘留著孤獨君王的執著意念。"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "燃願瑪瑙碎屑"
},
{
"name": "燃願瑪瑙斷片"
},
{
"name": "燃願瑪瑙塊"
},
{
"name": "燃願瑪瑙"
},
{
"name": "自在松石碎屑"
},
{
"name": "自在松石斷片"
},
{
"name": "自在松石塊"
},
{
"name": "自在松石"
},
{
"name": "導光四面體",
"count": 2.5556
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "祭火之人",
"rarity": "3"
},
{
"name": "冒險家",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "祭火之人",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

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{
"name": "吞星之鯨",
"specialname": "無光星海彼端的訪客",
"enemytype": "BOSS",
"category": "值得銘記的強敵",
"description": "神秘的異界巨獸。",
"rewardpreview": []
}

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{
"name": "丘丘風行遊俠",
"specialname": "永恆異鄉人",
"enemytype": "ELITE",
"category": "丘丘部族",
"description": "不屬於任何部族,似乎是在追尋一族命運之肇始,尋找如今已經失落的光輝的丘丘人流浪者。\n假設這些只有簡單語言也不具備文書傳承的魔物當中有史詩、有傳奇它們應該就是其中的主角吧。",
"investigation": {
"name": "丘丘遊俠",
"category": "精英",
"description": "不屬於任何部族與聚落的丘丘人流浪者,常在荒野中四處漫遊。\\n有時也會在因緣的指引下幫助其他的丘丘人。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "來自何處的待放之花",
"count": 5.2526
},
{
"name": "何人所珍藏之花",
"count": 1.4006
},
{
"name": "漫遊者的盛放之花",
"count": 0.3502
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "無相之風",
"specialname": "「貝特」",
"enemytype": "BOSS",
"category": "元素生命",
"description": "代號為「貝特」的高級風元素生命。\n「無相」指的是拋棄了其他元素生物的形態與生態達到的純粹境地。\n針對無相元素的研究主要由須彌教令院的學者來主導進行。但由於其危險性除了代號與命名以外基本上沒有取得什麼值得參考的研究成果…",
"investigation": {
"name": "無相之風",
"category": "首領",
"description": "代號為「貝特」的高級風元素生命。\\n「無相」指的是拋棄了其他元素生物的形態與生態達到的純粹境地。\\n針對無相元素的研究主要由須彌教令院的學者來主導進行。但由於其危險性除了代號與命名以外基本上沒有取得什麼值得參考的研究成果…"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "自在松石碎屑"
},
{
"name": "自在松石斷片"
},
{
"name": "自在松石塊"
},
{
"name": "自在松石"
},
{
"name": "颶風之種",
"count": 2.5556
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "幸運兒",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

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{
"name": "風丘丘薩滿",
"specialname": "「莫沃·布卡」",
"enemytype": "COMMON",
"category": "丘丘部族",
"description": "嘟嘟囔囔的老年丘丘人,風元素的傳信者。\n在元素掌控方面頗富天資的丘丘人其能力往往會在年老時達到頂峰其牽掣流風的能力正是來源於黑暗晦暝的失落記憶。",
"investigation": {
"name": "丘丘薩滿",
"category": "普通",
"description": "丘丘人當中的薩滿祭司。能在一定程度上求得元素的幫助。\\n「面具的造型設計有著恫嚇敵人的意味但反而讓它們看起來有點親切。」——雅各伯·馬斯克"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "導能繪卷",
"count": 2.5212
},
{
"name": "封魔繪卷",
"count": 0.6723
},
{
"name": "禁咒繪卷",
"count": 0.168
},
{
"name": "破損的面具",
"count": 0.1681
},
{
"name": "汙穢的面具",
"count": 0.0448
},
{
"name": "不祥的面具",
"count": 0.0112
}
]
}

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{
"name": "風史萊姆",
"specialname": "圓滾滾的元素之力",
"enemytype": "COMMON",
"category": "元素生命",
"description": "逸散在自然之中的風元素凝聚形成的小小魔物。\n因為風元素的力量所以具有一定程度的飄浮能力。",
"investigation": {
"name": "史萊姆",
"category": "普通",
"description": "圓滾滾的元素生物。\\n據說不同元素屬性的史萊姆做成的甜點會有各不相同的奇妙風味。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "史萊姆凝液",
"count": 0.6723
},
{
"name": "史萊姆清",
"count": 0.1792
},
{
"name": "史萊姆原漿",
"count": 0.0448
}
]
}

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{
"name": "風飄浮靈",
"specialname": "飄遊的元素之靈",
"enemytype": "COMMON",
"category": "元素生命",
"description": "高濃度的風元素孕育而生的魔物,能夠飄浮在空中。\n從理論上來說風元素凝固而成的魔物本身就具有一定的飄浮能力。由此看來它們花瓣一樣的翅葉首先應該是一種擬態器官。",
"investigation": {
"name": "飄浮靈",
"category": "普通",
"description": "高濃度的元素孕育而生的魔物,能夠飄浮在空中。\\n總體而言是性情相對溫和近似史萊姆的小小生靈但在憤怒的狀態下也會爆發。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "浮游乾核",
"count": 1.2606
},
{
"name": "浮游幽核",
"count": 0.3362
},
{
"name": "浮游晶化核",
"count": 0.084
}
]
}

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{
"name": "天使海兔",
"specialname": "因原海而進化的生命",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "透過發射水彈來狩獵的水生動物。\n從演化的角度而言原海異種是因為楓丹特殊的環境而產生了變化的水生動物。也因此可以認為在過去的某個時間點以前楓丹原始的水生動物與提瓦特其他地區的水生動物並沒有多少分別。",
"investigation": {
"name": "原海異種",
"category": "普通",
"description": "遍布楓丹的水生動物。\\n出於自然環境的緣故似乎只能在楓丹生長。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "異海凝珠",
"count": 0.8404
},
{
"name": "異海之塊",
"count": 0.2241
},
{
"name": "異色結晶石",
"count": 0.056
}
]
}

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{
"name": "殲滅特化型機關",
"specialname": "拜倫伯爵夫人式機關",
"enemytype": "COMMON",
"category": "自律機關",
"description": "儘管楓丹動能工程科學研究院是最為主要的發條機械研究與設計機構,坊間也有許多不隸屬於科學院的工程師與獨立工坊。\n這種機械起初是為使一名獨立工程師紀念情人及贊助者而設計製造的。它最終被執律庭選中並採購作為城市安全或稱公共暴力機構的武器之一。",
"rewardpreview": []
}

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{
"name": "機關·區域警戒型",
"specialname": "Ser.472030",
"enemytype": "COMMON",
"category": "自律機關",
"description": "能夠將湮滅產生的能量投射出去的機關。嚴格來說,是在楓丹科學院建立之前,自然哲學學院的相關研究中產生的試驗裝置。\n因此儘管作為警戒與防禦設備取得了相當不錯的商業成功大多數工程師並不將其視為嚴格意義的發條機關機械。",
"rewardpreview": []
}

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{
"name": "機關·計算增幅器",
"specialname": "Ser.472030",
"enemytype": "COMMON",
"category": "自律機關",
"description": "以中繼並增幅信號為目的,設計製造的發條機關。\n驅動發條機關的能源是透過荒性與芒性在動力核心內部進行可控湮滅反應而產生的。因此向其釋放過度的能量會導致原本的平衡被打破。",
"rewardpreview": []
}

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{
"name": "重甲蟹",
"specialname": "因原海而進化的生命",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "寄居在螺與殼之中的螃蟹。\n幾乎不具備野生動物常有的攻擊性因為除了食欲之外的攻擊性常常源自領域意識而重甲蟹的領土就是其背在身後的小小家園。",
"investigation": {
"name": "原海異種",
"category": "普通",
"description": "遍布楓丹的水生動物。\\n出於自然環境的緣故似乎只能在楓丹生長。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "異海凝珠",
"count": 0.8404
},
{
"name": "異海之塊",
"count": 0.2241
},
{
"name": "異色結晶石",
"count": 0.056
}
]
}

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{
"name": "攻堅特化型機關",
"specialname": "謝爾比烏斯式機關",
"enemytype": "COMMON",
"category": "自律機關",
"description": "與「偵察記錄型」一樣,是最早設計製造的新式發條機關機械之一(數百年後的如今已經無人將其稱為「新式」。這在當時是用以區分傳統發條勢能動力的機械機關用的說法)。\n名稱是用來紀念發明者的友人而取的最初設計的目的是幫助人。但後來的使用者普遍認為用它攻擊人較之用人攻擊人的相對優勢更大。",
"rewardpreview": []
}

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{
"name": "若陀龍王",
"specialname": "若陀龍王",
"enemytype": "BOSS",
"category": "值得銘記的強敵",
"description": "如同山岳一般長壽的古老巨龍。\n在難以追憶的年月裡曾與岩港的帝君並肩但最終反目遭鎮壓於黑暗的地底。在無比漫長的歲月中他的力量漸漸流失形態也因各種折磨而扭曲。\n枷鎖的隱隱震響與龍祖低沉的怒吼同記憶一般在山巒間迴盪。",
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 300
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "燃願瑪瑙碎屑"
},
{
"name": "燃願瑪瑙斷片"
},
{
"name": "燃願瑪瑙塊"
},
{
"name": "燃願瑪瑙"
},
{
"name": "最勝紫晶碎屑"
},
{
"name": "最勝紫晶斷片"
},
{
"name": "最勝紫晶塊"
},
{
"name": "最勝紫晶"
},
{
"name": "堅牢黃玉碎屑"
},
{
"name": "堅牢黃玉斷片"
},
{
"name": "堅牢黃玉塊"
},
{
"name": "堅牢黃玉"
},
{
"name": "異夢溶媒",
"count": 0.33
},
{
"name": "龍王之冕"
},
{
"name": "血玉之枝"
},
{
"name": "鎏金之鱗"
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
},
{
"name": "北陸單手劍原胚"
},
{
"name": "北陸弓原胚"
},
{
"name": "北陸雙手劍原胚"
},
{
"name": "北陸法器原胚"
},
{
"name": "北陸長柄武器原胚"
}
]
}

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@@ -0,0 +1,29 @@
{
"name": "球球章魚",
"specialname": "因原海而進化的生命",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "透過發射水彈來狩獵的水生動物。\n當然了發射水彈在原海異種當中並不是稀罕的能力但對以遊客為首的大意潛水者而言這種高壓水流能夠造成不小的傷害。潛水護具的厚重是為了兩個原因抵抗水下的壓力以及抵禦原海異種的攻擊。",
"investigation": {
"name": "原海異種",
"category": "普通",
"description": "遍布楓丹的水生動物。\\n出於自然環境的緣故似乎只能在楓丹生長。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "異海凝珠",
"count": 0.8404
},
{
"name": "異海之塊",
"count": 0.2241
},
{
"name": "異色結晶石",
"count": 0.056
}
]
}

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{
"name": "黑蛇騎士·摧岩之鉞",
"specialname": "黑蛇騎士·阿迭爾吉索",
"enemytype": "ELITE",
"category": "深淵",
"description": "在宮廷當中頗具地位的近衛軍人,以名喚「至真之術」的劍鬥技巧,掃除王家的敵人——\n——雖說至真之術是劍鬥技巧但它的心得可以衍生應用於各種兵器上。在王國最黑暗的時刻肩負守護職責的武人有時並沒有選擇的餘裕。",
"rewardpreview": []
}

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@@ -0,0 +1,57 @@
{
"name": "黑蛇騎士·斬風之劍",
"specialname": "黑蛇騎士·阿迭爾吉索",
"enemytype": "ELITE",
"category": "深淵",
"description": "在宮廷當中頗具地位的近衛軍人,以名喚「至真之術」的劍鬥技巧,掃除王家的敵人。\n「末光之劍」也曾是他們當中的一員。在王國的光榮盡數失落、一切都無可挽回之前。",
"investigation": {
"name": "黑蛇眾",
"category": "精英",
"description": "曾經似乎是具有相當身分的王國騎士。\\n如今似乎隨著歲月與詛咒失去了幾乎全部的智性與記憶只有「為了何事、何人、何物而戰」的意志還殘留在鎧甲當中吧。\\n依據損耗的程度分別被稱為「黯色空殼」與「黑蛇騎士」。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "晦暗刻像",
"count": 6.5658
},
{
"name": "夤夜刻像",
"count": 1.7508
},
{
"name": "幽邃刻像",
"count": 0.4378
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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@@ -0,0 +1,69 @@
{
"name": "火斧丘丘暴徒",
"specialname": "「達達·坤達拉」",
"enemytype": "ELITE",
"category": "丘丘部族",
"description": "手持長柄大斧的丘丘人大塊頭。\n攻擊大開大合會利用火史萊姆為戰斧附上火元素具有強大的破壞力。\n通常像火斧丘丘暴徒這樣為武器反復淬火會導致鋼鐵的硬度下降進而導致刃口容易受損。但丘丘暴徒的力量足夠強大斧子就算刃口沒了也可以當錘子用。",
"investigation": {
"name": "丘丘暴徒",
"category": "精英",
"description": "丘丘人的部落當中,百裡挑一的強壯勇士。\\n對於丘丘人而言最重要的事情就是吃肉和打架讓身體變得強壯。如果能成為丘丘暴徒這樣又大又壯的戰士就能吃更多肉、打更多架了。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "沉重號角",
"count": 1.5758
},
{
"name": "黑銅號角",
"count": 0.4202
},
{
"name": "黑晶號角",
"count": 0.1051
},
{
"name": "破損的面具",
"count": 0.5253
},
{
"name": "汙穢的面具",
"count": 0.1401
},
{
"name": "不祥的面具",
"count": 0.035
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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@@ -0,0 +1,29 @@
{
"name": "膨膨獸",
"specialname": "因原海而進化的生命",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "生活在楓丹水域的哺乳動物,能夠發出悠揚的聲音與同伴通訊。\n依據密度的原則水作為聲音傳播的介質效率遠遠高於空氣。基於源自膨膨獸的靈感科學院中有人發明了將圖像轉為數據並即時傳輸的技術但由於實驗技術的諸多限制所以並未在科學院外廣泛使用。\n但事實上在更遙遠的古代就有過基於液體與聲音的數據傳輸技術了。世上沒有新奇事。",
"investigation": {
"name": "原海異種",
"category": "普通",
"description": "遍布楓丹的水生動物。\\n出於自然環境的緣故似乎只能在楓丹生長。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "異海凝珠",
"count": 0.8404
},
{
"name": "異海之塊",
"count": 0.2241
},
{
"name": "異色結晶石",
"count": 0.056
}
]
}

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@@ -0,0 +1,91 @@
{
"name": "深海龍蜥·吞雷",
"specialname": "盤踞深海的水棲猛獸",
"enemytype": "BOSS",
"category": "異種魔獸",
"description": "生活在海淵之下的龍蜥。因為社會分工,而出現了雷元素的形態。\n古七王凋零之後新一代的七王正在陸續誕生。只是深海龍蜥如此進化失去了純粹。水之龍已經不會在牠們族群中誕生了。根據預言新的水之龍一定會以人形降臨…",
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "哀敘冰玉碎屑"
},
{
"name": "哀敘冰玉斷片"
},
{
"name": "哀敘冰玉塊"
},
{
"name": "哀敘冰玉"
},
{
"name": "最勝紫晶碎屑"
},
{
"name": "最勝紫晶斷片"
},
{
"name": "最勝紫晶塊"
},
{
"name": "最勝紫晶"
},
{
"name": "龍嗣偽鰭",
"count": 2.5556
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "祭冰之人",
"rarity": "3"
},
{
"name": "幸運兒",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "祭冰之人",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

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@@ -0,0 +1,29 @@
{
"name": "泡泡雄海馬",
"specialname": "因原海而進化的生命",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "雄性的泡泡海馬成年後的形態,具有非常強的攻擊性。\n曾經有人遇見過海馬當中的王者據說那是擁有修長四肢的高傲生靈。",
"investigation": {
"name": "原海異種",
"category": "普通",
"description": "遍布楓丹的水生動物。\\n出於自然環境的緣故似乎只能在楓丹生長。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "異海凝珠",
"count": 0.8404
},
{
"name": "異海之塊",
"count": 0.2241
},
{
"name": "異色結晶石",
"count": 0.056
}
]
}

View File

@@ -0,0 +1,29 @@
{
"name": "泡泡海馬",
"specialname": "因原海而進化的生命",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "透過發射水彈來狩獵的水生動物。\n在為數不多的原海異種動物愛好者當中泡泡海馬有著相當多的愛好者。當然原海異種愛好者和發條機關愛好者一樣當中的細分群體對其他群體有很強的攻擊性。",
"investigation": {
"name": "原海異種",
"category": "普通",
"description": "遍布楓丹的水生動物。\\n出於自然環境的緣故似乎只能在楓丹生長。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "異海凝珠",
"count": 0.8404
},
{
"name": "異海之塊",
"count": 0.2241
},
{
"name": "異色結晶石",
"count": 0.056
}
]
}

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@@ -0,0 +1,29 @@
{
"name": "大天使海兔",
"specialname": "因原海而進化的生命",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "天使海兔成年後的形態,背上的「雙翼」實際上是儲存元素能量的脂肪塊。\n這種水生動物究其一生都在進食、儲存實際活動中並不需要的大量能量。或許在大海乾涸後的末日牠能夠繼續存活很長的時間或是成為其他生物的重要養分。",
"investigation": {
"name": "原海異種",
"category": "普通",
"description": "遍布楓丹的水生動物。\\n出於自然環境的緣故似乎只能在楓丹生長。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "異海凝珠",
"count": 0.8404
},
{
"name": "異海之塊",
"count": 0.2241
},
{
"name": "異色結晶石",
"count": 0.056
}
]
}

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@@ -0,0 +1,123 @@
{
"name": "「公子」",
"specialname": "「公子」",
"enemytype": "BOSS",
"category": "值得銘記的強敵",
"description": "愚人眾執行官第十一席,「公子」達達利亞。\n自不祥的「邪眼」之中汲取力量以至暗之地習得的武藝戰鬥。\n\n擁有無窮爭鬥欲望的純粹戰士。\n每次浴血的紛爭、每場生死攸關的挑戰於他而言皆是快意試煉。\n人皆言年輕的「公子」戰績遠近聞名。\n但他本人卻對這種大話從來不以為然。\n\n畢竟…\n「你的命運將成為紛爭的風暴之眼\n「鐵劍交錯的聲響是常伴你的奏樂。\n「踏入至暗之處的漆黑記憶\n「終將成為你顛覆世界的力量吧。」",
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 300
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "滌淨青金碎屑"
},
{
"name": "滌淨青金斷片"
},
{
"name": "滌淨青金塊"
},
{
"name": "滌淨青金"
},
{
"name": "最勝紫晶碎屑"
},
{
"name": "最勝紫晶斷片"
},
{
"name": "最勝紫晶塊"
},
{
"name": "最勝紫晶"
},
{
"name": "哀敘冰玉碎屑"
},
{
"name": "哀敘冰玉斷片"
},
{
"name": "哀敘冰玉塊"
},
{
"name": "哀敘冰玉"
},
{
"name": "異夢溶媒",
"count": 0.33
},
{
"name": "吞天之鯨·隻角"
},
{
"name": "魔王之刃·殘片"
},
{
"name": "武煉之魂·孤影"
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
},
{
"name": "北陸單手劍原胚"
},
{
"name": "北陸弓原胚"
},
{
"name": "北陸雙手劍原胚"
},
{
"name": "北陸法器原胚"
},
{
"name": "北陸長柄武器原胚"
}
]
}

View File

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{
"name": "聖骸牙獸",
"specialname": "啃噬偉大生命的草之獸",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "因為啃噬偉大的生命體,而扭曲異變的掠食者。\n自然的規律是弱肉強食寵物和聖骸獸則是例外。人類的餌食與不朽的遺骸本質都是有意或無意的圈套。貪圖至強者的饋贈代價比被關進籠子要慘痛得多。",
"rewardpreview": []
}

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@@ -0,0 +1,57 @@
{
"name": "聖骸飛蛇",
"specialname": "啃噬偉大生命的風之獸",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "因為啃噬偉大的生命體,而扭曲異變的爬行動物。\n即使獲得了操使元素的異能聖骸獸自身無法將體內不朽的亡骸徹底消化。其中的力量與動物本身融合長出的骨質甲殼據說在成分上與主要產自稻妻的冶煉素材有相近之處。",
"investigation": {
"name": "聖骸獸",
"category": "精英",
"description": "因為啃噬偉大的生命體,而扭曲異變的動物。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "殘毀的橫脊",
"count": 6.5658
},
{
"name": "密固的橫脊",
"count": 1.7508
},
{
"name": "鍥紋的橫脊",
"count": 0.4378
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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@@ -0,0 +1,8 @@
{
"name": "聖骸角鱷",
"specialname": "啃噬偉大生命的水之獸",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "因為啃噬偉大的生命體,而扭曲異變的爬行動物。\n姿態威嚴的猛獸有時會受到人們的敬畏被視為偉大力量的化身並藉由他們的形象彰顯自己。而真的攝入「偉大力量」的野獸大多因此喪命僅有少數進化出了新的形態。",
"rewardpreview": []
}

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{
"name": "聖骸赤鷲",
"specialname": "啃噬偉大生命的火之獸",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "因為啃噬偉大的生命體,而扭曲異變的食腐猛禽。\n聖骸獸所吞食的屍骸當中常常夾雜著有永遠無法陷入沉寂的意志。而這些意志與力量又會驅使牠無窮盡地渴求廝殺與亡骸。",
"investigation": {
"name": "聖骸獸",
"category": "精英",
"description": "因為啃噬偉大的生命體,而扭曲異變的動物。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "殘毀的橫脊",
"count": 6.5658
},
{
"name": "密固的橫脊",
"count": 1.7508
},
{
"name": "鍥紋的橫脊",
"count": 0.4378
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "聖骸毒蠍",
"specialname": "啃噬偉大生命的雷之獸",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "因為啃噬偉大的生命體,而扭曲異變的節肢動物。\n生物有其進化之法則而聖骸獸的法則則是擁有足夠的運氣能在同族之前發現在遙遠過去就已亡歿的強大生靈遺骸。動物與人的共性往往比人所甘願承認的更多。",
"investigation": {
"name": "聖骸獸",
"category": "精英",
"description": "因為啃噬偉大的生命體,而扭曲異變的動物。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "殘毀的橫脊",
"count": 6.5658
},
{
"name": "密固的橫脊",
"count": 1.7508
},
{
"name": "鍥紋的橫脊",
"count": 0.4378
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "建造特化型機關",
"specialname": "艾蒂安-路易式機關",
"enemytype": "COMMON",
"category": "自律機關",
"description": "在建築施工、考古發掘上同樣有不可估量價值的大型發條機關,其名來自修建克萊門汀線時卡雷斯雇傭的工程師。\n這名工程師在卡雷斯的資助下為打通白淞隧道建造了頗具傳奇性的「黃金樂船」巨型工程機械並在竣工後據此設計了這類結構相似但尺寸縮小的發條機關。",
"rewardpreview": []
}

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{
"name": "雷斧丘丘暴徒",
"specialname": "「達達·坤達拉」",
"enemytype": "ELITE",
"category": "丘丘部族",
"description": "持長柄大斧的丘丘人大塊頭。\n攻擊大開大闔會利用雷史萊姆為戰斧附上雷元素具有強大的破壞力。\n鋼鐵鍛造的斧頭是非常良好的感電傳導。高大魁梧的雷斧丘丘暴徒高舉大斧召引天雷的樣子對丘丘人而言可是相當雄壯的景象。",
"investigation": {
"name": "丘丘暴徒",
"category": "精英",
"description": "丘丘人的部落當中,百裡挑一的強壯勇士。\\n對於丘丘人而言最重要的事情就是吃肉和打架讓身體變得強壯。如果能成為丘丘暴徒這樣又大又壯的戰士就能吃更多肉、打更多架了。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "沉重號角",
"count": 1.5758
},
{
"name": "黑銅號角",
"count": 0.4202
},
{
"name": "黑晶號角",
"count": 0.1051
},
{
"name": "破損的面具",
"count": 0.5253
},
{
"name": "汙穢的面具",
"count": 0.1401
},
{
"name": "不祥的面具",
"count": 0.035
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "冰深淵法師",
"specialname": "深淵法師·阿德甫斯",
"enemytype": "COMMON",
"category": "深淵",
"description": "駕馭著極寒的冰元素進行戰鬥的深淵魔物。\n儘管染指了強大的力量甚至能將大氣中的水蒸氣凝結成冰錐本身卻佝僂而孱弱。一旦保護自身的護罩被打破就只能任人魚肉了。",
"investigation": {
"name": "深淵法師",
"category": "精英",
"description": "一定程度上能駕馭元素進行戰鬥的深淵魔物。\\n出於某種不為人知的緣由深淵法師精通丘丘人的笨拙語言能駕馭它們的心智。據說深淵法師略通如今幾乎無人可解的失落古語並利用這種語言的力量行使魔法…"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "地脈的舊枝",
"count": 2.2324
},
{
"name": "地脈的枯葉",
"count": 0.5953
},
{
"name": "地脈的新芽",
"count": 0.1487
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "冰螢",
"specialname": "冰冰涼涼",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "能夠稍微導引冰元素的小型生物。\n與其他的螢族生物通稱「飛螢」。儘管力量非常弱小但也因為力量弱小所以進化出了奇特的移動方式以避開掠食者的攻擊。",
"rewardpreview": []
}

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{
"name": "冰彈丘丘人",
"specialname": "單純的魔物",
"enemytype": "COMMON",
"category": "丘丘部族",
"description": "提瓦特荒野中遊蕩的原始住民。\n發現了冰史萊姆的妙用可以有效地保鮮食物。丘丘人有著活用各種史萊姆的智慧無論是將火史萊姆、冰史萊姆製成炸藥桶還是用風史萊姆製作載具…可能這就是艱難生活帶來的思維方式吧。",
"investigation": {
"name": "丘丘人",
"category": "普通",
"description": "遍佈大陸,有著最基礎文明形態的人形魔物。\\n如今大部分人已經放棄了與丘丘人溝通的嘗試認為它們只是純粹的、不通言語的魔物。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "破損的面具",
"count": 0.4202
},
{
"name": "汙穢的面具",
"count": 0.112
},
{
"name": "不祥的面具",
"count": 0.028
}
]
}

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{
"name": "冰箭丘丘人",
"specialname": "單純的魔物",
"enemytype": "COMMON",
"category": "丘丘部族",
"description": "提瓦特荒野中遊蕩的原始住民。\n手持簡陋弩機的射手箭鏃上凝著不化的寒冰。聽說這種箭頭留下的傷口很難癒合因為寒冷會減緩血液流通的速度。",
"investigation": {
"name": "丘丘射手",
"category": "普通",
"description": "操作弩進行遠程攻擊的丘丘人。\\n丘丘人的智力連學會弩機的操控方式都有困難遑論生產這種需要精密加工的裝備了。由此或許可以認為看似漫無目的地散佈在大陸各處的丘丘人背後或許有著為它們提供裝備與訓練的組織……"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "牢固的箭鏃",
"count": 0.8404
},
{
"name": "銳利的箭鏃",
"count": 0.2241
},
{
"name": "歷戰的箭鏃",
"count": 0.056
},
{
"name": "破損的面具",
"count": 0.1681
},
{
"name": "汙穢的面具",
"count": 0.0448
},
{
"name": "不祥的面具",
"count": 0.0112
}
]
}

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{
"name": "無相之冰",
"specialname": "「塔勒特」",
"enemytype": "BOSS",
"category": "元素生命",
"description": "代號為「塔勒特」的高級冰元素生命。\n根據研究無相元素與常規的元素生物在物質構成上有著細微的差別。而這些細微的成分差別或許就是它們高度穩定的形態與機械般的行動方式的由來吧。",
"investigation": {
"name": "無相之冰",
"category": "首領",
"description": "代號為「塔勒特」的高級冰元素生命。\\n根據研究無相元素與常規的元素生物在物質構成上有著細微的差別。而這些細微的成分差別或許就是它們高度穩定的形態與機械般的行動方式的由來吧。",
"lockdesc": "遠古時期降落在龍脊雪山的長釘,不斷向地脈中灌注著能量。當長釘被拔起時,或許山中會出現其他的異象吧…"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "哀敘冰玉碎屑"
},
{
"name": "哀敘冰玉斷片"
},
{
"name": "哀敘冰玉塊"
},
{
"name": "哀敘冰玉"
},
{
"name": "晶凝之華",
"count": 2.5556
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "祭冰之人",
"rarity": "3"
},
{
"name": "幸運兒",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "祭冰之人",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

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{
"name": "急凍樹",
"specialname": "極寒的冰之花",
"enemytype": "BOSS",
"category": "異種魔獸",
"description": "地脈中的寒霜附著在藤蔓上,由此形成的魔物。\n有研究認為植物就像世界的器官一樣調和著元素奔湧的地脈而這種生態在地表上的結晶就是冰霧花、騙騙花等充滿了元素能量的產物。\n而生長在特定環境的特定植物經年累月或許就會成為急凍樹這樣的如同魔獸一般龐大而兇猛的生命體吧…",
"investigation": {
"name": "急凍樹",
"category": "首領",
"description": "地脈中的寒霜附著在藤蔓上,由此形成的魔物。\\n有研究認為植物就像世界的器官一樣調和著元素奔湧的地脈而這種生態在地表上的結晶就是冰霧花、騙騙花等充滿了元素能量的產物。\\n而生長在特定環境的特定植物經年累月或許就會成為急凍樹這樣的如同魔獸一般龐大而兇猛的生命體吧…"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "哀敘冰玉碎屑"
},
{
"name": "哀敘冰玉斷片"
},
{
"name": "哀敘冰玉塊"
},
{
"name": "哀敘冰玉"
},
{
"name": "極寒之核",
"count": 2.5556
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "祭冰之人",
"rarity": "3"
},
{
"name": "幸運兒",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "祭冰之人",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

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{
"name": "冰丘丘薩滿",
"specialname": "「拉塔·薩達」",
"enemytype": "COMMON",
"category": "丘丘部族",
"description": "嘟嘟囔囔的老年丘丘人,冰元素的呼求者。\n在元素掌控方面頗富天資的丘丘人其能力往往會在年老時達到頂峰。這些薩滿熟憶寒霜的低語更精通將之用於制敵的技藝。",
"investigation": {
"name": "丘丘薩滿",
"category": "普通",
"description": "丘丘人當中的薩滿祭司。能在一定程度上求得元素的幫助。\\n「面具的造型設計有著恫嚇敵人的意味但反而讓它們看起來有點親切。」——雅各伯·馬斯克"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "導能繪卷",
"count": 2.5212
},
{
"name": "封魔繪卷",
"count": 0.6723
},
{
"name": "禁咒繪卷",
"count": 0.168
},
{
"name": "破損的面具",
"count": 0.1681
},
{
"name": "汙穢的面具",
"count": 0.0448
},
{
"name": "不祥的面具",
"count": 0.0112
}
]
}

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{
"name": "冰史萊姆",
"specialname": "圓滾滾的元素之力",
"enemytype": "COMMON",
"category": "元素生命",
"description": "逸散在自然之中的冰元素凝聚形成的小小魔物。\n過去曾經有競爭對手惡意謠傳說「晨曦酒莊」會利用冰史萊姆來調控酒窖的溫度以此保證酒品的品質。",
"investigation": {
"name": "史萊姆",
"category": "普通",
"description": "圓滾滾的元素生物。\\n據說不同元素屬性的史萊姆做成的甜點會有各不相同的奇妙風味。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "史萊姆凝液",
"count": 0.6723
},
{
"name": "史萊姆清",
"count": 0.1792
},
{
"name": "史萊姆原漿",
"count": 0.0448
}
]
}

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@@ -0,0 +1,29 @@
{
"name": "冰飄浮靈",
"specialname": "飄遊的元素之靈",
"enemytype": "COMMON",
"category": "元素生命",
"description": "高濃度的冰元素孕育而生的魔物,能夠飄浮在空中。\n曾經有煉金術士調查過飄浮靈。他認為史萊姆和旅行者都能不借用神之眼使用元素所以飄浮靈應該是史萊姆或者旅行者。他被導師訓斥了。",
"investigation": {
"name": "飄浮靈",
"category": "普通",
"description": "高濃度的元素孕育而生的魔物,能夠飄浮在空中。\\n總體而言是性情相對溫和近似史萊姆的小小生靈但在憤怒的狀態下也會爆發。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "浮游乾核",
"count": 1.2606
},
{
"name": "浮游幽核",
"count": 0.3362
},
{
"name": "浮游晶化核",
"count": 0.084
}
]
}

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{
"name": "冰霜騙騙花",
"specialname": "伺機而動的擬態植物",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "神出鬼沒的擬態植物魔物,會利用冰元素戰鬥。\n有時會隱藏在地表下捕獵渾然不覺的獵物。如果有足夠的年月、養分與環境或許能紮根某處長成巨大的急凍樹…",
"investigation": {
"name": "騙騙花",
"category": "普通",
"description": "古靈精怪的擬態植物魔物,會用元素戰鬥。\\n有時會隱藏在地表下捕獵渾然不覺的獵物。如果有足夠的年月、養分與環境或許能紮根某處長成巨大的、搖曳著噴吐魔力的樹…"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "騙騙花蜜",
"count": 4.202
},
{
"name": "微光花蜜",
"count": 1.1205
},
{
"name": "原素花蜜",
"count": 0.28
}
]
}

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{
"name": "機關·深海攻擊型",
"specialname": "Ser.472030",
"enemytype": "COMMON",
"category": "自律機關",
"description": "設計目的是進行水下攻擊的發條機關。與「水下巡遊型」機關不同的是——預期中它的敵人會更大、更凶暴。當然,性能優秀與造價便宜的代價是面對體型小的敵人時,便無法完全發揮威力。\n過去在楓丹曾經發生了巨大魔獸入侵的悲劇使得在陸上大湖受到景仰的白色鐵甲艦隊為了護國最終全軍覆沒。設計者希望如有此類事件再次發生至少在水中能夠以強大火力出擊的發條機關可以成為將官與士兵之前的第一道防線。",
"rewardpreview": []
}

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{
"name": "無相之草",
"specialname": "「扎因」",
"enemytype": "BOSS",
"category": "元素生命",
"description": "代號為「扎因」的高級草元素生命。\n依據學者的推想無相元素具有「學習」的智慧進而產生了利用「擬態」進行攻擊的能力。但能夠攝入資訊、產生變化就可能遭受資訊的汙染。在學習、變化的過程中原本誕生的目的——儘管如今在學界中仍是未解之謎——或許也會被歪曲、變得無關緊要吧。",
"investigation": {
"name": "無相之草",
"category": "首領",
"description": "代號為「扎因」的高級草元素生命。\\n與其他的無相元素在行為規律上有顯著的差異。而導致這一現象的原因迄今未有可靠的結論。"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "生長碧翡碎屑"
},
{
"name": "生長碧翡斷片"
},
{
"name": "生長碧翡塊"
},
{
"name": "生長碧翡"
},
{
"name": "滅諍草蔓",
"count": 2.5556
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "冒險家",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

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{
"name": "草丘丘薩滿",
"specialname": "「古沙·烏努」",
"enemytype": "COMMON",
"category": "丘丘部族",
"description": "嘟嘟囔囔的老年丘丘人,草元素的喚醒者。\n在元素掌控方面頗富天資的丘丘人其能力往往會在年老時達到頂峰。承載著面具下的不甘憎恨人心的毒藤隨呢喃蔓生而出。",
"investigation": {
"name": "丘丘薩滿",
"category": "普通",
"description": "丘丘人當中的薩滿祭司。能在一定程度上求得元素的幫助。\\n「面具的造型設計有著恫嚇敵人的意味但反而讓它們看起來有點親切。」——雅各伯·馬斯克"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "導能繪卷",
"count": 2.5212
},
{
"name": "封魔繪卷",
"count": 0.6723
},
{
"name": "禁咒繪卷",
"count": 0.168
},
{
"name": "破損的面具",
"count": 0.1681
},
{
"name": "汙穢的面具",
"count": 0.0448
},
{
"name": "不祥的面具",
"count": 0.0112
}
]
}

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{
"name": "草史萊姆",
"specialname": "圓滾滾的元素之力",
"enemytype": "COMMON",
"category": "元素生命",
"description": "因為充沛的草元素,而發生了生態上的質變的史萊姆。\n從生態而言也獲得了草元素的弱點。一旦遇上明火就會劇烈地燃燒。",
"investigation": {
"name": "史萊姆",
"category": "普通",
"description": "圓滾滾的元素生物。\\n據說不同元素屬性的史萊姆做成的甜點會有各不相同的奇妙風味。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "史萊姆凝液",
"count": 0.6723
},
{
"name": "史萊姆清",
"count": 0.1792
},
{
"name": "史萊姆原漿",
"count": 0.0448
}
]
}

View File

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{
"name": "草飄浮靈",
"specialname": "飄遊的元素之靈",
"enemytype": "COMMON",
"category": "元素生命",
"description": "高濃度的草元素孕育而生的魔物,能夠飄浮在空中。\n曾經有因論派的研究員對草飄浮靈的生態特徵進行過研究發現與傳說中的「蘭那羅」非常相似。他在一番考據後得出結論所謂蘭那羅其實就是草飄浮靈。後來這位研究員成為了沒沒無聞的童話作家。",
"investigation": {
"name": "飄浮靈",
"category": "普通",
"description": "高濃度的元素孕育而生的魔物,能夠飄浮在空中。\\n總體而言是性情相對溫和近似史萊姆的小小生靈但在憤怒的狀態下也會爆發。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "浮游乾核",
"count": 1.2606
},
{
"name": "浮游幽核",
"count": 0.3362
},
{
"name": "浮游晶化核",
"count": 0.084
}
]
}

View File

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{
"name": "雷深淵法師",
"specialname": "深淵法師·阿德甫斯",
"enemytype": "COMMON",
"category": "深淵",
"description": "利用雷元素戰鬥的深淵魔物。\n曾經有一名學者阿爾瓦·尼古拉在教令院學習時曾對雷深淵法師使用的雷元素模型進行過系統的研究最終提出了名為「尼古拉線圈」的理論武器可惜至今無人將其付諸實踐。一說認為他的研究資料在蕈獸氾濫的時候被吃掉了。",
"investigation": {
"name": "深淵法師",
"category": "精英",
"description": "一定程度上能駕馭元素進行戰鬥的深淵魔物。\\n出於某種不為人知的緣由深淵法師精通丘丘人的笨拙語言能駕馭它們的心智。據說深淵法師略通如今幾乎無人可解的失落古語並利用這種語言的力量行使魔法…"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "地脈的舊枝",
"count": 2.2324
},
{
"name": "地脈的枯葉",
"count": 0.5953
},
{
"name": "地脈的新芽",
"count": 0.1487
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "雷螢",
"specialname": "酥酥麻麻",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "能夠稍微導引雷元素的小型生物。\n與其他的螢族生物通稱「飛螢」。儘管力量十分弱小但在某些環境下也能造成可觀的傷害。",
"rewardpreview": []
}

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{
"name": "雷彈丘丘人",
"specialname": "單純的魔物",
"enemytype": "COMMON",
"category": "丘丘部族",
"description": "提瓦特荒野中遊蕩的原始住民。\n對於保持著蒙昧生活的丘丘人而言雷史萊姆似乎不像火史萊姆、風史萊姆那樣用途廣泛。或許有一天它們會發現雷史萊姆、變異雷史萊姆之間的元素流動然後取得突飛猛進的發展…",
"investigation": {
"name": "丘丘人",
"category": "普通",
"description": "遍佈大陸,有著最基礎文明形態的人形魔物。\\n如今大部分人已經放棄了與丘丘人溝通的嘗試認為它們只是純粹的、不通言語的魔物。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "破損的面具",
"count": 0.4202
},
{
"name": "汙穢的面具",
"count": 0.112
},
{
"name": "不祥的面具",
"count": 0.028
}
]
}

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{
"name": "雷箭丘丘人",
"specialname": "單純的魔物",
"enemytype": "COMMON",
"category": "丘丘部族",
"description": "提瓦特荒野中遊蕩的原始住民。\n手持簡陋弩機的射手箭鏃以電氣水晶的碎片磨削而成以便命中時造成電擊。據說射術百裡挑一的丘丘人射手可以一次發射五枚箭矢非常厲害。",
"investigation": {
"name": "丘丘射手",
"category": "普通",
"description": "操作弩進行遠程攻擊的丘丘人。\\n丘丘人的智力連學會弩機的操控方式都有困難遑論生產這種需要精密加工的裝備了。由此或許可以認為看似漫無目的地散佈在大陸各處的丘丘人背後或許有著為它們提供裝備與訓練的組織……"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "牢固的箭鏃",
"count": 0.8404
},
{
"name": "銳利的箭鏃",
"count": 0.2241
},
{
"name": "歷戰的箭鏃",
"count": 0.056
},
{
"name": "破損的面具",
"count": 0.1681
},
{
"name": "汙穢的面具",
"count": 0.0448
},
{
"name": "不祥的面具",
"count": 0.0112
}
]
}

View File

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{
"name": "無相之雷",
"specialname": "「阿萊夫」",
"enemytype": "BOSS",
"category": "元素生命",
"description": "代號為「阿萊夫」的高級雷元素生命。\n無相元素是頂尖的元素構造體會在元素能量噴湧的位置或元素地脈阻塞的地點形成。\n不同的無相元素會基於其元素特性進化出不同戰鬥方式。",
"investigation": {
"name": "無相之雷",
"category": "首領",
"description": "代號為「阿萊夫」的高級雷元素生命。\\n無相元素是頂尖的元素構造體會在元素能量噴湧的位置或元素地脈阻塞的地點形成。\\n不同的無相元素會基於其元素特性進化出不同殲敵方式。"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "最勝紫晶碎屑"
},
{
"name": "最勝紫晶斷片"
},
{
"name": "最勝紫晶塊"
},
{
"name": "最勝紫晶"
},
{
"name": "雷光稜鏡",
"count": 2.5556
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "祭雷之人",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "祭雷之人",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

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{
"name": "掣電樹",
"specialname": "震霆的雷之花",
"enemytype": "BOSS",
"category": "異種魔獸",
"description": "汲取了地脈中傳導的高壓電流的巨大藤蔓形成的魔物。\n從樹冠中源源不斷釋放出電力如同發洩著大地的憤怒。\n曾經有妙論派的學者提出如果圍繞掣電樹建立起一套複雜的電路矩陣便能夠將其中的電能輸送到城市裡使用。這一計畫遭到了素論派學者的激烈反對為此他們不惜犧牲了十頭蕈豬以證明使用電力的危險性。",
"investigation": {
"name": "掣電樹",
"category": "首領",
"description": "會恣意釋放地脈當中儲存的電荷的巨大植物。\\n雷電的力量能使植物活化、土地肥沃。假使這種藤蔓是為了調和地脈而生的那讓須彌的林木繁茂或許就是大地的願望吧。"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "最勝紫晶碎屑"
},
{
"name": "最勝紫晶斷片"
},
{
"name": "最勝紫晶塊"
},
{
"name": "最勝紫晶"
},
{
"name": "藏雷野實",
"count": 2.5556
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "祭雷之人",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "祭雷之人",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

View File

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{
"name": "雷丘丘薩滿",
"specialname": "「烏帕坤達拉·烏努·米多諾」",
"enemytype": "COMMON",
"category": "丘丘部族",
"description": "碎碎唸的老年丘丘人,雷元素的祈求者。\n在元素掌控方面頗富天資的丘丘人其能力往往會在年老時達到頂峰既然掌握了掣電引雷的高超技藝便用這霹靂之聲譜寫挽歌吧。",
"investigation": {
"name": "丘丘薩滿",
"category": "普通",
"description": "丘丘人當中的薩滿祭司。能在一定程度上求得元素的幫助。\\n「面具的造型設計有著恫嚇敵人的意味但反而讓它們看起來有點親切。」——雅各伯·馬斯克"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "導能繪卷",
"count": 2.5212
},
{
"name": "封魔繪卷",
"count": 0.6723
},
{
"name": "禁咒繪卷",
"count": 0.168
},
{
"name": "破損的面具",
"count": 0.1681
},
{
"name": "汙穢的面具",
"count": 0.0448
},
{
"name": "不祥的面具",
"count": 0.0112
}
]
}

View File

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{
"name": "雷史萊姆",
"specialname": "圓滾滾的元素之力",
"enemytype": "COMMON",
"category": "元素生命",
"description": "逸散在自然之中的雷元素凝聚形成的小小魔物,能夠放出微弱的電力。\n根據分析雷史萊姆蹦蹦跳跳的運動方式能反映地面上的電勢差。在雷元素極其豐沛的地方可以通過觀察雷史萊姆的異常運動避開危險。",
"investigation": {
"name": "史萊姆",
"category": "普通",
"description": "圓滾滾的元素生物。\\n據說不同元素屬性的史萊姆做成的甜點會有各不相同的奇妙風味。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "史萊姆凝液",
"count": 0.6723
},
{
"name": "史萊姆清",
"count": 0.1792
},
{
"name": "史萊姆原漿",
"count": 0.0448
}
]
}

View File

@@ -0,0 +1,29 @@
{
"name": "雷飄浮靈",
"specialname": "飄遊的元素之靈",
"enemytype": "COMMON",
"category": "元素生命",
"description": "高濃度的雷元素孕育而生的魔物,能夠飄浮在空中。\n曾經有學者對它們這個物種進行過研究。他認為無相元素有元素特徵、會在元素濃度高的區域誕生和飄浮靈完全一樣。所以飄浮靈是一種無相。他後來被調查出了學術腐敗。",
"investigation": {
"name": "飄浮靈",
"category": "普通",
"description": "高濃度的元素孕育而生的魔物,能夠飄浮在空中。\\n總體而言是性情相對溫和近似史萊姆的小小生靈但在憤怒的狀態下也會爆發。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "浮游乾核",
"count": 1.2606
},
{
"name": "浮游幽核",
"count": 0.3362
},
{
"name": "浮游晶化核",
"count": 0.084
}
]
}

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{
"name": "電氣騙騙花",
"specialname": "伺機而動的擬態植物",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "元氣滿滿的擬態植物魔物,會用雷元素攻擊獵物。\n在元素能量充滿的時候可以從花冠中釋放出強大的電流因此也有學者試圖將其用於一些其他方面的用途…",
"investigation": {
"name": "騙騙花",
"category": "普通",
"description": "古靈精怪的擬態植物魔物,會用元素戰鬥。\\n有時會隱藏在地表下捕獵渾然不覺的獵物。如果有足夠的年月、養分與環境或許能紮根某處長成巨大的、搖曳著噴吐魔力的樹…"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "騙騙花蜜",
"count": 4.202
},
{
"name": "微光花蜜",
"count": 1.1205
},
{
"name": "原素花蜜",
"count": 0.28
}
]
}

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{
"name": "鐵甲熔火帝皇",
"specialname": "山巒之下鼓動的熱潮",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "矗立在原海異種頂端的兩位霸主之一,曾經是海員之間的逸聞。\n不遇天敵能夠一直狩獵、進食的重甲蟹會隨著成長不斷尋找適合的螺與貝殼作為新的甲胄。但在最後牠長得實在太大了。在第一次漲水期前曾有巨大的重甲蟹襲擊船隻並最終被尚未復職的海軍司令貝瑟·埃爾頓擊退的紀錄。\n設想這樣的世界將提瓦特所有的人都消除無限成長下去的鐵甲熔火帝皇終究會將沫芒宮穿在身上作為最為華美的白石鎧甲吧。當然在那樣的世界自然不會有人半是敬畏半是戲謔地將牠稱為「鐵甲熔火帝皇」了。",
"investigation": {
"name": "原海異種",
"category": "普通",
"description": "遍布楓丹的水生動物。\\n出於自然環境的緣故似乎只能在楓丹生長。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "異海凝珠",
"count": 0.8404
},
{
"name": "異海之塊",
"count": 0.2241
},
{
"name": "異色結晶石",
"count": 0.056
}
]
}

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{
"name": "鍍金旅團·陣前斧手",
"specialname": "以武謀生的沙之遺民",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "來自黃金一般的沙漠,是鬆散傭兵團體中的一員。為了報酬,願意為任何人效力。\n使用手斧的女戰士在廝殺時往往一往無前以此打亂敵人的陣腳為戰友創造機會。\n在沙漠的故鄉裡她們有時會坐在篝火邊彈起那些失落在沙海中的悠遠歌謠。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

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{
"name": "鍍金旅團·機弩兵",
"specialname": "以武謀生的沙之遺民",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "來自黃金一般的沙漠,是鬆散傭兵團體中的一員。為了報酬,願意為任何人效力。\n傳統上鍍金旅團其實更習慣使用弓箭對付敵人。不過自從教令院允許他們在巴扎採購機弩之後就只有最驕傲的射手才會再使用弓箭這種需要常年訓練的武器了。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

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{
"name": "鍍金旅團·白日鳴雷",
"specialname": "疾雷餘聲般迅猛的戰士",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "來自黃金一般的沙漠,是鬆散傭兵團體中的一員。為了報酬,願意為任何人效力。\n以戰鬥為天職真正的武士部族的後裔。與輕鬆揮舞巨斧的蠻人形象不同這一族的戰士實際上對沙中廢都的古文與詩歌頗有研究。\n使用的武器中封印著殘破的厄靈會在危急時甦醒。只有戰敗者的哀嚎才能平息其忿怒——不論敗者是武器的主人抑或是敵人。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

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{
"name": "鍍金旅團·沙中淨水",
"specialname": "沙下泉流般躍動的刀舞者",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "來自黃金一般的沙漠,是鬆散傭兵團體中的一員。為了報酬,願意為任何人效力。\n迷失在砂礫作歌的舊夢之中的少女將廝殺的趣味視作執行委託時真正有價值的報償。傳說誕在這一族中的女子常受沙漠中的遊魂青睞因而往往早夭。或許只有血管中澎湃著戰鬥的旋律時她才能擺脫魂靈的低語吧。\n使用的武器中封印著殘破的厄靈會在危急時甦醒。只有戰敗者的哀嚎才能平息其忿怒——不論敗者是武器的主人抑或是敵人。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

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{
"name": "鍍金旅團·葉輪舞者",
"specialname": "與靈蛇共舞的輪刃武者",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "從沙漠中走出的鬆散傭兵團體中的一員,為了報酬願意為任何人效力。\n沙之民有音樂與舞蹈的傳統起初是對神的禮讚後來則是討取王者歡心的演藝與戰鬥的技術。大漠的傳說中便有曾將王者謀刺於床榻或高塔的舞姬。如今即使他們的神與王都盡數沉入流沙舞蹈的記憶依然留存在民族的血脈中。\n使用的武器中封印著殘破的厄靈會在危急時甦醒。只有戰敗者的哀嚎才能平息他們的憤怒。——不論敗者是武器的主人抑或是敵人。",
"rewardpreview": []
}

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{
"name": "鍍金旅團·靈風獵手",
"specialname": "使役岩之魔蜥的戰士",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "從沙漠中走出的鬆散傭兵團體中的一員,為了報酬願意為任何人效力。\n由於機弩的廣泛使用在如今的鍍金部族中唯有最老練的戰士才會使用長弓作戰。她們無需依靠雙目僅憑風沙流動的聲音便能分辨出敵人的所在。\n使用的武器中封印著殘破的厄靈會在危急時甦醒。只有戰敗者的哀嚎才能平息他們的憤怒——不論敗者是武器的主人抑或是敵人。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

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{
"name": "鍍金旅團·破陣者",
"specialname": "以武謀生的沙之遺民",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "來自黃金一般的沙漠,是鬆散傭兵團體中的一員。為了報酬,願意為任何人效力。\n裝備了獨特拳刃的武道家為了尋找更多更強的對手而加入了鍍金旅團。戰鬥與其說是為了報酬不如說是為了追求更高的武技。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

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{
"name": "鍍金旅團·鴉喙戟手",
"specialname": "以武謀生的沙之遺民",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "來自黃金一般的沙漠,是鬆散傭兵團體中的一員。為了報酬,願意為任何人效力。\n使用名為「鴉喙戟」的武器進行戰鬥。傳說在古代侍奉沙漠神祇的隱士會攜帶這種戰戟作為身分的象徵。這種武器的真名已經失落在了沙海中。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

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{
"name": "鍍金旅團·熾沙敘事人",
"specialname": "編織烈焰與史詩的神諭",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "從沙漠中走出的鬆散傭兵團體中的一員。即使為了報酬願意為任何人效力,也不會忘記沙海中的根源。\n在文明崩解之後沙漠中的故事如同風中的火星、雲中的雨一樣是經由口耳相傳的詩與秘史一代又一代繼承下去的。在流傳的過程中有許多故事變了又有許多故事失落了。\n「鍍金旅團」是無知或是懷著蔑視的心不去區分沙海中諸多部族的外人對他們的統稱。在被稱為鍍金旅團的人當中有許多人已經忘記了沙漠的故事。如今仍然能記起許多故事的人是不會背叛流淌在體內的沙漠血脈的。",
"rewardpreview": []
}

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{
"name": "鍍金旅團·魔岩役使",
"specialname": "使役風之魔鳶的獵手",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "從沙漠中走出的鬆散傭兵團體中的一員,為了報酬願意為任何人效力。\n在古代這些重裝武士乃是烈日君王最為親信的宿衛。或許正是由於這個緣故他們身上至今仍流溢著太陽般的金色光輝。\n使用的武器中封印著殘破的厄靈會在危急時甦醒。只有戰敗者的哀嚎才能平息他們的憤怒——不論敗者是武器的主人抑或是敵人。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

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{
"name": "鍍金旅團·熾陽凝冰",
"specialname": "深暮結霜般清冷的傭兵",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "來自黃金一般的沙漠,是鬆散傭兵團體中的一員。為了報酬,願意為任何人效力。\n對職責與任務之外的一切事宜漠不關心的職業傭兵。將完成委託作為唯一的行動綱領在傭兵市場上的要價也是最高的。\n使用的武器中封印著殘破的厄靈會在危急時甦醒。只有戰敗者的哀嚎才能平息其忿怒——不論敗者是武器的主人抑或是敵人。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

View File

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{
"name": "鍍金旅團·刀舞者",
"specialname": "以武謀生的沙之遺民",
"enemytype": "COMMON",
"category": "其他人類勢力",
"description": "來自黃金一般的沙漠,是鬆散傭兵團體中的一員。為了報酬,願意為任何人效力。\n擅長使用大彎刀的沙漠武士。其所掌握的傳承自失落文明的刀法不僅是一種戰技由其發展而來的刀舞更成為了在各國都廣受歡迎的雜技表演。\n這種大彎刀據說在古時是用於騎乘戰鬥的。",
"investigation": {
"name": "鍍金旅團",
"category": "普通",
"description": "來自黃金一般的沙漠的鬆散傭兵團體。為了報酬,願意為任何人效力。\\n「鍍金旅團」是沙之民以外的人對他們的統稱其中有著諸如「法羅赫之子」這樣的傭兵團體也有「塔尼特」這樣的部族。\\n作為沒有神的民族多數的「鍍金旅團」成員只會為了生計與雇主施展沙漠遺民的武藝。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "褪色紅綢",
"count": 1.0505
},
{
"name": "鑲邊紅綢",
"count": 0.2801
},
{
"name": "織金紅綢",
"count": 0.07
}
]
}

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{
"name": "實驗性場力發生裝置",
"specialname": "布雷閣原型機器",
"enemytype": "BOSS",
"category": "自律機關",
"description": "艾德溫·伊斯丁豪斯生前設計的大型裝置。依照原本的設計意圖,這個大型裝置擁有「抵消」重力的效果;依照原本的設計意圖,這會是將楓丹建設成天空之都的第一步,從此以後再也沒有人需要為曾經蕩滌大地的浪潮而憂心。即使七國盡沒深海,瑰麗的楓丹廷也將如天空島那樣在空中飄遊,就連宇宙的秘密也將變得不那麼遙不可及。\n裝置核心的始基礦擁有「分離」或是「沉澱」的特性能夠將物質或是某些物質以外的事物分離。傳說這樣的性質也能夠被反轉但楓丹科學院只醉心於它所能產生的物理效用。",
"investigation": {
"name": "實驗性場力發生裝置",
"category": "首領",
"description": "楓丹動能工程科學研究院的作品,因為事故而失控。"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "堅牢黃玉碎屑"
},
{
"name": "堅牢黃玉斷片"
},
{
"name": "堅牢黃玉塊"
},
{
"name": "堅牢黃玉"
},
{
"name": "「圖比昂裝置」",
"count": 2.5556
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

View File

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{
"name": "狂風之核",
"specialname": "躁動的純粹元素",
"enemytype": "ELITE",
"category": "元素生命",
"description": "質量極高的風元素結核後產生的形態。\n狂風之核的形成意味著地方的元素地脈阻塞其中出現了淤積。會肆無忌憚地揮霍狂風的力量掃蕩周圍的人或許也是因為它象徵著此間天地的病痛吧。",
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "愚人眾·冰螢術士",
"specialname": "愚人眾·安娜",
"enemytype": "ELITE",
"category": "愚人眾",
"description": "操控著冰螢進行戰鬥,由來與面具下的容貌都是謎的愚人眾少女術士。\n沒有神之眼的人類理應是無法像她們這樣自如地操控元素的但她們卻在利用霧虛草操控冰螢之餘肆無忌憚地揮霍著寒冰的力量。看似漫無目的地四處遊蕩的她們又領受著何種不為人知的使命呢…",
"investigation": {
"name": "愚人眾·螢術士",
"category": "精英",
"description": "操控著飛螢進行戰鬥的愚人眾少女。\\n正如霧虛草的氣味會令飛螢迷醉嗜虐的術士也貪戀著戲弄對手的快感。\\n看似漫無目的地四處遊蕩的她們又領受著何種不為人知的使命呢…"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "霧虛花粉",
"count": 5.2526
},
{
"name": "霧虛草囊",
"count": 1.4006
},
{
"name": "霧虛燈芯",
"count": 0.3502
},
{
"name": "新兵的徽記",
"count": 0.5253
},
{
"name": "士官的徽記",
"count": 0.1401
},
{
"name": "尉官的徽記",
"count": 0.035
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

View File

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{
"name": "愚人眾·雷螢術士",
"specialname": "愚人眾·安娜",
"enemytype": "ELITE",
"category": "愚人眾",
"description": "操控著雷螢進行戰鬥,由來與面具下的容貌都是謎的愚人眾少女術士。\n會利用飛螢喜愛「霧虛草」的特性操控它們為自己而戰。正如霧虛草的氣味會令雷螢迷醉嗜虐的術士也貪戀著戲弄對手的快感。",
"investigation": {
"name": "愚人眾·螢術士",
"category": "精英",
"description": "操控著飛螢進行戰鬥的愚人眾少女。\\n正如霧虛草的氣味會令飛螢迷醉嗜虐的術士也貪戀著戲弄對手的快感。\\n看似漫無目的地四處遊蕩的她們又領受著何種不為人知的使命呢…"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "霧虛花粉",
"count": 5.2526
},
{
"name": "霧虛草囊",
"count": 1.4006
},
{
"name": "霧虛燈芯",
"count": 0.3502
},
{
"name": "新兵的徽記",
"count": 0.5253
},
{
"name": "士官的徽記",
"count": 0.1401
},
{
"name": "尉官的徽記",
"count": 0.035
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "愚人眾·火之債務處理人",
"specialname": "愚人眾·狄康德",
"enemytype": "ELITE",
"category": "愚人眾",
"description": "隸屬愚人眾的特務人員。\n債務處理人所處理的「債務」並不侷限於錢貨往來的清算。\n「以眼還眼以牙還牙」也是一種債。無論是誰只要損害了愚人眾的利益那就要十倍奉還。",
"investigation": {
"name": "愚人眾·債務處理人",
"category": "精英",
"description": "隸屬愚人眾的特務人員。\\n債務處理人所處理的「債務」並不侷限於錢貨往來的清算。\\n「以眼還眼以牙還牙」也是一種債。無論是誰只要損害了愚人眾的利益那就要十倍奉還。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "獵兵祭刀",
"count": 5.2526
},
{
"name": "特工祭刀",
"count": 1.4006
},
{
"name": "督察長祭刀",
"count": 0.3502
},
{
"name": "新兵的徽記",
"count": 0.5253
},
{
"name": "士官的徽記",
"count": 0.1401
},
{
"name": "尉官的徽記",
"count": 0.035
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "愚人眾先遣隊·風拳前鋒軍",
"specialname": "愚人眾·狄康德",
"enemytype": "COMMON",
"category": "愚人眾",
"description": "能利用風的力量,復甦戰友的先遣隊士兵。\n遠離故土又為了故鄉。告別了親人卻獲得了能相託以生死的戰友。\n——或許他們以任務的名義幹著醜惡的勾當時也帶著這樣的想法。",
"investigation": {
"name": "愚人眾·先遣隊",
"category": "普通",
"description": "愚人眾戰爭機器中的士兵。\\n「先遣隊」之名意味著生死不問深入祖國以外的土地完成前期任務為未來的某些行動打下基礎。\\n不同於少數精銳的債務處理人與螢術士先遣隊的單兵實力與裝備較為薄弱。\\n為了完成任務為了減少人員與物資的損耗先遣隊的戰術更講究團隊合作。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "新兵的徽記",
"count": 4.202
},
{
"name": "士官的徽記",
"count": 1.1205
},
{
"name": "尉官的徽記",
"count": 0.28
}
]
}

View File

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{
"name": "愚人眾先遣隊·冰銃重衛士",
"specialname": "愚人眾·狄康德",
"enemytype": "COMMON",
"category": "愚人眾",
"description": "愚人眾戰爭機器中的士兵。\n配備著能在一定程度上制禦元素的裝備可以利用銃形的武器噴射急凍的寒霜。\n雖然擁有常人不能企及的元素力量但這種力量或許也是有其代價的吧…",
"investigation": {
"name": "愚人眾·先遣隊",
"category": "普通",
"description": "愚人眾戰爭機器中的士兵。\\n「先遣隊」之名意味著生死不問深入祖國以外的土地完成前期任務為未來的某些行動打下基礎。\\n不同於少數精銳的債務處理人與螢術士先遣隊的單兵實力與裝備較為薄弱。\\n為了完成任務為了減少人員與物資的損耗先遣隊的戰術更講究團隊合作。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "新兵的徽記",
"count": 4.202
},
{
"name": "士官的徽記",
"count": 1.1205
},
{
"name": "尉官的徽記",
"count": 0.28
}
]
}

View File

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{
"name": "愚人眾先遣隊·雷錘前鋒軍",
"specialname": "愚人眾·狄康德",
"enemytype": "COMMON",
"category": "愚人眾",
"description": "體格健壯的先遣隊士兵,裝備了附有雷元素的戰錘。\n成為愚人眾的軍人意味著優渥的資源軍餉、武裝與物資。\n但與此同時也意味著遠離故土與親眷將餘命交給過去不曾謀面的戰友。",
"investigation": {
"name": "愚人眾·先遣隊",
"category": "普通",
"description": "愚人眾戰爭機器中的士兵。\\n「先遣隊」之名意味著生死不問深入祖國以外的土地完成前期任務為未來的某些行動打下基礎。\\n不同於少數精銳的債務處理人與螢術士先遣隊的單兵實力與裝備較為薄弱。\\n為了完成任務為了減少人員與物資的損耗先遣隊的戰術更講究團隊合作。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "新兵的徽記",
"count": 4.202
},
{
"name": "士官的徽記",
"count": 1.1205
},
{
"name": "尉官的徽記",
"count": 0.28
}
]
}

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{
"name": "愚人眾先遣隊·岩使游擊兵",
"specialname": "愚人眾·狄康德",
"enemytype": "COMMON",
"category": "愚人眾",
"description": "能驅使岩元素構成護罩,保護戰友的先遣隊士兵。\n不同於少數精銳的債務處理人與螢術士先遣隊的單兵實力與裝備較為薄弱。\n為了完成任務為了減少人員與物資的損耗先遣隊的戰術更講究團隊合作。",
"investigation": {
"name": "愚人眾·先遣隊",
"category": "普通",
"description": "愚人眾戰爭機器中的士兵。\\n「先遣隊」之名意味著生死不問深入祖國以外的土地完成前期任務為未來的某些行動打下基礎。\\n不同於少數精銳的債務處理人與螢術士先遣隊的單兵實力與裝備較為薄弱。\\n為了完成任務為了減少人員與物資的損耗先遣隊的戰術更講究團隊合作。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "新兵的徽記",
"count": 4.202
},
{
"name": "士官的徽記",
"count": 1.1205
},
{
"name": "尉官的徽記",
"count": 0.28
}
]
}

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{
"name": "愚人眾先遣隊·水銃重衛士",
"specialname": "愚人眾·狄康德",
"enemytype": "COMMON",
"category": "愚人眾",
"description": "愚人眾戰爭機器中的士兵。\n配備著能在一定程度上制禦元素的裝備可以利用銃形的武器噴射激烈的水流。\n「先遣隊」之名意味著生死不問深入祖國以外的土地完成前期任務為未來的某些行動打下基礎。",
"investigation": {
"name": "愚人眾·先遣隊",
"category": "普通",
"description": "愚人眾戰爭機器中的士兵。\\n「先遣隊」之名意味著生死不問深入祖國以外的土地完成前期任務為未來的某些行動打下基礎。\\n不同於少數精銳的債務處理人與螢術士先遣隊的單兵實力與裝備較為薄弱。\\n為了完成任務為了減少人員與物資的損耗先遣隊的戰術更講究團隊合作。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "新兵的徽記",
"count": 4.202
},
{
"name": "士官的徽記",
"count": 1.1205
},
{
"name": "尉官的徽記",
"count": 0.28
}
]
}

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{
"name": "愚人眾先遣隊·火銃游擊兵",
"specialname": "愚人眾·狄康德",
"enemytype": "COMMON",
"category": "愚人眾",
"description": "操使著烈焰之銃的愚人眾士兵。\n先遣隊配置的武器在一定程度上能制禦元素戰鬥策略上則會利用元素反應。\n因為擁有這樣的武裝與知識先遣隊團隊作戰時能帶來無法小覷的威脅。",
"investigation": {
"name": "愚人眾·先遣隊",
"category": "普通",
"description": "愚人眾戰爭機器中的士兵。\\n「先遣隊」之名意味著生死不問深入祖國以外的土地完成前期任務為未來的某些行動打下基礎。\\n不同於少數精銳的債務處理人與螢術士先遣隊的單兵實力與裝備較為薄弱。\\n為了完成任務為了減少人員與物資的損耗先遣隊的戰術更講究團隊合作。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "新兵的徽記",
"count": 4.202
},
{
"name": "士官的徽記",
"count": 1.1205
},
{
"name": "尉官的徽記",
"count": 0.28
}
]
}

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{
"name": "浮游風蕈獸",
"specialname": "孢子飄浮,所以蕈獸也飄浮?",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "擁有一定智慧的孢子生物。具有強大的環境適應能力。\n雖然有著不小的菌帽但這些傘狀組織的結構其實是中空的因此難以作為食材使用。",
"investigation": {
"name": "蕈獸",
"category": "普通",
"description": "一言以蔽之的話,就是過度成長、過度進化的孢子。\\n<color=#F39000FF>在遇到火元素或雷元素後,會轉化成「枯焦」或「活化」狀態,並且在這個狀態下能產生特別的素材。</color>\\n據說蕈獸的廣布來自實驗事故。最初須彌的賢人期冀將孢子一些特性運用在救死扶傷上。若果真如此此人顯然低估了孢子的環境適應力與傳播能力。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "失活菌核",
"count": 1.0505
},
{
"name": "休眠菌核",
"count": 0.2801
},
{
"name": "茁壯菌核",
"count": 0.07
},
{
"name": "蕈獸孢子",
"count": 0.2101
},
{
"name": "螢光孢粉",
"count": 0.056
},
{
"name": "孢囊晶塵",
"count": 0.014
}
]
}

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{
"name": "浮游草蕈獸",
"specialname": "孢子飄浮,所以蕈獸也飄浮?",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "擁有一定智慧的孢子生物。具有強大的環境適應能力。\n曾經有學者撰文宣稱它們是草飄浮靈的一種。在受到駁斥後他便改口說這是一種詩意的「修辭」。",
"investigation": {
"name": "蕈獸",
"category": "普通",
"description": "一言以蔽之的話,就是過度成長、過度進化的孢子。\\n<color=#F39000FF>在遇到火元素或雷元素後,會轉化成「枯焦」或「活化」狀態,並且在這個狀態下能產生特別的素材。</color>\\n據說蕈獸的廣布來自實驗事故。最初須彌的賢人期冀將孢子一些特性運用在救死扶傷上。若果真如此此人顯然低估了孢子的環境適應力與傳播能力。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "失活菌核",
"count": 1.0505
},
{
"name": "休眠菌核",
"count": 0.2801
},
{
"name": "茁壯菌核",
"count": 0.07
},
{
"name": "蕈獸孢子",
"count": 0.2101
},
{
"name": "螢光孢粉",
"count": 0.056
},
{
"name": "孢囊晶塵",
"count": 0.014
}
]
}

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{
"name": "浮游水蕈獸",
"specialname": "孢子飄浮,所以蕈獸也飄浮?",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "擁有一定智慧的孢子生物。具有強大的環境適應能力。\n據說很難吃。但這種蕈獸因為含有豐富的水分所以也能成為應急水源…",
"investigation": {
"name": "蕈獸",
"category": "普通",
"description": "一言以蔽之的話,就是過度成長、過度進化的孢子。\\n<color=#F39000FF>在遇到火元素或雷元素後,會轉化成「枯焦」或「活化」狀態,並且在這個狀態下能產生特別的素材。</color>\\n據說蕈獸的廣布來自實驗事故。最初須彌的賢人期冀將孢子一些特性運用在救死扶傷上。若果真如此此人顯然低估了孢子的環境適應力與傳播能力。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "失活菌核",
"count": 1.0505
},
{
"name": "休眠菌核",
"count": 0.2801
},
{
"name": "茁壯菌核",
"count": 0.07
},
{
"name": "蕈獸孢子",
"count": 0.2101
},
{
"name": "螢光孢粉",
"count": 0.056
},
{
"name": "孢囊晶塵",
"count": 0.014
}
]
}

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{
"name": "丘丘霜鎧王",
"specialname": "冰霜刻印的丘丘王者",
"enemytype": "ELITE",
"category": "丘丘部族",
"description": "雪霧中漫行的神秘「王者」。\n被同胞稱為「Lawa」的龐大丘丘人。鍛煉至極致的肉身似乎已和環境中滿溢的冰元素相互融合沉默威嚴有如北國的冰川。",
"investigation": {
"name": "丘丘王",
"category": "精英",
"description": "體內累積了大量的元素,發生了變異的丘丘暴徒。更大、更壯、更兇悍。\\n丘丘人的文明中沒有神也沒有秩序。只要夠強壯打架夠狠就能成為它們的王者。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "沉重號角",
"count": 5.2526
},
{
"name": "黑銅號角",
"count": 1.4006
},
{
"name": "黑晶號角",
"count": 0.3502
},
{
"name": "破損的面具",
"count": 0.5253
},
{
"name": "汙穢的面具",
"count": 0.1401
},
{
"name": "不祥的面具",
"count": 0.035
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "愚人眾·霜役人",
"specialname": "愚人眾·安娜",
"enemytype": "ELITE",
"category": "愚人眾",
"description": "愚人眾當中的精銳特務。\n自幼就被選中的人經長久年月的教育與訓練在無數次的汰換後才能成為所謂的「役人」。是愚人眾隊伍中最優秀的士兵有著出色的身手與不渝的忠誠心。",
"investigation": {
"name": "愚人眾·役人",
"category": "精英",
"description": "愚人眾當中的精銳特務,有著不凡的身手與不渝的意志。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "老舊的役人懷錶",
"count": 5.2526
},
{
"name": "役人的制式懷錶",
"count": 1.4006
},
{
"name": "役人的時時刻刻",
"count": 0.3502
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "無相之岩",
"specialname": "「基末爾」",
"enemytype": "BOSS",
"category": "元素生命",
"description": "代號為「基末爾」的高級岩元素生命。\n無相元素本身是超濃縮的構造體擁有極高的質量。\n濃縮成硬質固體的元素超質殼是惰性的只有內部的核會活躍產生元素反應。",
"investigation": {
"name": "無相之岩",
"category": "首領",
"description": "代號為「基末爾」的高級岩元素生命。\\n無相元素本身是超濃縮的構造體擁有極高的質量。\\n濃縮成硬質固體的元素超質殼是惰性的只有內部的核會活躍產生元素反應。"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "堅牢黃玉碎屑"
},
{
"name": "堅牢黃玉斷片"
},
{
"name": "堅牢黃玉塊"
},
{
"name": "堅牢黃玉"
},
{
"name": "玄岩之塔",
"count": 2.5556
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

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{
"name": "機關·地質勘探型",
"specialname": "Ser.472030",
"enemytype": "COMMON",
"category": "自律機關",
"description": "以探測地下資源及特定礦物為目的,設計製造的發條機關。\n因為能夠設定搜尋的金屬類型所以也很受盜寶團與冒險家的歡迎。",
"investigation": {
"name": "發條機關",
"category": "普通",
"description": "得益於工程技術的進步,與楓丹獨有的動力源而存在的人造機械。\\n同時也是歹人盜匪的好幫手。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "齧合齒輪",
"count": 1.2606
},
{
"name": "機關正齒輪",
"count": 0.3362
},
{
"name": "奇械機芯齒輪",
"count": 0.084
}
]
}

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{
"name": "岩丘丘薩滿",
"specialname": "「薩達·米多諾」",
"enemytype": "COMMON",
"category": "丘丘部族",
"description": "嘟嘟囔囔的老年丘丘人,岩元素的傾聽者。\n在元素掌控方面頗富天資的丘丘人其能力往往會在年老時達到頂峰。與千古的頑岩相比即使最年老的丘丘人也不過孩童但記憶與經驗引導它們獲得了操使岩石的權能。",
"investigation": {
"name": "丘丘薩滿",
"category": "普通",
"description": "丘丘人當中的薩滿祭司。能在一定程度上求得元素的幫助。\\n「面具的造型設計有著恫嚇敵人的意味但反而讓它們看起來有點親切。」——雅各伯·馬斯克"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "導能繪卷",
"count": 2.5212
},
{
"name": "封魔繪卷",
"count": 0.6723
},
{
"name": "禁咒繪卷",
"count": 0.168
},
{
"name": "破損的面具",
"count": 0.1681
},
{
"name": "汙穢的面具",
"count": 0.0448
},
{
"name": "不祥的面具",
"count": 0.0112
}
]
}

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{
"name": "岩史萊姆",
"specialname": "圓滾滾的元素之力",
"enemytype": "COMMON",
"category": "元素生命",
"description": "大地之中的岩元素凝聚形成的小小魔物。\n廣義而言地殼之中蘊含著豐富的岩元素。由此產生的岩史萊姆也讓人有著腳踏實地的感覺。",
"investigation": {
"name": "史萊姆",
"category": "普通",
"description": "圓滾滾的元素生物。\\n據說不同元素屬性的史萊姆做成的甜點會有各不相同的奇妙風味。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "史萊姆凝液",
"count": 0.6723
},
{
"name": "史萊姆清",
"count": 0.1792
},
{
"name": "史萊姆原漿",
"count": 0.0448
}
]
}

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{
"name": "岩飄浮靈",
"specialname": "飄遊的元素之靈",
"enemytype": "COMMON",
"category": "元素生命",
"description": "高濃度的岩元素孕育而生的魔物,能夠飄浮在空中。\n岩飄浮靈在翅葉閉合時會擬態成某種植物果實的樣子。因此在一些古老的傳說中它們被當作天上巨木結出的果實被認為有著神奇的藥用價值。",
"investigation": {
"name": "飄浮靈",
"category": "普通",
"description": "高濃度的元素孕育而生的魔物,能夠飄浮在空中。\\n總體而言是性情相對溫和近似史萊姆的小小生靈但在憤怒的狀態下也會爆發。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "浮游乾核",
"count": 1.2606
},
{
"name": "浮游幽核",
"count": 0.3362
},
{
"name": "浮游晶化核",
"count": 0.084
}
]
}

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{
"name": "岩龍蜥",
"specialname": "堅若磐石的岩生猛獸",
"enemytype": "ELITE",
"category": "異種魔獸",
"description": "成熟的岩之龍蜥。\n據稱幼岩龍蜥歷經漫長歲月的積累後會蛻去原本保護自己的裝甲成為「岩龍蜥」。但這兩者以及更古老、更偉大的「古岩龍蜥」在過去的許多年中都蟄伏在山下直到近期才開始活動。因此這種說法沒有第一手觀測紀錄證明。",
"investigation": {
"name": "岩龍蜥",
"category": "精英",
"description": "成熟的岩之龍蜥。\\n據稱幼岩龍蜥歷經漫長歲月的積累後會蛻去原本保護自己的裝甲成為「岩龍蜥」。但這兩者以及更古老、更偉大的「古岩龍蜥」在過去的許多年中都蟄伏在山下直到近期才開始活動。因此這種說法沒有第一手觀測紀錄證明。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "脆弱的骨片",
"count": 5.2526
},
{
"name": "結實的骨片",
"count": 1.4006
},
{
"name": "石化的骨片",
"count": 0.3502
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "幼岩龍蜥",
"specialname": "夢想成為巨龍的幼獸",
"enemytype": "ELITE",
"category": "異種魔獸",
"description": "有著堅硬岩質甲殼的小型龍蜥。\n行動非常靈活是不容小覷的對手。須彌教令院的研究認為即使是這種幼獸也有成為「龍」的潛質。假以時日如果不受天災與敵害或許也有一天能成為撼動高山的巨大魔物吧。",
"investigation": {
"name": "幼岩龍蜥",
"category": "精英",
"description": "有著堅硬岩質甲殼的小型龍蜥。\\n行動非常靈活是不容小覷的對手。須彌教令院的研究認為即使是這種幼獸也有成為「龍」的潛質。假以時日如果不受天災與敵害或許也有一天能成為撼動高山的巨大魔物吧。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "脆弱的骨片",
"count": 5.2526
},
{
"name": "結實的骨片",
"count": 1.4006
},
{
"name": "石化的骨片",
"count": 0.3502
},
{
"name": "戰狂",
"rarity": "3"
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "戰狂",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
}
]
}

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{
"name": "黃金王獸",
"specialname": "無名的獸境之王",
"enemytype": "BOSS",
"category": "深淵",
"description": "來自晦暗的異界,是漆黑群狼之中的王,具有號令隱爪之異獸為牠溶解空間,創造通行的裂隙的權能。\n王獸並沒有名字因為本身不過是「黃金」無心的造物正因如此才會更執著於侵入不屬於牠的世界以自己的力量爭取名號吧。\n但狼群絕非癡鈍之物。此前的入侵受挫後選擇了既無人、也無守護者的荒涼遠島為王獸的降臨做準備。",
"investigation": {
"name": "黃金王獸",
"category": "首領",
"description": "來自異界的扭曲魔獸。\\n統領獸境群狼的王者擁有指揮狼群溶解空間的權威。"
},
"rewardpreview": [
{
"name": "冒險閱歷",
"count": 200
},
{
"name": "摩拉"
},
{
"name": "好感經驗"
},
{
"name": "堅牢黃玉碎屑"
},
{
"name": "堅牢黃玉斷片"
},
{
"name": "堅牢黃玉塊"
},
{
"name": "堅牢黃玉"
},
{
"name": "獸境王器",
"count": 2.5556
},
{
"name": "教官",
"rarity": "3"
},
{
"name": "流放者",
"rarity": "3"
},
{
"name": "遊醫",
"rarity": "3"
},
{
"name": "角鬥士的終幕禮",
"rarity": "4"
},
{
"name": "流浪大地的樂團",
"rarity": "4"
},
{
"name": "教官",
"rarity": "4"
},
{
"name": "流放者",
"rarity": "4"
},
{
"name": "角鬥士的終幕禮",
"rarity": "5"
},
{
"name": "流浪大地的樂團",
"rarity": "5"
}
]
}

View File

@@ -0,0 +1,41 @@
{
"name": "陸行岩本真蕈",
"specialname": "菌族的守護者",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "孢子構成的擬態生物,具有強大的環境適應能力。\n受到岩元素的影響部分組織似乎已經完全角質化了。考慮到蕈類本就是從孢子進化而來。假以時日或許可以以此為基礎發展出另一種全新的生命形態。\n在蕈獸群落中佔有主導地位顯示出其擁有著更高的智慧。",
"investigation": {
"name": "蕈獸",
"category": "普通",
"description": "一言以蔽之的話,就是過度成長、過度進化的孢子。\\n<color=#F39000FF>在遇到火元素或雷元素後,會轉化成「枯焦」或「活化」狀態,並且在這個狀態下能產生特別的素材。</color>\\n據說蕈獸的廣布來自實驗事故。最初須彌的賢人期冀將孢子一些特性運用在救死扶傷上。若果真如此此人顯然低估了孢子的環境適應力與傳播能力。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "失活菌核",
"count": 1.0505
},
{
"name": "休眠菌核",
"count": 0.2801
},
{
"name": "茁壯菌核",
"count": 0.07
},
{
"name": "蕈獸孢子",
"count": 0.2101
},
{
"name": "螢光孢粉",
"count": 0.056
},
{
"name": "孢囊晶塵",
"count": 0.014
}
]
}

View File

@@ -0,0 +1,41 @@
{
"name": "陸行水本真蕈",
"specialname": "菌族的守護者",
"enemytype": "COMMON",
"category": "異種魔獸",
"description": "孢子構成的擬態生物,具有強大的環境適應能力。\n看起來像是鳥類不過似乎並沒有掌握飛行的能力。或許是因為水元素的影響與同類相比其行動異常敏捷。也有研究推斷這種蕈獸實際上是由無數細小的孢子集結構成的菌株並不是純粹單一的生命體。 \n在蕈獸群落中佔有主導地位顯示出其擁有著更高的智能。",
"investigation": {
"name": "蕈獸",
"category": "普通",
"description": "一言以蔽之的話,就是過度成長、過度進化的孢子。\\n<color=#F39000FF>在遇到火元素或雷元素後,會轉化成「枯焦」或「活化」狀態,並且在這個狀態下能產生特別的素材。</color>\\n據說蕈獸的廣布來自實驗事故。最初須彌的賢人期冀將孢子一些特性運用在救死扶傷上。若果真如此此人顯然低估了孢子的環境適應力與傳播能力。"
},
"rewardpreview": [
{
"name": "摩拉"
},
{
"name": "失活菌核",
"count": 1.0505
},
{
"name": "休眠菌核",
"count": 0.2801
},
{
"name": "茁壯菌核",
"count": 0.07
},
{
"name": "蕈獸孢子",
"count": 0.2101
},
{
"name": "螢光孢粉",
"count": 0.056
},
{
"name": "孢囊晶塵",
"count": 0.014
}
]
}

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