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2023-11-12 00:15:41 +03:00
commit 50e2b26da8
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{
"id": 212041,
"name": "深淵之災·凝水盛放",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "結束階段對所有附屬有斷流的敵方角色造成1點穿透傷害。",
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>對所有附屬有<color=#FFFFFFFF>$[C112043]</color>的敵方角色造成1點$[K5]。",
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>對所有附屬有<color=#FFFFFFFF>斷流</color>的敵方角色造成1點<color=#FFFFFFFF>穿透傷害</color>。"
}

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{
"id": 137013,
"name": "活化狀態",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "結束階段角色獲得1點充能。\n角色倒下後對方出戰角色獲得1點充能。",
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>角色獲得1點充能。\\n<color=#FFFFFFFF>角色倒下後:</color>對方出戰角色獲得1點充能。",
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>角色獲得1點充能。\\n<color=#FFFFFFFF>角色倒下後:</color>對方出戰角色獲得1點充能。"
}

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{
"id": 303302,
"name": "仙跳牆(生效中)",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "本回合中,該角色下一次「元素爆發」造成的傷害+3。",
"descriptionraw": "本回合中,該角色下一次<color=#FFFFFFFF>「元素爆發」</color>造成的傷害+3。",
"descriptionreplaced": "本回合中,該角色下一次<color=#FFFFFFFF>「元素爆發」</color>造成的傷害+3。"
}

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{
"id": 312001,
"name": "冒險家頭帶",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用「普通攻擊」後治療自身1點。每回合至多3次",
"descriptionraw": "<color=#FFFFFFFF>角色使用「普通攻擊」後:</color>治療自身1點。每回合至多3次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用「普通攻擊」後:</color>治療自身1點。每回合至多3次"
}

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{
"id": 123024,
"name": "淵火加護",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "為所附屬角色提供3點護盾。\n此護盾耗盡前所附屬角色造成的火元素傷害+1。",
"descriptionraw": "為所附屬角色提供<color=#FFFFFFFF>3點$[K6]</color>。\\n此$[K6]耗盡前:所附屬角色造成的$[K103]+1。",
"descriptionreplaced": "為所附屬角色提供<color=#FFFFFFFF>3點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color></color>。\\n此{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>耗盡前:所附屬角色造成的{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>+1。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 137011,
"name": "空中優勢",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "角色受到的傷害-1。角色受到火元素傷害或雷元素傷害後會永久切換所處的狀態。",
"descriptionraw": "角色<color=#FFFFFFFF>受到的傷害-1</color>。(角色受到$[K103]或$[K104]後,會永久切換所處的狀態。)",
"descriptionreplaced": "角色<color=#FFFFFFFF>受到的傷害-1</color>。(角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>後,會永久切換所處的狀態。)"
}

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{
"id": 403012,
"name": "奇籌詭雷·馳電",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的增援角色入場時對其造成1點雷元素傷害。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點$[K104]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403011,
"name": "奇籌詭雷·焦炎",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的增援角色入場時對其造成1點火元素傷害。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點$[K103]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403009,
"name": "奇籌詭雷·冰蝕",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的增援角色入場時對其造成1點冰元素傷害。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點$[K101]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403015,
"name": "奇籌詭雷·脩森",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的增援角色入場時對其造成1點草元素傷害。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點$[K107]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403010,
"name": "奇籌詭雷·凶波",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的增援角色入場時對其造成1點水元素傷害。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點$[K102]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403014,
"name": "奇籌詭雷·悍石",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的增援角色入場時對其造成1點岩元素傷害。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點$[K106]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 403013,
"name": "奇籌詭雷·風飈",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的增援角色入場時對其造成1點風元素傷害。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點$[K105]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的增援角色入場時:</color>對其造成1點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 311204,
"name": "阿莫斯之弓",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_BOW"
],
"description": "角色造成的傷害+1。\n角色使用原本元素骰費用+充能費用至少為5的技能時傷害額外+2。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>角色使用原本元素骰費用+充能費用至少為5的技能時</color>傷害額外+2。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>角色使用原本元素骰費用+充能費用至少為5的技能時</color>傷害額外+2。每回合1次"
}

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{
"id": 300001,
"name": "舊時庭園(生效中)",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "本回合中我方下次打出「武器」或「聖遺物」裝備牌時少花費2個元素骰。",
"descriptionraw": "<color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}聖遺物」裝備牌時:</color>少花費2個元素骰。",
"descriptionreplaced": "<color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}聖遺物」裝備牌時:</color>少花費2個元素骰。"
}

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{
"id": 311503,
"name": "風鷹劍",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_SWORD"
],
"description": "角色造成的傷害+1。\n對方使用技能後如果所附屬角色為「出戰角色」則治療該角色1點。每回合至多2次",
"descriptionraw": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>對方使用技能後:</color>如果所附屬角色為「出戰角色」則治療該角色1點。每回合至多2次",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>對方使用技能後:</color>如果所附屬角色為「出戰角色」則治療該角色1點。每回合至多2次"
}

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{
"id": 216051,
"name": "荒瀧第一",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的荒瀧一斗每回合第2次及以後使用喧嘩屋傳說時如果觸發亂神之怪力傷害額外+1。",
"descriptionraw": "裝備有此牌的$[A1605]每回合第2次及以後使用<color=#FFFFFFFF>$[S16051]</color>時:如果觸發$[K1007],傷害額外+1。",
"descriptionreplaced": "裝備有此牌的荒瀧一斗每回合第2次及以後使用<color=#FFFFFFFF>喧嘩屋傳說</color>時:如果觸發<color=#FFFFFFFF>亂神之怪力</color>,傷害額外+1。"
}

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{
"id": 312602,
"name": "悠古的磐岩",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或裝備「天賦」時少花費1個岩元素。每回合1次\n擲骰階段2個元素骰初始總是擲出岩元素。",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。每回合1次\\n<color=#FFFFFFFF>擲骰階段:</color>2個元素骰初始總是擲出{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。每回合1次\\n<color=#FFFFFFFF>擲骰階段:</color>2個元素骰初始總是擲出{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。"
}

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{
"id": 311104,
"name": "千夜浮夢",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_CATALYST"
],
"description": "角色造成的傷害+1。\n我方角色引發元素反應時造成的傷害+1。每回合最多觸發2次",
"descriptionraw": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>我方角色引發元素反應時:</color>造成的傷害+1。每回合最多觸發2次",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>我方角色引發元素反應時:</color>造成的傷害+1。每回合最多觸發2次"
}

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{
"id": 113052,
"name": "琉金火光",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "宵宮以外的我方角色使用技能後造成1點火元素傷害。\n持續回合2",
"descriptionraw": "$[A1305]以外的我方角色使用技能後造成1點$[K103]。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "宵宮以外的我方角色使用技能後造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持續回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT",
"bufftype": "GCG_STATE_BUFF_PYRO"
}

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{
"id": 214021,
"name": "覺醒",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的雷澤使用利爪與蒼雷後使我方一個雷元素角色獲得1點充能。出戰角色優先",
"descriptionraw": "裝備有此牌的$[A1402]使用<color=#FFFFFFFF>$[S14022]</color>後使我方一個雷元素角色獲得1點充能。出戰角色優先",
"descriptionreplaced": "裝備有此牌的雷澤使用<color=#FFFFFFFF>利爪與蒼雷</color>後使我方一個雷元素角色獲得1點充能。出戰角色優先"
}

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{
"id": 113041,
"name": "兔兔伯爵",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_SUMMON",
"cardtypetext": "召喚物",
"tags": [],
"description": "我方出戰角色受到傷害時抵消2點傷害。\n可用次數1耗盡時不棄置此牌。\n結束階段如果可用次數已耗盡棄置此牌以造成2點火元素傷害。",
"descriptionraw": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消2點傷害。\\n<color=#FFFFFFFF>$[K3]1</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>結束階段,如果$[K3]已耗盡:</color>棄置此牌以造成2點$[K103]。",
"descriptionreplaced": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消2點傷害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>結束階段,如果<color=#FFFFFFFF>可用次數</color>已耗盡:</color>棄置此牌以造成2點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"countingtype": "GCG_TOKEN_SHIELD"
}

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{
"id": 402004,
"name": "戰意倍增",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色被擊倒時移除此效果使角色免於被擊倒並治療該角色到1點生命值。\n可用次數2",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色$[K54]並治療該角色到1點生命值。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色<color=#FFFFFFFF>免於被擊倒</color>並治療該角色到1點生命值。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 402005,
"name": "灼熱鬥志",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色被擊倒時移除此效果使角色免於被擊倒並治療該角色到1點生命值。\n可用次數3",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色$[K54]並治療該角色到1點生命值。\\n<color=#FFFFFFFF>$[K3]3</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色<color=#FFFFFFFF>免於被擊倒</color>並治療該角色到1點生命值。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>3</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 312102,
"name": "冰風迷途的勇士",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或裝備「天賦」時少花費1個冰元素。每回合1次\n擲骰階段2個元素骰初始總是擲出冰元素。",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次\\n<color=#FFFFFFFF>擲骰階段:</color>2個元素骰初始總是擲出{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次\\n<color=#FFFFFFFF>擲骰階段:</color>2個元素骰初始總是擲出{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。"
}

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{
"id": 113072,
"name": "血梅香",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "結束階段對所附屬角色造成1點火元素傷害。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>對所附屬角色造成1點$[K103]。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>對所附屬角色造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_PYRO"
}

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{
"id": 113082,
"name": "灼灼",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "角色進行重擊時少花費1個火元素。每回合1次\n結束階段角色附屬丹火印。\n持續回合2",
"descriptionraw": "<color=#FFFFFFFF>角色進行$[K51]時:</color>少花費1個<color=#FF9999FF>$[K303]</color>。每回合1次\\n<color=#FFFFFFFF>結束階段:</color>角色附屬$[K1010]。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>角色進行<color=#FFFFFFFF>重擊</color>時:</color>少花費1個<color=#FF9999FF>{SPRITE_PRESET#1103}火元素</color>。每回合1次\\n<color=#FFFFFFFF>結束階段:</color>角色附屬<color=#FFFFFFFF>丹火印</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持續回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT",
"bufftype": "GCG_STATE_BUFF_PYRO"
}

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{
"id": 312101,
"name": "破冰踏雪的回音",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或裝備「天賦」時少花費1個冰元素。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。每回合1次"
}

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{
"id": 213041,
"name": "一觸即發",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "安柏普通攻擊後如果此牌和兔兔伯爵仍在場則引爆兔兔伯爵造成3點火元素傷害。",
"descriptionraw": "$[A1304]<color=#FFFFFFFF>普通攻擊</color>後:如果此牌和<color=#FFFFFFFF>$[C113041]</color>仍在場,則引爆<color=#FFFFFFFF>$[C113041]</color>造成3點$[K103]。",
"descriptionreplaced": "安柏<color=#FFFFFFFF>普通攻擊</color>後:如果此牌和<color=#FFFFFFFF>兔兔伯爵</color>仍在場,則引爆<color=#FFFFFFFF>兔兔伯爵</color>造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。"
}

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{
"id": 303310,
"name": "奶油蟹蟹(生效中)",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "本回合中,該角色下次受到的傷害-2。",
"descriptionraw": "本回合中,該角色下次受到的傷害-2。",
"descriptionreplaced": "本回合中,該角色下次受到的傷害-2。"
}

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{
"id": 312013,
"name": "無常之面",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用「元素戰技」或裝備「天賦」時少花費1個元素骰。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色使用「元素戰技」或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個元素骰。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素戰技」或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個元素骰。每回合1次"
}

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{
"id": 117,
"name": "激化領域",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [
"GCG_TAG_DENDRO_PRODUCE"
],
"description": "我方對敵方出戰角色造成雷元素傷害或草元素傷害時,傷害值+1。\n可用次數2",
"descriptionraw": "<color=#FFFFFFFF>我方對敵方出戰角色造成$[K104]或$[K107]時</color>,傷害值+1。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>我方對敵方出戰角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>時</color>,傷害值+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 111022,
"name": "貓爪護盾",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "為我方出戰角色提供2點護盾。",
"descriptionraw": "為我方出戰角色提供<color=#FFFFFFFF>2點$[K6]</color>。",
"descriptionreplaced": "為我方出戰角色提供<color=#FFFFFFFF>2點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color></color>。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 111021,
"name": "貓爪護盾",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "為我方出戰角色提供1點護盾。",
"descriptionraw": "為我方出戰角色提供<color=#FFFFFFFF>1點$[K6]</color>。",
"descriptionreplaced": "為我方出戰角色提供<color=#FFFFFFFF>1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color></color>。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 112052,
"name": "儀來羽衣",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色普通攻擊造成的傷害+1。\n所附屬角色普通攻擊後治療所有我方角色1點。\n持續回合2",
"descriptionraw": "所附屬角色<color=#FFFFFFFF>普通攻擊</color>造成的傷害+1。\\n<color=#FFFFFFFF>所附屬角色普通攻擊後:</color>治療所有我方角色1點。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "所附屬角色<color=#FFFFFFFF>普通攻擊</color>造成的傷害+1。\\n<color=#FFFFFFFF>所附屬角色普通攻擊後:</color>治療所有我方角色1點。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持續回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT",
"bufftype": "GCG_STATE_BUFF_HYDRO"
}

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{
"id": 114072,
"name": "諸願百眼之輪",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "我方其他角色使用「元素爆發」後累積1點「願力」。最多累積3點\n所附屬角色使用奧義·夢想真說時消耗所有「願力」每點「願力」使造成的傷害+1。",
"descriptionraw": "<color=#FFFFFFFF>我方其他角色使用「元素爆發」後:</color>累積1點「願力」。最多累積3點\\n<color=#FFFFFFFF>所附屬角色使用$[S14073]時:</color>消耗所有「願力」,每點「願力」使造成的傷害+1。",
"descriptionreplaced": "<color=#FFFFFFFF>我方其他角色使用「元素爆發」後:</color>累積1點「願力」。最多累積3點\\n<color=#FFFFFFFF>所附屬角色使用奧義·夢想真說時:</color>消耗所有「願力」,每點「願力」使造成的傷害+1。",
"countingtype": "GCG_TOKEN_COUNTER"
}

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{
"id": 303202,
"name": "換班時間(生效中)",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "我方下次執行「切換角色」行動時少花費1個元素骰。",
"descriptionraw": "<color=#FFFFFFFF>我方下次執行「切換角色」行動時:</color>少花費1個元素骰。",
"descriptionreplaced": "<color=#FFFFFFFF>我方下次執行「切換角色」行動時:</color>少花費1個元素骰。"
}

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{
"id": 215011,
"name": "混元熵增論",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的砂糖生成的大型風靈已轉換成另一種元素後:我方造成的此類元素傷害+1。",
"descriptionraw": "裝備有此牌的$[A1501]生成的<color=#FFFFFFFF>$[C115011]</color>已轉換成另一種元素後:我方造成的此類元素傷害+1。",
"descriptionreplaced": "裝備有此牌的砂糖生成的<color=#FFFFFFFF>大型風靈</color>已轉換成另一種元素後:我方造成的此類元素傷害+1。"
}

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{
"id": 111042,
"name": "重華疊霜領域",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "我方單手劍、雙手劍或長柄武器角色造成的物理傷害變為冰元素傷害,普通攻擊造成的傷害+1。\n持續回合3",
"descriptionraw": "我方單手劍、雙手劍或長柄武器角色造成的$[K100]變為$[K101]<color=#FFFFFFFF>普通攻擊</color>造成的傷害+1。\\n<color=#FFFFFFFF>$[K4]3</color>",
"descriptionreplaced": "我方單手劍、雙手劍或長柄武器角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>變為{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color><color=#FFFFFFFF>普通攻擊</color>造成的傷害+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持續回合</color>3</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 111041,
"name": "重華疊霜領域",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "我方單手劍、雙手劍或長柄武器角色造成的物理傷害變為冰元素傷害。\n持續回合2",
"descriptionraw": "我方單手劍、雙手劍或長柄武器角色造成的$[K100]變為$[K101]。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "我方單手劍、雙手劍或長柄武器角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>變為{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持續回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 221011,
"name": "冰螢寒光",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的愚人眾·冰螢術士使用技能後如果冰螢的可用次數被疊加到超過上限則造成2點冰元素傷害。",
"descriptionraw": "裝備有此牌的$[A2101]使用技能後:如果<color=#FFFFFFFF>$[C121011]</color>的$[K3]被疊加到超過上限則造成2點$[K101]。",
"descriptionreplaced": "裝備有此牌的愚人眾·冰螢術士使用技能後:如果<color=#FFFFFFFF>冰螢</color>的<color=#FFFFFFFF>可用次數</color>被疊加到超過上限則造成2點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。"
}

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{
"id": 211031,
"name": "冷血之劍",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的凱亞使用霜襲後治療自身2點。每回合1次",
"descriptionraw": "裝備有此牌的$[A1103]使用<color=#FFFFFFFF>$[S11032]</color>後治療自身2點。每回合1次",
"descriptionreplaced": "裝備有此牌的凱亞使用<color=#FFFFFFFF>霜襲</color>後治療自身2點。每回合1次"
}

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{
"id": 114091,
"name": "引雷",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "此狀態初始具有2層「引雷」重複附屬時疊加1層「引雷」。「引雷」最多可以疊加到4層。\n結束階段疊加1層「引雷」。\n\n所附屬角色受到蒼雷傷害時移除此狀態每層「引雷」使此傷害+1。",
"descriptionraw": "此狀態初始具有2層「引雷」重複附屬時疊加1層「引雷」。「引雷」最多可以疊加到4層。\\n<color=#FFFFFFFF>結束階段:</color>疊加1層「引雷」。\\n\\n<color=#FFFFFFFF>所附屬角色受到$[S14092]傷害時:</color>移除此狀態,每層「引雷」使此傷害+1。",
"descriptionreplaced": "此狀態初始具有2層「引雷」重複附屬時疊加1層「引雷」。「引雷」最多可以疊加到4層。\\n<color=#FFFFFFFF>結束階段:</color>疊加1層「引雷」。\\n\\n<color=#FFFFFFFF>所附屬角色受到蒼雷傷害時:</color>移除此狀態,每層「引雷」使此傷害+1。",
"countingtype": "GCG_TOKEN_COUNTER"
}

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{
"id": 215041,
"name": "降魔·護法夜叉",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的魈附屬夜叉儺面期間使用風輪兩立時少花費1個風元素每附屬1次夜叉儺面可觸發2次",
"descriptionraw": "裝備有此牌的$[A1504]附屬<color=#FFFFFFFF>$[C115041]</color>期間,使用<color=#FFFFFFFF>$[S15042]</color>時少花費1個{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>每附屬1次<color=#FFFFFFFF>$[C115041]</color>可觸發2次",
"descriptionreplaced": "裝備有此牌的魈附屬<color=#FFFFFFFF>夜叉儺面</color>期間,使用<color=#FFFFFFFF>風輪兩立</color>時少花費1個{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>每附屬1次<color=#FFFFFFFF>夜叉儺面</color>可觸發2次"
}

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{
"id": 115042,
"name": "降魔·忿怒顯相",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色使用風輪兩立時少花費1個風元素。\n可用次數2\n\n所附屬角色不再附屬夜叉儺面時移除此效果。",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色使用$[S15042]時:</color>少花費1個{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>。\\n<color=#FFFFFFFF>$[K3]2</color>\\n\\n<color=#FFFFFFFF>所附屬角色不再附屬$[C115041]時:</color>移除此效果。",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色使用風輪兩立時:</color>少花費1個{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>2</color>\\n\\n<color=#FFFFFFFF>所附屬角色不再附屬夜叉儺面時:</color>移除此效果。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 136021,
"name": "侵蝕",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "結束階段除生命值不多於3的後臺角色外所有所在陣營的角色受到1點穿透傷害。\n可用次數1可疊加最多疊加到3次",
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>除生命值不多於3的後臺角色外所有所在陣營的角色受到1點$[K5]。\\n<color=#FFFFFFFF>$[K3]1</color>可疊加最多疊加到3次",
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>除生命值不多於3的後臺角色外所有所在陣營的角色受到1點<color=#FFFFFFFF>穿透傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>可疊加最多疊加到3次",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 136011,
"name": "岩石大盾",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色受到傷害時抵消最多2點傷害。抵消岩元素傷害時需額外消耗1次可用次數。\n可用次數3",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色受到傷害時:</color>抵消最多2點傷害。抵消$[K106]時需額外消耗1次$[K3]。\\n<color=#FFFFFFFF>$[K3]3</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色受到傷害時:</color>抵消最多2點傷害。抵消{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>時需額外消耗1次<color=#FFFFFFFF>可用次數</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>3</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 312302,
"name": "熾烈的炎之魔女",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或裝備「天賦」時少花費1個火元素。每回合1次\n擲骰階段2個元素骰初始總是擲出火元素。",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。每回合1次\\n<color=#FFFFFFFF>擲骰階段:</color>2個元素骰初始總是擲出{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。每回合1次\\n<color=#FFFFFFFF>擲骰階段:</color>2個元素骰初始總是擲出{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。"
}

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{
"id": 213021,
"name": "交叉火力",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的香菱施放鍋巴出擊時自身也會造成1點火元素傷害。",
"descriptionraw": "裝備有此牌的$[A1302]施放<color=#FFFFFFFF>$[S13022]</color>時自身也會造成1點$[K103]。",
"descriptionreplaced": "裝備有此牌的香菱施放<color=#FFFFFFFF>鍋巴出擊</color>時自身也會造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。"
}

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{
"id": 114063,
"name": "鳴煌護持",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色元素戰技和元素爆發造成的傷害+1。\n可用次數2",
"descriptionraw": "所附屬角色<color=#FFFFFFFF>元素戰技</color>和<color=#FFFFFFFF>元素爆發</color>造成的傷害+1。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "所附屬角色<color=#FFFFFFFF>元素戰技</color>和<color=#FFFFFFFF>元素爆發</color>造成的傷害+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 137021,
"name": "原木大盾",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色所受傷害-2。\n此狀態會提供2次草元素附著可被元素反應消耗耗盡後移除此狀態。",
"descriptionraw": "所附屬角色<color=#FFFFFFFF>所受傷害-2</color>。\\n此狀態會提供2次<color=#7EC236FF>草元素附著</color>(可被元素反應消耗):耗盡後移除此狀態。",
"descriptionreplaced": "所附屬角色<color=#FFFFFFFF>所受傷害-2</color>。\\n此狀態會提供2次<color=#7EC236FF>草元素附著</color>(可被元素反應消耗):耗盡後移除此狀態。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 131041,
"name": "元素武裝·冰",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色受到的傷害-1造成的傷害+1。\n此狀態會提供2次冰元素附著可被元素反應消耗耗盡後移除此狀態並使所附屬角色直到本回合結束前無法使用技能。",
"descriptionraw": "所附屬角色<color=#FFFFFFFF>受到的傷害-1造成的傷害+1</color>。\\n此狀態會提供2次<color=#99FFFFFF>冰元素附著</color>(可被元素反應消耗),耗盡後移除此狀態,並使所附屬角色直到本回合結束前<color=#FFFFFFFF>無法使用技能</color>。",
"descriptionreplaced": "所附屬角色<color=#FFFFFFFF>受到的傷害-1造成的傷害+1</color>。\\n此狀態會提供2次<color=#99FFFFFF>冰元素附著</color>(可被元素反應消耗),耗盡後移除此狀態,並使所附屬角色直到本回合結束前<color=#FFFFFFFF>無法使用技能</color>。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 111053,
"name": "冰元素附魔",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色造成的物理傷害變為冰元素傷害,且角色造成的冰元素傷害+1。\n持續到回合結束",
"descriptionraw": "所附屬角色造成的$[K100]變為$[K101],且角色造成的$[K101]+1。\\n持續到回合結束",
"descriptionreplaced": "所附屬角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>變為{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,且角色造成的{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>+1。\\n持續到回合結束",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 111052,
"name": "冰元素附魔",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色造成的物理傷害變為冰元素傷害。\n持續到回合結束",
"descriptionraw": "所附屬角色造成的$[K100]變為$[K101]。\\n持續到回合結束",
"descriptionreplaced": "所附屬角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>變為{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。\\n持續到回合結束",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 131031,
"name": "冰元素護罩",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色免疫所有傷害,並且不會被凍結。\n此狀態提供2次冰元素附著可被元素反應消耗耗盡後移除此狀態並使所附屬角色直到本回合結束前無法使用技能。",
"descriptionraw": "所附屬角色<color=#FFFFFFFF>免疫所有傷害</color>,並且不會被凍結。\\n此狀態提供2次<color=#99FFFFFF>冰元素附著</color>(可被元素反應消耗):耗盡後移除此狀態,並使所附屬角色直到本回合結束前<color=#FFFFFFFF>無法使用技能</color>。",
"descriptionreplaced": "所附屬角色<color=#FFFFFFFF>免疫所有傷害</color>,並且不會被凍結。\\n此狀態提供2次<color=#99FFFFFF>冰元素附著</color>(可被元素反應消耗):耗盡後移除此狀態,並使所附屬角色直到本回合結束前<color=#FFFFFFFF>無法使用技能</color>。",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_CRYO"
}

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{
"id": 111,
"name": "結晶",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "為我方出戰角色提供1點護盾。可疊加最多疊加到2點",
"descriptionraw": "為我方出戰角色提供<color=#FFFFFFFF>1點$[K6]</color>。可疊加最多疊加到2點",
"descriptionreplaced": "為我方出戰角色提供<color=#FFFFFFFF>1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color></color>。可疊加最多疊加到2點",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 136042,
"name": "晶岩護罩",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "我方角色受到傷害時抵消1點傷害。\n可用次數3\n元素武裝·岩離場時移除此狀態。",
"descriptionraw": "<color=#FFFFFFFF>我方角色受到傷害時:</color>抵消1點傷害。\\n<color=#FFFFFFFF>$[K3]3</color>\\n<color=#FFFFFFFF>$[C136041]離場時:</color>移除此狀態。",
"descriptionreplaced": "<color=#FFFFFFFF>我方角色受到傷害時:</color>抵消1點傷害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>3</color>\\n<color=#FFFFFFFF>元素武裝·岩離場時:</color>移除此狀態。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 312702,
"name": "深林的記憶",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用技能或裝備「天賦」時少花費1個草元素。每回合1次\n擲骰階段2個元素骰初始總是擲出草元素。",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。每回合1次\\n<color=#FFFFFFFF>擲骰階段:</color>2個元素骰初始總是擲出{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。每回合1次\\n<color=#FFFFFFFF>擲骰階段:</color>2個元素骰初始總是擲出{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。"
}

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{
"id": 116,
"name": "草原核",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [
"GCG_TAG_DENDRO_PRODUCE"
],
"description": "我方對敵方出戰角色造成火元素傷害或雷元素傷害時,傷害值+2。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>我方對敵方出戰角色造成$[K103]或$[K104]時,</color>傷害值+2。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>我方對敵方出戰角色造成{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>時,</color>傷害值+2。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 216041,
"name": "神性之隕",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的阿貝多在場時,如果我方場上存在陽華,則我方角色進行下落攻擊時造成的傷害+1。",
"descriptionraw": "裝備有此牌的$[A1604]在場時,如果我方場上存在<color=#FFFFFFFF>$[C116041]</color>,則我方角色進行$[K52]時造成的傷害+1。",
"descriptionreplaced": "裝備有此牌的阿貝多在場時,如果我方場上存在<color=#FFFFFFFF>陽華</color>,則我方角色進行<color=#FFFFFFFF>下落攻擊</color>時造成的傷害+1。"
}

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{
"id": 216031,
"name": "炊金饌玉",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "我方出戰角色在護盾角色狀態或護盾出戰狀態的保護下時,我方召喚物造成的岩元素傷害+1。",
"descriptionraw": "我方出戰角色在$[K6]角色狀態或$[K6]出戰狀態的保護下時,我方召喚物造成的$[K106]+1。",
"descriptionreplaced": "我方出戰角色在{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>角色狀態或{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>出戰狀態的保護下時,我方召喚物造成的{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>+1。"
}

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{
"id": 403002,
"name": "得心應手",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "角色使用技能或裝備「天賦」時少花費1個元素骰。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個元素骰。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或裝備「{SPRITE_PRESET#3006}天賦」時:</color>少花費1個元素骰。每回合1次",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 124015,
"name": "雷晶核心",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色被擊倒時移除此效果使角色免於被擊倒並治療該角色到6點生命值。",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色$[K54]並治療該角色到6點生命值。",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色<color=#FFFFFFFF>免於被擊倒</color>並治療該角色到6點生命值。"
}

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{
"id": 124016,
"name": "雷晶核心",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色被擊倒時移除此效果使角色免於被擊倒並治療該角色到10點生命值。",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色$[K54]並治療該角色到10點生命值。",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色<color=#FFFFFFFF>免於被擊倒</color>並治療該角色到10點生命值。"
}

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{
"id": 124014,
"name": "雷晶核心",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色被擊倒時移除此效果使角色免於被擊倒並治療該角色到1點生命值。",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色$[K54]並治療該角色到1點生命值。",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色<color=#FFFFFFFF>免於被擊倒</color>並治療該角色到1點生命值。"
}

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{
"id": 134071,
"name": "元素武裝·雷",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色受到的傷害-1造成的傷害+1。\n此狀態會提供2次雷元素附著可被元素反應消耗耗盡後移除此狀態並使所附屬角色直到本回合結束前無法使用技能。",
"descriptionraw": "所附屬角色<color=#FFFFFFFF>受到的傷害-1造成的傷害+1</color>。\\n此狀態會提供2次<color=#FFACFFFF>雷元素附著</color>(可被元素反應消耗),耗盡後移除此狀態,並使所附屬角色直到本回合結束前<color=#FFFFFFFF>無法使用技能</color>。",
"descriptionreplaced": "所附屬角色<color=#FFFFFFFF>受到的傷害-1造成的傷害+1</color>。\\n此狀態會提供2次<color=#FFACFFFF>雷元素附著</color>(可被元素反應消耗),耗盡後移除此狀態,並使所附屬角色直到本回合結束前<color=#FFFFFFFF>無法使用技能</color>。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 114034,
"name": "雷元素附魔",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色造成的物理傷害變為雷元素傷害,且角色造成的雷元素傷害+1。\n持續回合3",
"descriptionraw": "所附屬角色造成的$[K100]變為$[K104],且角色造成的$[K104]+1。\\n<color=#FFFFFFFF>$[K4]3</color>",
"descriptionreplaced": "所附屬角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>變為{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,且角色造成的{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持續回合</color>3</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 114032,
"name": "雷元素附魔",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色造成的物理傷害變為雷元素傷害。\n持續回合2",
"descriptionraw": "所附屬角色造成的$[K100]變為$[K104]。\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "所附屬角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>變為{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>持續回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT"
}

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{
"id": 134042,
"name": "雷元素護罩",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色免疫所有傷害。\n此狀態提供2次雷元素附著可被元素反應消耗耗盡後移除此狀態並使所附屬角色直到本回合結束前無法使用技能。",
"descriptionraw": "所附屬角色<color=#FFFFFFFF>免疫所有傷害</color>。\\n此狀態提供2次<color=#FFACFFFF>雷元素附著</color>(可被元素反應消耗):耗盡後移除此狀態,並使所附屬角色直到本回合結束前<color=#FFFFFFFF>無法使用技能</color>。",
"descriptionreplaced": "所附屬角色<color=#FFFFFFFF>免疫所有傷害</color>。\\n此狀態提供2次<color=#FFACFFFF>雷元素附著</color>(可被元素反應消耗):耗盡後移除此狀態,並使所附屬角色直到本回合結束前<color=#FFFFFFFF>無法使用技能</color>。",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_ELECTRO"
}

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{
"id": 311205,
"name": "終末嗟嘆之詩",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_BOW"
],
"description": "角色造成的傷害+1。\n角色使用「元素爆發」後生成「千年的大樂章·別離之歌」。我方角色造成的傷害+1持續回合2",
"descriptionraw": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素爆發」後:</color>生成<color=#FFFFFFFF>「$[C301102]」</color>。(我方角色造成的傷害+1$[K4]2",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素爆發」後:</color>生成<color=#FFFFFFFF>「千年的大樂章·別離之歌」</color>。(我方角色造成的傷害+1<color=#FFFFFFFF>持續回合</color>2"
}

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{
"id": 136022,
"name": "嗜魔",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "受到岩元素傷害後疊加1級「嗜魔」。至多疊加到2級\n具有2級「嗜魔」時角色造成的岩元素傷害+1受到的岩元素傷害+2。",
"descriptionraw": "受到$[K106]後疊加1級「嗜魔」。至多疊加到2級\\n具有2級「嗜魔」時角色造成的$[K106]+1受到的$[K106]+2。",
"descriptionreplaced": "受到{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>後疊加1級「嗜魔」。至多疊加到2級\\n具有2級「嗜魔」時角色造成的{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>+1受到的{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>+2。",
"countingtype": "GCG_TOKEN_COUNTER"
}

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{
"id": 134061,
"name": "元素生命·雷",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "角色總是附著雷元素,並且免疫雷元素傷害。",
"descriptionraw": "角色總是附著{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>,並且免疫$[K104]。",
"descriptionreplaced": "角色總是附著{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>,並且免疫{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。"
}

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{
"id": 132041,
"name": "元素生命·水",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "角色總是附著水元素,並且免疫水元素傷害。",
"descriptionraw": "角色總是附著{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>,並且免疫$[K102]。",
"descriptionreplaced": "角色總是附著{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>,並且免疫{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。"
}

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{
"id": 303162,
"name": "元素共鳴:堅定之岩(生效中)",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "本回合中我方角色下一次造成岩元素傷害後如果我方存在提供「護盾」的出戰狀態則為一個此類出戰狀態補充3點「護盾」。",
"descriptionraw": "本回合中,我方角色下一次造成$[K106]後:如果我方存在提供「$[K6]」的出戰狀態則為一個此類出戰狀態補充3點「$[K6]」。",
"descriptionreplaced": "本回合中,我方角色下一次造成{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>後:如果我方存在提供「{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>」的出戰狀態則為一個此類出戰狀態補充3點「{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>」。"
}

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{
"id": 303132,
"name": "元素共鳴:熱誠之火(生效中)",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "本回合中,所附屬角色下一次引發火元素相關反應時,造成的傷害+3。",
"descriptionraw": "本回合中,所附屬角色下一次引發$[K213]時,造成的傷害+3。",
"descriptionreplaced": "本回合中,所附屬角色下一次引發<color=#FF9999FF>{SPRITE_PRESET#2103}火元素相關反應</color>時,造成的傷害+3。"
}

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{
"id": 303112,
"name": "元素共鳴:粉碎之冰(生效中)",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "當下我方出戰角色在本回合中,下一次造成的傷害+2。",
"descriptionraw": "當下我方出戰角色在本回合中,下一次造成的傷害+2。",
"descriptionreplaced": "當下我方出戰角色在本回合中,下一次造成的傷害+2。"
}

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{
"id": 303172,
"name": "元素共鳴:蔓生之草(生效中)",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "本回合中,我方下一次引發元素反應時,造成的傷害+2。",
"descriptionraw": "本回合中,我方下一次引發元素反應時,造成的傷害+2。",
"descriptionreplaced": "本回合中,我方下一次引發元素反應時,造成的傷害+2。"
}

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{
"id": 223021,
"name": "燼火重燃",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT"
],
"description": "裝備有此牌的深淵詠者·淵火觸發火之新生時:棄置此牌,為角色附屬淵火加護。",
"descriptionraw": "裝備有此牌的$[A2302]觸發<color=#FFFFFFFF>$[C123022]</color>時:棄置此牌,為角色附屬$[K1006]。",
"descriptionreplaced": "裝備有此牌的深淵詠者·淵火觸發<color=#FFFFFFFF>火之新生</color>時:棄置此牌,為角色附屬<color=#FFFFFFFF>淵火加護</color>。"
}

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{
"id": 312008,
"name": "絕緣之旗印",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "其他我方角色使用「元素爆發」後所附屬角色獲得1點充能。\n角色使用「元素爆發」造成的傷害+2。",
"descriptionraw": "<color=#FFFFFFFF>其他我方角色使用「元素爆發」後:</color>所附屬角色獲得1點$[K310]。\\n角色使用「元素爆發」造成的傷害+2。",
"descriptionreplaced": "<color=#FFFFFFFF>其他我方角色使用「元素爆發」後:</color>所附屬角色獲得1點<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。\\n角色使用「元素爆發」造成的傷害+2。"
}

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{
"id": 215031,
"name": "緒風之擁",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的溫迪生成的風域觸發後會使本回合中我方角色下次「普通攻擊」少花費1個無色元素。",
"descriptionraw": "裝備有此牌的$[A1503]生成的<color=#FFFFFFFF>$[C115031]</color>觸發後,會使本回合中我方角色下次<color=#FFFFFFFF>「普通攻擊」</color>少花費1個$[K309]。",
"descriptionreplaced": "裝備有此牌的溫迪生成的<color=#FFFFFFFF>風域</color>觸發後,會使本回合中我方角色下次<color=#FFFFFFFF>「普通攻擊」</color>少花費1個<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>。"
}

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{
"id": 402007,
"name": "蓄能復甦",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "此效果初始具有3點「復甦計時」。「至純的無相之雷」使用技能後「復甦計時」-1。如果「復甦計時」耗盡則移除此效果並結束弱點暴露然後復甦稜鏡每有1點「稜鏡能量」剩餘就治療「至純的無相之雷」2點。",
"descriptionraw": "此效果初始具有3點「復甦計時」。<color=#FFFFFFFF>「至純的無相之雷」使用技能後:</color>「復甦計時」-1。如果「復甦計時」耗盡則移除此效果並結束<color=#FFFFFFFF>$[C402011]</color>;然後<color=#FFFFFFFF>復甦稜鏡</color>每有1點「稜鏡能量」剩餘就治療「至純的無相之雷」2點。",
"descriptionreplaced": "此效果初始具有3點「復甦計時」。<color=#FFFFFFFF>「至純的無相之雷」使用技能後:</color>「復甦計時」-1。如果「復甦計時」耗盡則移除此效果並結束<color=#FFFFFFFF>弱點暴露</color>;然後<color=#FFFFFFFF>復甦稜鏡</color>每有1點「稜鏡能量」剩餘就治療「至純的無相之雷」2點。",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 311405,
"name": "薙草之稻光",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_POLE"
],
"description": "角色造成的傷害+1。\n每回合自動觸發1次如果所附屬角色沒有充能就使其獲得1點充能。",
"descriptionraw": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>每回合自動觸發1次</color>如果所附屬角色沒有$[K310]就使其獲得1點$[K310]。",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>每回合自動觸發1次</color>如果所附屬角色沒有<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>就使其獲得1點<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。"
}

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{
"id": 312006,
"name": "流放者頭冠",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_ARTIFACT"
],
"description": "角色使用「元素爆發」後所有我方後臺角色獲得1點充能。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色使用「元素爆發」後:</color>所有我方後臺角色獲得1點$[K310]。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素爆發」後:</color>所有我方後臺角色獲得1點<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。每回合1次"
}

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{
"id": 113062,
"name": "爆裂火花",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色進行重擊時少花費1個火元素並且傷害+1。\n可用次數2",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色進行$[K51]時:</color>少花費1個<color=#FF9999FF>$[K303]</color>,並且傷害+1。\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色進行<color=#FFFFFFFF>重擊</color>時:</color>少花費1個<color=#FF9999FF>{SPRITE_PRESET#1103}火元素</color>,並且傷害+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 113061,
"name": "爆裂火花",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色進行重擊時少花費1個火元素並且傷害+1。\n可用次數1",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色進行$[K51]時:</color>少花費1個<color=#FF9999FF>$[K303]</color>,並且傷害+1。\\n<color=#FFFFFFFF>$[K3]1</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色進行<color=#FFFFFFFF>重擊</color>時:</color>少花費1個<color=#FF9999FF>{SPRITE_PRESET#1103}火元素</color>,並且傷害+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>1</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 402011,
"name": "弱點暴露",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "此效果存在期間,「至純的無相之雷」的復甦稜鏡會代替該角色承受傷害。\n角色受到元素反應傷害時會消耗復甦稜鏡的「稜鏡能量」。同時角色免疫所受到的傷害。",
"descriptionraw": "此效果存在期間,<color=#FFFFFFFF>「至純的無相之雷」</color>的<color=#FFFFFFFF>復甦稜鏡</color>會代替該角色承受傷害。\\n角色受到元素反應傷害時會消耗復甦稜鏡的<color=#FFFFFFFF>「稜鏡能量」</color>。同時,角色免疫所受到的傷害。)",
"descriptionreplaced": "此效果存在期間,<color=#FFFFFFFF>「至純的無相之雷」</color>的<color=#FFFFFFFF>復甦稜鏡</color>會代替該角色承受傷害。\\n角色受到元素反應傷害時會消耗復甦稜鏡的<color=#FFFFFFFF>「稜鏡能量」</color>。同時,角色免疫所受到的傷害。)"
}

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{
"id": 303215,
"name": "愚人眾伏兵",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "「愚人眾伏兵」會在自身所在陣營的角色使用技能後觸發效果對自身所在陣營的出戰角色造成傷害每回合1次。\n可能出現的「愚人眾伏兵」共有4種\n冰螢術士觸發時造成1點冰元素傷害可用2次。\n藏鏡仕女觸發時造成1點水元素傷害可用2次。\n火銃游擊兵觸發時造成1點火元素傷害可用2次。\n雷錘前鋒軍觸發時造成1點雷元素傷害可用2次。",
"descriptionraw": "「愚人眾伏兵」會在自身所在陣營的角色使用技能後觸發效果對自身所在陣營的出戰角色造成傷害每回合1次。\\n可能出現的「愚人眾伏兵」共有4種\\n<color=#FFFFFFFF>冰螢術士</color>觸發時造成1點$[K101]可用2次。\\n<color=#FFFFFFFF>藏鏡仕女</color>觸發時造成1點$[K102]可用2次。\\n<color=#FFFFFFFF>火銃游擊兵</color>觸發時造成1點$[K103]可用2次。\\n<color=#FFFFFFFF>雷錘前鋒軍</color>觸發時造成1點$[K104]可用2次。",
"descriptionreplaced": "「愚人眾伏兵」會在自身所在陣營的角色使用技能後觸發效果對自身所在陣營的出戰角色造成傷害每回合1次。\\n可能出現的「愚人眾伏兵」共有4種\\n<color=#FFFFFFFF>冰螢術士</color>觸發時造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>可用2次。\\n<color=#FFFFFFFF>藏鏡仕女</color>觸發時造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>可用2次。\\n<color=#FFFFFFFF>火銃游擊兵</color>觸發時造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>可用2次。\\n<color=#FFFFFFFF>雷錘前鋒軍</color>觸發時造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>可用2次。"
}

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{
"id": 303216,
"name": "愚人眾伏兵·冰螢術士",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的角色使用技能後對所在陣營的出戰角色造成1點冰元素傷害。每回合1次\n可用次數2",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的角色使用技能後:</color>對所在陣營的出戰角色造成1點$[K101]。每回合1次\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的角色使用技能後:</color>對所在陣營的出戰角色造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。每回合1次\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 303219,
"name": "愚人眾伏兵·雷錘前鋒軍",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的角色使用技能後對所在陣營的出戰角色造成1點雷元素傷害。每回合1次\n可用次數2",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的角色使用技能後:</color>對所在陣營的出戰角色造成1點$[K104]。每回合1次\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的角色使用技能後:</color>對所在陣營的出戰角色造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。每回合1次\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 303217,
"name": "愚人眾伏兵·藏鏡仕女",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的角色使用技能後對所在陣營的出戰角色造成1點水元素傷害。每回合1次\n可用次數2",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的角色使用技能後:</color>對所在陣營的出戰角色造成1點$[K102]。每回合1次\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的角色使用技能後:</color>對所在陣營的出戰角色造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。每回合1次\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 303218,
"name": "愚人眾伏兵·火銃游擊兵",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [],
"description": "所在陣營的角色使用技能後對所在陣營的出戰角色造成1點火元素傷害。每回合1次\n可用次數2",
"descriptionraw": "<color=#FFFFFFFF>所在陣營的角色使用技能後:</color>對所在陣營的出戰角色造成1點$[K103]。每回合1次\\n<color=#FFFFFFFF>$[K3]2</color>",
"descriptionreplaced": "<color=#FFFFFFFF>所在陣營的角色使用技能後:</color>對所在陣營的出戰角色造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。每回合1次\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>2</color>",
"countingtype": "GCG_TOKEN_LIFE",
"bufftype": "GCG_STATE_BUFF_NEGATIVE"
}

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{
"id": 311505,
"name": "西風劍",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_WEAPON",
"GCG_TAG_WEAPON_SWORD"
],
"description": "角色造成的傷害+1。\n角色使用「元素戰技」後角色額外獲得1點充能。每回合1次",
"descriptionraw": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素戰技」後:</color>角色額外獲得1點$[K310]。每回合1次",
"descriptionreplaced": "<color=#FFFFFFFF>角色造成的傷害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素戰技」後:</color>角色額外獲得1點<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。每回合1次"
}

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{
"id": 214041,
"name": "落羽的裁擇",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的賽諾在啟途誓使的「憑依」級數為3或5時使用秘儀·律淵渡魂時造成的傷害額外+1。",
"descriptionraw": "裝備有此牌的$[A1404]在<color=#FFFFFFFF>$[C114041]</color>的「憑依」級數為3或5時使用<color=#FFFFFFFF>$[S14042]</color>時,造成的傷害額外+1。",
"descriptionreplaced": "裝備有此牌的賽諾在<color=#FFFFFFFF>啟途誓使</color>的「憑依」級數為3或5時使用<color=#FFFFFFFF>秘儀·律淵渡魂</color>時,造成的傷害額外+1。"
}

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{
"id": 123022,
"name": "火之新生",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "所附屬角色被擊倒時移除此效果使角色免於被擊倒並治療該角色到3點生命值。",
"descriptionraw": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色$[K54]並治療該角色到3點生命值。",
"descriptionreplaced": "<color=#FFFFFFFF>所附屬角色被擊倒時:</color>移除此效果,使角色<color=#FFFFFFFF>免於被擊倒</color>並治療該角色到3點生命值。"
}

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{
"id": 134012,
"name": "絕境狂亂",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "行動階段開始時如果所附屬角色正在出戰就移除此狀態以治療該角色3點並使其重新附屬惟神召符·煌。",
"descriptionraw": "<color=#FFFFFFFF>行動階段開始時:</color>如果所附屬角色正在出戰就移除此狀態以治療該角色3點並使其重新附屬<color=#FFFFFFFF>$[C134011]</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>行動階段開始時:</color>如果所附屬角色正在出戰就移除此狀態以治療該角色3點並使其重新附屬<color=#FFFFFFFF>惟神召符·煌</color>。"
}

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{
"id": 133032,
"name": "絕境狂亂",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "行動階段開始時如果所附屬角色正在出戰就移除此狀態以治療該角色3點並使其重新附屬惟神召符·炎。",
"descriptionraw": "<color=#FFFFFFFF>行動階段開始時:</color>如果所附屬角色正在出戰就移除此狀態以治療該角色3點並使其重新附屬<color=#FFFFFFFF>$[C133031]</color>。",
"descriptionreplaced": "<color=#FFFFFFFF>行動階段開始時:</color>如果所附屬角色正在出戰就移除此狀態以治療該角色3點並使其重新附屬<color=#FFFFFFFF>惟神召符·炎</color>。"
}

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{
"id": 217011,
"name": "飛葉迴斜",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的柯萊使用了拂花偈葉的回合中我方角色的技能引發草元素相關反應後造成1點草元素傷害。每回合1次",
"descriptionraw": "裝備有此牌的$[A1701]使用了<color=#FFFFFFFF>$[S17012]</color>的回合中,我方角色的技能引發$[K217]後造成1點$[K107]。每回合1次",
"descriptionreplaced": "裝備有此牌的柯萊使用了<color=#FFFFFFFF>拂花偈葉</color>的回合中,我方角色的技能引發<color=#7EC236FF>{SPRITE_PRESET#2107}草元素相關反應</color>後造成1點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。每回合1次"
}

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{
"id": 133021,
"name": "流焰磨刃",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "角色造成的物理傷害變為火元素傷害\n可用次數3",
"descriptionraw": "角色造成的$[K100]變為$[K103]\\n<color=#FFFFFFFF>$[K3]3</color>",
"descriptionreplaced": "角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>變為{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>3</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 121012,
"name": "流螢護罩",
"statustypetext": "陣營出戰狀態",
"cardtype": "GCG_CARD_ONSTAGE",
"cardtypetext": "出戰狀態",
"tags": [
"GCG_TAG_SHEILD"
],
"description": "為我方出戰角色提供1點護盾。\n創建時如果我方場上存在冰螢則額外提供其可用次數的護盾最多額外提供3點護盾",
"descriptionraw": "為我方出戰角色提供<color=#FFFFFFFF>1點$[K6]</color>。\\n<color=#FFFFFFFF>創建時:</color>如果我方場上存在<color=#FFFFFFFF>$[C121011]</color>,則額外提供其$[K3]的$[K6]最多額外提供3點$[K6]",
"descriptionreplaced": "為我方出戰角色提供<color=#FFFFFFFF>1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color></color>。\\n<color=#FFFFFFFF>創建時:</color>如果我方場上存在<color=#FFFFFFFF>冰螢</color>,則額外提供其<color=#FFFFFFFF>可用次數</color>的{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>最多額外提供3點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>",
"countingtype": "GCG_TOKEN_LIFE"
}

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{
"id": 213011,
"name": "流火焦灼",
"statustypetext": "角色裝備",
"cardtype": "GCG_CARD_MODIFY",
"cardtypetext": "裝備牌",
"tags": [
"GCG_TAG_TALENT",
"GCG_TAG_SLOWLY"
],
"description": "裝備有此牌的迪盧克每回合第2次使用逆焰之刃時少花費1個火元素。",
"descriptionraw": "裝備有此牌的$[A1301]每回合第2次使用<color=#FFFFFFFF>$[S13012]</color>時少花費1個{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。",
"descriptionreplaced": "裝備有此牌的迪盧克每回合第2次使用<color=#FFFFFFFF>逆焰之刃</color>時少花費1個{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。"
}

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