{
"id": 4403,
"name": "至纯的无相之雷",
"hp": 15,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶投射",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害。",
"description": "造成1点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "猜拳三连击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后分别$[K53]:$[S24015]和$[S24016]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。",
"description": "造成2点雷元素伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "雳霆镇锁",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C124013]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,召唤雷锁镇域。",
"description": "造成2点雷元素伤害,召唤雷锁镇域。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24015,
"name": "猜拳三连击·剪刀",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后$[K53]:$[S24016]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,然后准备技能:猜拳三连击·布。",
"description": "造成2点雷元素伤害,然后准备技能:猜拳三连击·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": []
},
{
"id": 24016,
"name": "猜拳三连击·布",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害。",
"description": "造成3点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": []
},
{
"id": 34063,
"name": "元素沉积·雷",
"descriptionraw": "【被动】战斗开始时,初始附属$[C134061]。",
"descriptionreplaced": "【被动】战斗开始时,初始附属元素生命·雷。",
"description": "【被动】战斗开始时,初始附属元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}