{ "id": 4403, "name": "至纯的无相之雷", "hp": 15, "maxenergy": 2, "tags": [ "GCG_TAG_ELEMENT_ELECTRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "雷元素", "其他武器", "魔物" ], "skills": [ { "id": 24011, "name": "雷晶投射", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", "basedamage": 1, "baseelement": "GCG_ELEMENT_ELECTRO", "descriptionreplaced": "造成1点{SPRITE_PRESET#2104}雷元素伤害。", "description": "造成1点雷元素伤害。", "typetag": "GCG_SKILL_TAG_A", "type": "普通攻击", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ] }, { "id": 24012, "name": "猜拳三连击", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后分别$[K53]:$[S24015]和$[S24016]。", "basedamage": 2, "baseelement": "GCG_ELEMENT_ELECTRO", "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。", "description": "造成2点雷元素伤害,然后分别准备技能:猜拳三连击·剪刀和猜拳三连击·布。", "typetag": "GCG_SKILL_TAG_E", "type": "元素战技", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 5 } ] }, { "id": 24013, "name": "雳霆镇锁", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤$[C124013]。", "basedamage": 2, "baseelement": "GCG_ELEMENT_ELECTRO", "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,召唤雷锁镇域。", "description": "造成2点雷元素伤害,召唤雷锁镇域。", "typetag": "GCG_SKILL_TAG_Q", "type": "元素爆发", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ] }, { "id": 24015, "name": "猜拳三连击·剪刀", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后$[K53]:$[S24016]。", "basedamage": 2, "baseelement": "GCG_ELEMENT_ELECTRO", "descriptionreplaced": "造成2点{SPRITE_PRESET#2104}雷元素伤害,然后准备技能:猜拳三连击·布。", "description": "造成2点雷元素伤害,然后准备技能:猜拳三连击·布。", "typetag": "GCG_SKILL_TAG_E", "type": "元素战技", "playcost": [] }, { "id": 24016, "name": "猜拳三连击·布", "descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。", "basedamage": 3, "baseelement": "GCG_ELEMENT_ELECTRO", "descriptionreplaced": "造成3点{SPRITE_PRESET#2104}雷元素伤害。", "description": "造成3点雷元素伤害。", "typetag": "GCG_SKILL_TAG_E", "type": "元素战技", "playcost": [] }, { "id": 34063, "name": "元素沉积·雷", "descriptionraw": "【被动】战斗开始时,初始附属$[C134061]。", "descriptionreplaced": "【被动】战斗开始时,初始附属元素生命·雷。", "description": "【被动】战斗开始时,初始附属元素生命·雷。", "typetag": "GCG_SKILL_TAG_PASSIVE", "type": "被动技能", "playcost": [] } ] }