gidb-data/ChineseSimplified/tcgcharactercards/mona.json

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{
"id": 1203,
"name": "莫娜",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"水元素",
"法器",
"蒙德"
],
"storytitle": "星天水镜·莫娜",
"storytext": "无论胜负平弃,都是命当如此。",
"source": "在猫尾酒馆中邀请莫娜进行对局,在友好对局难度中获得胜利后获取",
"skills": [
{
"id": 12031,
"name": "因果点破",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 12032,
"name": "水中幻愿",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C112031]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,召唤<color=#FFFFFFFF>虚影</color>。",
"description": "造成1点水元素伤害召唤虚影。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 12033,
"name": "星命定轨",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成<color=#FFFFFFFF>$[C112032]</color>。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,生成<color=#FFFFFFFF>泡影</color>。",
"description": "造成4点水元素伤害生成泡影。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 12034,
"name": "虚实流动",
"descriptionraw": "【被动】<color=#FFFFFFFF>此角色为出战角色,我方执行「切换角色」行动时:</color>将此次切换视为「$[K2]」而非「$[K1]」。每回合1次",
"descriptionreplaced": "【被动】<color=#FFFFFFFF>此角色为出战角色,我方执行「切换角色」行动时:</color>将此次切换视为「<color=#FFFFFFFF>快速行动</color>」而非「<color=#FFFFFFFF>战斗行动</color>」。每回合1次",
"description": "【被动】此角色为出战角色我方执行「切换角色」行动时将此次切换视为「快速行动」而非「战斗行动」。每回合1次",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}