{ "id": 4202, "name": "純水精靈·洛蒂婭", "hp": 45, "maxenergy": 3, "tags": [ "GCG_TAG_ELEMENT_HYDRO", "GCG_TAG_WEAPON_NONE", "GCG_TAG_CAMP_MONSTER" ], "tagstext": [ "水元素", "其他武器", "魔物" ], "skills": [ { "id": 22011, "name": "翻湧", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", "basedamage": 1, "baseelement": "GCG_ELEMENT_HYDRO", "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", "description": "造成1點水元素傷害。", "typetag": "GCG_SKILL_TAG_A", "type": "普通攻擊", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ] }, { "id": 22012, "name": "純水幻造", "descriptionraw": "隨機召喚1種$[C122010]。(優先生成不同的類型)", "descriptionreplaced": "隨機召喚1種純水幻形。(優先生成不同的類型)", "description": "隨機召喚1種純水幻形。(優先生成不同的類型)", "typetag": "GCG_SKILL_TAG_E", "type": "元素戰技", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ] }, { "id": 22013, "name": "林野百態", "descriptionraw": "隨機召喚2種$[C122010]。(優先生成不同的類型)", "descriptionreplaced": "隨機召喚2種純水幻形。(優先生成不同的類型)", "description": "隨機召喚2種純水幻形。(優先生成不同的類型)", "typetag": "GCG_SKILL_TAG_E", "type": "元素戰技", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 5 } ] }, { "id": 22014, "name": "潮湧與激流", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", "basedamage": 2, "baseelement": "GCG_ELEMENT_HYDRO", "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。", "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。", "typetag": "GCG_SKILL_TAG_Q", "type": "元素爆發", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ] }, { "id": 32043, "name": "元素沉積·水", "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C132041]。", "descriptionreplaced": "【被動】戰鬥開始時,初始附屬元素生命·水。", "description": "【被動】戰鬥開始時,初始附屬元素生命·水。", "typetag": "GCG_SKILL_TAG_PASSIVE", "type": "被動技能", "playcost": [] } ] }