110 lines
4.2 KiB
JSON
110 lines
4.2 KiB
JSON
{
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"id": 1204,
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"name": "达达利亚",
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"hp": 10,
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"maxenergy": 3,
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"tags": [
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"GCG_TAG_ELEMENT_HYDRO",
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"GCG_TAG_WEAPON_BOW",
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"GCG_TAG_CAMP_FATUI"
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],
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"tagstext": [
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"水元素",
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"弓",
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"愚人众"
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],
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"storytitle": "「公子」·达达利亚",
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"storytext": "牌局亦为战场,能者方可争先。",
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"source": "在猫尾酒馆中邀请达达利亚进行对局,在友好对局难度中获得胜利后获取",
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"skills": [
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{
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"id": 12041,
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"name": "断雨",
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"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
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"basedamage": 2,
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"baseelement": "GCG_ELEMENT_NONE",
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"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
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"description": "造成2点物理伤害。",
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"typetag": "GCG_SKILL_TAG_A",
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"type": "普通攻击",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 1
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},
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{
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"costtype": "GCG_COST_DICE_VOID",
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"count": 2
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}
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]
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},
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{
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"id": 12042,
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"name": "魔王武装·狂澜",
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"descriptionraw": "切换为<color=#FFFFFFFF>$[C112042]</color>,然后造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
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"basedamage": 2,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "切换为<color=#FFFFFFFF>近战状态</color>,然后造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
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"description": "切换为近战状态,然后造成2点水元素伤害。",
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"typetag": "GCG_SKILL_TAG_E",
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"type": "元素战技",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 3
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}
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]
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},
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{
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"id": 12043,
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"name": "极恶技·尽灭闪",
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"descriptionraw": "依据<color=#FFFFFFFF>$[A1204]</color>当前所处的状态,进行不同的攻击:\\n<color=#FFFFFFFF>远程状态·魔弹一闪:</color>造成$[D__KEY__DAMAGE_4]点$[D__KEY__ELEMENT],返还2点$[K310],目标角色附属<color=#FFFFFFFF>$[C112043]</color>。\\n<color=#FFFFFFFF>近战状态·尽灭水光:</color>造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
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"basedamage": 7,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "依据<color=#FFFFFFFF>达达利亚</color>当前所处的状态,进行不同的攻击:\\n<color=#FFFFFFFF>远程状态·魔弹一闪:</color>造成4点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,返还2点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>,目标角色附属<color=#FFFFFFFF>断流</color>。\\n<color=#FFFFFFFF>近战状态·尽灭水光:</color>造成7点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
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"description": "依据达达利亚当前所处的状态,进行不同的攻击:\n远程状态·魔弹一闪:造成4点水元素伤害,返还2点充能,目标角色附属断流。\n近战状态·尽灭水光:造成7点水元素伤害。",
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"typetag": "GCG_SKILL_TAG_Q",
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"type": "元素爆发",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 3
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},
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{
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"costtype": "GCG_COST_ENERGY",
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"count": 3
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}
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]
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},
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{
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"id": 12044,
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"name": "遏浪",
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"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C112041]</color>。\\n角色所附属的<color=#FFFFFFFF>$[C112042]</color>效果结束时,重新附属<color=#FFFFFFFF>$[C112041]</color>。",
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"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>远程状态</color>。\\n角色所附属的<color=#FFFFFFFF>近战状态</color>效果结束时,重新附属<color=#FFFFFFFF>远程状态</color>。",
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"description": "【被动】战斗开始时,初始附属远程状态。\n角色所附属的近战状态效果结束时,重新附属远程状态。",
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"typetag": "GCG_SKILL_TAG_PASSIVE",
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"type": "被动技能",
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"playcost": []
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},
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{
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"id": 12045,
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"name": "远程状态",
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"descriptionraw": "",
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"descriptionreplaced": "",
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"description": "",
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"typetag": "GCG_SKILL_TAG_PASSIVE",
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"type": "被动技能",
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"playcost": []
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},
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{
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"id": 12046,
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"name": "遏浪",
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"descriptionraw": "",
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"descriptionreplaced": "",
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"description": "",
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"typetag": "GCG_SKILL_TAG_PASSIVE",
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"type": "被动技能",
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"playcost": []
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}
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]
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} |