216 lines
7.3 KiB
JSON
216 lines
7.3 KiB
JSON
{
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"name": "芙宁娜",
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"combat1": {
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"name": "普通攻击·独舞之邀",
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"info": "**普通攻击**\n进行至多四段的连续攻击。\n\n**重击**\n消耗一定体力,释放独舞的气场,对附近的敌人造成物理伤害,并切换自身的始基力属性。如果场上存在元素战技「孤心沙龙」召唤的「沙龙成员」或「众水的歌者」,「沙龙成员」或「众水的歌者」也会更换为对应的阵容。\n\n**始基力:圣俗杂座**\n每隔一段时间,芙宁娜的普通攻击命中时,将根据芙宁娜当前的始基力属性,在命中的位置降下灵息之刺或流涌之刃,造成具有芒性或荒性的水元素伤害。\n芙宁娜登场时,始基力属性为荒性。\n\n**下落攻击**\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。",
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"attributes": {
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"labels": [
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"一段伤害|{param1:F1P}",
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"二段伤害|{param2:F1P}",
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"三段伤害|{param3:F1P}",
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"四段伤害|{param4:F1P}",
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"重击伤害|{param5:F1P}",
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"重击体力消耗|{param6:F1}点",
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"下坠期间伤害|{param7:F1P}",
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"低空/高空坠地冲击伤害|{param8:P}/{param9:P}",
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"灵息之刺/流涌之刃伤害|{param10:F1P}",
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"灵息之刺/流涌之刃伤害间隔|{param11:I}秒/{param12:I}秒"
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]
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}
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},
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"combat2": {
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"name": "孤心沙龙",
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"info": "邀请孤心沙龙的客人们上阵,为芙宁娜的演出助兴。根据芙宁娜当前的**始基力属性**,邀请的客人分为「沙龙成员」与「众水的歌者」。\n\n**荒性**\n挥洒欢庆的泡沫,基于芙宁娜的生命值上限,造成水元素范围伤害,并召唤三位「沙龙成员」:球球章鱼形态的「乌瑟勋爵」、泡泡海马形态的「海薇玛夫人」和重甲蟹形态的「谢贝蕾妲小姐」。\n「沙龙成员」将间歇性攻击附近的敌人,并优先攻击当前场上角色的目标,基于生命值上限,造成水元素伤害。\n「沙龙成员」进行攻击时,根据附近的队伍中生命值高于50%的角色数量,提升此次攻击的威力,并消耗这些角色的生命值:满足条件的角色数量为1/2/3/4名或更多时,攻击造成的伤害为原本的110%/120%/130%/140%。\n\n**芒性**\n召唤「众水的歌者」,每隔一段时间,受益于生命值上限,为周围的当前场上角色恢复生命值。\n\n「沙龙成员」与「众水的歌者」共享持续时间,芙宁娜通过重击更换客人的阵容时,将继承持续时间。\n「沙龙成员」或「众水的歌者」存在期间,芙宁娜能够在水面上移动。",
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"description": "芙宁娜的孤心沙龙总有固定成员到访。其他时候都是谢贝蕾妲小姐、海薇玛夫人和乌瑟勋爵,而忧郁的星期三出现的则是歌者。",
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"attributes": {
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"labels": [
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"荒性泡沫伤害|{param1:F1P}生命值上限",
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"持续时间|{param2:F1}秒",
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"乌瑟勋爵伤害|{param3:F2P}生命值上限",
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"海薇玛夫人伤害|{param4:F2P}生命值上限",
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"谢贝蕾妲小姐伤害|{param5:F2P}生命值上限",
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"乌瑟勋爵消耗生命值|{param6:F1P}生命值上限",
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"海薇玛夫人消耗生命值|{param7:F1P}生命值上限",
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"谢贝蕾妲小姐消耗生命值|{param8:F1P}生命值上限",
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"众水的歌者治疗量|{param9:F2P}生命值上限+{param10:I}",
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"冷却时间|{param11:F1}秒"
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]
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}
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},
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"combat3": {
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"name": "万众狂欢",
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"info": "凝聚狂欢之意,构筑水沫的舞台,基于芙宁娜的生命值上限,造成水元素范围伤害,并使队伍中附近的角色进入「普世欢腾」状态:持续期间,角色的当前生命值提升或降低时,基于提升或降低数值相对于生命值上限的比例,每1%都将使芙宁娜获得1点「气氛值」。\n同时,基于芙宁娜持有的「气氛值」,附近的队伍中所有角色造成的伤害提升,受治疗加成提升。\n持续时间结束时,芙宁娜持有的「气氛值」将被移除。",
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"description": "「喝彩吧!赞美吧!刮目相看吧!举起酒杯吧!每个没有欢宴的夜晚都是对痛苦、清醒白日的浪费…呃,那,没成年的就换成葡萄汁!」",
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"attributes": {
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"labels": [
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"技能伤害|{param1:F1P}生命值上限",
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"持续时间|{param2:F1}秒",
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"气氛值上限|{param4:I}",
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"气氛值转化提升伤害比例|{param5:F2P}",
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"气氛值转化受治疗加成比例|{param6:F2P}",
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"冷却时间|{param7:F1}秒",
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"元素能量|{param8:I}"
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]
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}
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},
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"passive1": {
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"name": "停不了的圆舞",
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"info": "队伍中当前场上的角色受到治疗时,若这次治疗的来源不是芙宁娜自己并且治疗回复量溢出,在接下来的4秒内,芙宁娜每2秒将为队伍中附近的角色恢复一次生命值,回复量相当于角色各自生命值上限的2%。"
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},
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"passive2": {
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"name": "无人听的自白",
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"info": "每1000点生命值上限都将使处于不同始基力属性下的芙宁娜的**孤心沙龙**获得相应的增益效果:\n「沙龙成员」造成的伤害提升0.7%,通过这种方式至多使「沙龙成员」造成的伤害提升28%;\n「众水的歌者」为周围的当前场上角色恢复生命值的间隔降低0.4%,通过这种方式至多使「众水的歌者」为周围的当前场上角色恢复生命值的间隔降低16%。"
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},
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"passive3": {
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"name": "瀚海亦舞台",
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"info": "异色原海异种能力的冷却时间降低30%。"
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},
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"costs": {
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"lvl2": [
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{
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"name": "摩拉",
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"count": 12500
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},
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{
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"name": "「正义」的教导",
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"count": 3
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},
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{
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"name": "骗骗花蜜",
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"count": 6
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}
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],
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"lvl3": [
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{
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"name": "摩拉",
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"count": 17500
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},
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{
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"name": "「正义」的指引",
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"count": 2
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},
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{
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"name": "微光花蜜",
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"count": 3
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}
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],
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"lvl4": [
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{
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"name": "摩拉",
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"count": 25000
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},
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{
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"name": "「正义」的指引",
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"count": 4
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},
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{
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"name": "微光花蜜",
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"count": 4
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}
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],
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"lvl5": [
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{
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"name": "摩拉",
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"count": 30000
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},
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{
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"name": "「正义」的指引",
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"count": 6
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},
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{
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"name": "微光花蜜",
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"count": 6
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}
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],
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"lvl6": [
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{
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"name": "摩拉",
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"count": 37500
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},
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{
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"name": "「正义」的指引",
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"count": 9
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},
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{
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"name": "微光花蜜",
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"count": 9
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}
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],
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"lvl7": [
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{
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"name": "摩拉",
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"count": 120000
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},
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{
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"name": "「正义」的哲学",
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"count": 4
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},
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{
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"name": "原素花蜜",
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"count": 4
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},
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{
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"name": "无光质块",
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"count": 1
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}
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],
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"lvl8": [
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{
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"name": "摩拉",
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"count": 260000
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},
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{
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"name": "「正义」的哲学",
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"count": 6
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},
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{
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"name": "原素花蜜",
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"count": 6
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},
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{
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"name": "无光质块",
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"count": 1
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}
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],
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"lvl9": [
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{
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"name": "摩拉",
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"count": 450000
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},
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{
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"name": "「正义」的哲学",
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"count": 12
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},
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{
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"name": "原素花蜜",
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"count": 9
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},
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{
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"name": "无光质块",
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"count": 2
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}
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],
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"lvl10": [
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{
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"name": "摩拉",
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"count": 700000
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},
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{
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"name": "「正义」的哲学",
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"count": 16
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},
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{
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"name": "原素花蜜",
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"count": 12
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},
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{
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"name": "无光质块",
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"count": 2
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},
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{
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"name": "智识之冕",
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"count": 1
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}
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]
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}
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} |