gidb-data/ChineseSimplified/tcgcharactercards/tartaglia.json

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{
"id": 1204,
"name": "达达利亚",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"弓",
"愚人众"
],
"storytitle": "「公子」·达达利亚",
"storytext": "牌局亦为战场,能者方可争先。",
"source": "在猫尾酒馆中邀请达达利亚进行对局,在友好对局难度中获得胜利后获取",
"skills": [
{
"id": 12041,
"name": "断雨",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 12042,
"name": "魔王武装·狂澜",
"descriptionraw": "切换为<color=#FFFFFFFF>$[C112042]</color>,然后造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "切换为<color=#FFFFFFFF>近战状态</color>然后造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "切换为近战状态然后造成2点水元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 12043,
"name": "极恶技·尽灭闪",
"descriptionraw": "依据<color=#FFFFFFFF>$[A1204]</color>当前所处的状态,进行不同的攻击:\\n<color=#FFFFFFFF>远程状态·魔弹一闪:</color>造成$[D__KEY__DAMAGE_4]点$[D__KEY__ELEMENT]返还2点$[K310],目标角色附属<color=#FFFFFFFF>$[C112043]</color>。\\n<color=#FFFFFFFF>近战状态·尽灭水光:</color>造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 7,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "依据<color=#FFFFFFFF>达达利亚</color>当前所处的状态,进行不同的攻击:\\n<color=#FFFFFFFF>远程状态·魔弹一闪:</color>造成4点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>返还2点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>,目标角色附属<color=#FFFFFFFF>断流</color>。\\n<color=#FFFFFFFF>近战状态·尽灭水光:</color>造成7点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "依据达达利亚当前所处的状态,进行不同的攻击:\n远程状态·魔弹一闪造成4点水元素伤害返还2点充能目标角色附属断流。\n近战状态·尽灭水光造成7点水元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 12044,
"name": "遏浪",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C112041]</color>。\\n角色所附属的<color=#FFFFFFFF>$[C112042]</color>效果结束时,重新附属<color=#FFFFFFFF>$[C112041]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>远程状态</color>。\\n角色所附属的<color=#FFFFFFFF>近战状态</color>效果结束时,重新附属<color=#FFFFFFFF>远程状态</color>。",
"description": "【被动】战斗开始时,初始附属远程状态。\n角色所附属的近战状态效果结束时重新附属远程状态。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 12045,
"name": "远程状态",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 12046,
"name": "遏浪",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}