gidb-data/ChineseTraditional/tcgstatuseffects/meleestance.json
2023-11-12 00:15:41 +03:00

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{
"id": 112042,
"name": "近戰狀態",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "角色造成的物理傷害轉換為水元素傷害。\n角色進行重擊後目標角色附屬斷流。\n角色對附屬有斷流的角色造成的傷害+1\n角色對已附屬有斷流的角色使用技能後對下一個敵方後臺角色造成1點穿透傷害每回合至多2次\n\n持續回合2",
"descriptionraw": "角色造成的$[K100]轉換為$[K102]。\\n<color=#FFFFFFFF>角色進行$[K51]後:</color>目標角色附屬$[K1005]。\\n角色對附屬有$[K1005]的角色造成的傷害+1\\n<color=#FFFFFFFF>角色對已附屬有$[K1005]的角色使用技能後:</color>對下一個敵方後臺角色造成1點$[K5]每回合至多2次\\n\\n<color=#FFFFFFFF>$[K4]2</color>",
"descriptionreplaced": "角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>轉換為{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。\\n<color=#FFFFFFFF>角色進行<color=#FFFFFFFF>重擊</color>後:</color>目標角色附屬<color=#FFFFFFFF>斷流</color>。\\n角色對附屬有<color=#FFFFFFFF>斷流</color>的角色造成的傷害+1\\n<color=#FFFFFFFF>角色對已附屬有<color=#FFFFFFFF>斷流</color>的角色使用技能後:</color>對下一個敵方後臺角色造成1點<color=#FFFFFFFF>穿透傷害</color>每回合至多2次\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>持續回合</color>2</color>",
"countingtype": "GCG_TOKEN_ROUND_COUNT",
"bufftype": "GCG_STATE_BUFF_HYDRO"
}