gidb-data/ChineseSimplified/talents/sayu.json

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{
"name": "早柚",
"combat1": {
"name": "普通攻击·忍刀·终末番",
"info": "**普通攻击**\n进行至多四段的连续挥砍。\n\n**重击**\n持续消耗体力旋转大剑攻击周围的敌人。\n停止旋转时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"重击循环伤害|{param6:F1P}",
"重击终结伤害|{param7:P}",
"重击体力消耗|每秒{param8:F1}点",
"最大持续时间|{param9:F1}秒",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "呜呼流·风隐急进",
"info": "忍法·呜呼流的独创奥义!以风驰电掣之势席卷战场的绝技!\n蜷缩成高速滚动的风风轮冲撞触及的敌人造成风元素伤害并在结束时使出风风轮舞踢造成风元素范围伤害。\n\n**点按**\n进入风风轮状态向前滚动一小段距离并使出风风轮舞踢。\n\n**长按**\n以风风轮之姿持续滚动并在该状态下提高早柚的抗打断能力。\n期间早柚可以控制滚动的方向并能通过再次施放技能提前结束状态使出相比点按更为强大的风风轮舞踢。\n该技能通过长按施放时能发生元素转化。\n\n持续至多10秒。效果结束时技能将进入冷却。在风风轮状态下持续的时间越长冷却时间越长。\n\n**元素转化**\n若早柚在风风轮状态下接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,使风风轮与风风轮舞踢额外造成该元素的附加伤害。\n元素转化在技能持续期间仅会发生一次。",
"description": "早柚闭着眼睛都能熟练施展出来。原本用于逃跑,有了神之眼之后,终于能趁机让敌人吃些苦头了。",
"attributes": {
"labels": [
"风风轮伤害|{param1:F1P}",
"风风轮舞踢点按伤害|{param3:F1P}",
"风风轮舞踢长按伤害|{param4:F1P}",
"风风轮附带元素伤害|{param2:F1P}",
"风风轮舞踢长按附带元素伤害|{param5:F1P}",
"长按最大持续时间|{param6:F1}秒",
"冷却时间|{param7:F1}到{param8:F1}秒"
]
}
},
"combat3": {
"name": "呜呼流·影貉缭乱",
"info": "忍法·呜呼流的另一个独创奥义!能创造出替早柚干活的帮手!\n对身边的敌人造成风元素伤害为队伍中附近的所有角色恢复生命值回复量受益于早柚的攻击力并召唤出「不倒貉貉」。\n\n**不倒貉貉**\n周期性地根据附近的状况采取其中一种行动\n·附近的角色如果生命值均高于70%,不倒貉貉会攻击附近的一名敌人,造成风元素伤害;\n·附近场上如果存在生命值低于或等于70%的角色会为附近场上生命值百分比最低的角色恢复生命值回复量受益于早柚的攻击力。若附近不存在敌人即使角色的生命值均高于70%,也会为角色恢复生命值。",
"description": "不懂忍术的人都非常希望早柚能多多展示一下这个,也有人试图找早柚学习。可早柚只想睡觉,不想被打扰。",
"attributes": {
"labels": [
"技能发动伤害|{param1:P}",
"技能发动治疗量|{param3:F1P}攻击力+{param2:I}",
"不倒貉貉伤害|{param4:P}",
"不倒貉貉治疗量|{param6:F1P}攻击力+{param5:I}",
"持续时间|{param7:F1}秒",
"冷却时间|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "更加合适的人选",
"info": "早柚在场上触发扩散反应时为队伍中自己的角色以及附近的友方角色恢复300点生命值。除此之外早柚的每点元素精通将额外恢复1.2点生命值。\n该效果每2秒只能触发一次。"
},
"passive2": {
"name": "早柚不用工作啦",
"info": "**呜呼流·影貉缭乱**的不倒貉貉获得如下效果:\n·为角色恢复生命值时将为该角色身边的其他场上角色恢复相当于回复量20%的生命值;\n·攻击敌人时扩大造成伤害的范围。"
},
"passive3": {
"name": "呜呼流·屏息秘传",
"info": "早柚在队伍中时,队伍中自己的角色接近晶蝶等部分生物时,不会惊动它们。\n有效对象可参考图鉴中「生物志 / 野生动物」的「其他」分类。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教导",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲学",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "鎏金之鳞",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲学",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "鎏金之鳞",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲学",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "鎏金之鳞",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲学",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "鎏金之鳞",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}