176 lines
7.0 KiB
JSON
176 lines
7.0 KiB
JSON
{
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"id": 6,
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"name": "元素反应·效果",
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"rules": [
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_CRYO",
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"elementtwo": "GCG_ELEMENT_PYRO"
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},
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"title": "融化",
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"titleraw": "融化",
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"content": "本伤害+2",
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"contentraw": "本伤害+2"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_HYDRO",
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"elementtwo": "GCG_ELEMENT_PYRO"
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},
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"title": "蒸发",
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"titleraw": "蒸发",
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"content": "本伤害+2",
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"contentraw": "本伤害+2"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_PYRO"
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},
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"title": "超载",
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"titleraw": "超载",
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"content": "本伤害+2;如果目标是「出战角色」,就强制切换到下一个角色",
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"contentraw": "本伤害+2;如果目标是「出战角色」,就强制切换到下一个角色"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_CRYO"
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},
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"title": "超导",
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"titleraw": "超导",
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"content": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
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"contentraw": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_HYDRO"
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},
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"title": "感电",
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"titleraw": "感电",
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"content": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害",
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"contentraw": "本伤害+1,对目标以外的所有敌方角色造成1点穿透伤害"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_CRYO",
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"elementtwo": "GCG_ELEMENT_HYDRO"
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},
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"title": "冻结",
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"titleraw": "冻结",
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"content": "本伤害+1,使目标角色附属[冻结]状态:\n角色无法使用技能(状态持续到回合结束为止);\n角色受到火元素伤害或物理伤害时伤害值+2,并移除此状态。",
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"contentraw": "本伤害+1,使目标角色附属<color=#FFFFFFFF>[冻结]</color>状态:\\n角色<color=#FFFFFFFF>无法使用技能</color>(状态持续到回合结束为止);\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>时伤害值+2,并移除此状态。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_CRYO",
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"elementtwo": "GCG_ELEMENT_ANEMO"
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},
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"title": "扩散",
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"titleraw": "扩散",
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"content": "对目标以外的所有敌方角色造成1点冰元素伤害",
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"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_HYDRO",
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"elementtwo": "GCG_ELEMENT_ANEMO"
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},
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"title": "扩散",
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"titleraw": "扩散",
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"content": "对目标以外的所有敌方角色造成1点水元素伤害",
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"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_PYRO",
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"elementtwo": "GCG_ELEMENT_ANEMO"
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},
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"title": "扩散",
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"titleraw": "扩散",
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"content": "对目标以外的所有敌方角色造成1点火元素伤害",
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"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_ANEMO"
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},
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"title": "扩散",
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"titleraw": "扩散",
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"content": "对目标以外的所有敌方角色造成1点雷元素伤害",
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"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_CRYO",
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"elementtwo": "GCG_ELEMENT_GEO"
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},
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"title": "结晶",
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"titleraw": "结晶",
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"content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
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"contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_HYDRO",
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"elementtwo": "GCG_ELEMENT_GEO"
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},
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"title": "结晶",
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"titleraw": "结晶",
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"content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
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"contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_PYRO",
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"elementtwo": "GCG_ELEMENT_GEO"
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},
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"title": "结晶",
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"titleraw": "结晶",
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"content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
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"contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_GEO"
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},
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"title": "结晶",
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"titleraw": "结晶",
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"content": "本伤害+1,提供1点护盾,保护我方出战角色(护盾值可叠加,最多2点)。",
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"contentraw": "本伤害+1,提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护我方出战角色(护盾值可叠加,最多2点)。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_PYRO",
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"elementtwo": "GCG_ELEMENT_DENDRO"
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},
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"title": "燃烧",
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"titleraw": "燃烧",
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"content": "本伤害+1,生成[燃烧烈焰]:\n结束阶段:造成1点火元素伤害。(可用次数1,最多叠加到2)",
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"contentraw": "本伤害+1,生成[<color=#FFFFFFFF>燃烧烈焰</color>]:\\n结束阶段:造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。(可用次数1,最多叠加到2)"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_HYDRO",
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"elementtwo": "GCG_ELEMENT_DENDRO"
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},
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"title": "绽放",
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"titleraw": "绽放",
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"content": "本伤害+1,生成[草原核]:\n我方对敌方出战角色造成火元素伤害或雷元素伤害时,伤害值+2。(可用次数1)",
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"contentraw": "本伤害+1,生成[<color=#FFFFFFFF>草原核</color>]:\\n我方对敌方出战角色造成{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>时,伤害值+2。(可用次数1)"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_DENDRO"
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},
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"title": "原激化",
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"titleraw": "原激化",
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"content": "本伤害+1,生成[激化领域]:\n我方对敌方出战角色造成雷元素伤害或草元素伤害时,伤害值+1。(可用次数2)",
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"contentraw": "本伤害+1,生成[<color=#FFFFFFFF>激化领域</color>]:\\n我方对敌方出战角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>时,伤害值+1。(可用次数2)"
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}
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]
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} |