gidb-data/ChineseSimplified/tcgdetailedrules/elementalreactionseffects.json

176 lines
7.0 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"id": 6,
"name": "元素反应·效果",
"rules": [
{
"reaction": {
"elementone": "GCG_ELEMENT_CRYO",
"elementtwo": "GCG_ELEMENT_PYRO"
},
"title": "融化",
"titleraw": "融化",
"content": "本伤害+2",
"contentraw": "本伤害+2"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_HYDRO",
"elementtwo": "GCG_ELEMENT_PYRO"
},
"title": "蒸发",
"titleraw": "蒸发",
"content": "本伤害+2",
"contentraw": "本伤害+2"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_PYRO"
},
"title": "超载",
"titleraw": "超载",
"content": "本伤害+2如果目标是「出战角色」就强制切换到下一个角色",
"contentraw": "本伤害+2如果目标是「出战角色」就强制切换到下一个角色"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_CRYO"
},
"title": "超导",
"titleraw": "超导",
"content": "本伤害+1对目标以外的所有敌方角色造成1点穿透伤害",
"contentraw": "本伤害+1对目标以外的所有敌方角色造成1点穿透伤害"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_HYDRO"
},
"title": "感电",
"titleraw": "感电",
"content": "本伤害+1对目标以外的所有敌方角色造成1点穿透伤害",
"contentraw": "本伤害+1对目标以外的所有敌方角色造成1点穿透伤害"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_CRYO",
"elementtwo": "GCG_ELEMENT_HYDRO"
},
"title": "冻结",
"titleraw": "冻结",
"content": "本伤害+1使目标角色附属[冻结]状态:\n角色无法使用技能状态持续到回合结束为止\n角色受到火元素伤害或物理伤害时伤害值+2并移除此状态。",
"contentraw": "本伤害+1使目标角色附属<color=#FFFFFFFF>[冻结]</color>状态:\\n角色<color=#FFFFFFFF>无法使用技能</color>(状态持续到回合结束为止);\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>时伤害值+2并移除此状态。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_CRYO",
"elementtwo": "GCG_ELEMENT_ANEMO"
},
"title": "扩散",
"titleraw": "扩散",
"content": "对目标以外的所有敌方角色造成1点冰元素伤害",
"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_HYDRO",
"elementtwo": "GCG_ELEMENT_ANEMO"
},
"title": "扩散",
"titleraw": "扩散",
"content": "对目标以外的所有敌方角色造成1点水元素伤害",
"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_PYRO",
"elementtwo": "GCG_ELEMENT_ANEMO"
},
"title": "扩散",
"titleraw": "扩散",
"content": "对目标以外的所有敌方角色造成1点火元素伤害",
"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_ANEMO"
},
"title": "扩散",
"titleraw": "扩散",
"content": "对目标以外的所有敌方角色造成1点雷元素伤害",
"contentraw": "对目标以外的所有敌方角色造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_CRYO",
"elementtwo": "GCG_ELEMENT_GEO"
},
"title": "结晶",
"titleraw": "结晶",
"content": "本伤害+1提供1点护盾保护我方出战角色护盾值可叠加最多2点。",
"contentraw": "本伤害+1提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>保护我方出战角色护盾值可叠加最多2点。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_HYDRO",
"elementtwo": "GCG_ELEMENT_GEO"
},
"title": "结晶",
"titleraw": "结晶",
"content": "本伤害+1提供1点护盾保护我方出战角色护盾值可叠加最多2点。",
"contentraw": "本伤害+1提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>保护我方出战角色护盾值可叠加最多2点。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_PYRO",
"elementtwo": "GCG_ELEMENT_GEO"
},
"title": "结晶",
"titleraw": "结晶",
"content": "本伤害+1提供1点护盾保护我方出战角色护盾值可叠加最多2点。",
"contentraw": "本伤害+1提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>保护我方出战角色护盾值可叠加最多2点。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_GEO"
},
"title": "结晶",
"titleraw": "结晶",
"content": "本伤害+1提供1点护盾保护我方出战角色护盾值可叠加最多2点。",
"contentraw": "本伤害+1提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>保护我方出战角色护盾值可叠加最多2点。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_PYRO",
"elementtwo": "GCG_ELEMENT_DENDRO"
},
"title": "燃烧",
"titleraw": "燃烧",
"content": "本伤害+1生成[燃烧烈焰]\n结束阶段造成1点火元素伤害。可用次数1最多叠加到2",
"contentraw": "本伤害+1生成[<color=#FFFFFFFF>燃烧烈焰</color>]\\n结束阶段造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。可用次数1最多叠加到2"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_HYDRO",
"elementtwo": "GCG_ELEMENT_DENDRO"
},
"title": "绽放",
"titleraw": "绽放",
"content": "本伤害+1生成[草原核]\n我方对敌方出战角色造成火元素伤害或雷元素伤害时伤害值+2。可用次数1",
"contentraw": "本伤害+1生成[<color=#FFFFFFFF>草原核</color>]\\n我方对敌方出战角色造成{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>时,伤害值+2。可用次数1"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_DENDRO"
},
"title": "原激化",
"titleraw": "原激化",
"content": "本伤害+1生成[激化领域]\n我方对敌方出战角色造成雷元素伤害或草元素伤害时伤害值+1。可用次数2",
"contentraw": "本伤害+1生成[<color=#FFFFFFFF>激化领域</color>]\\n我方对敌方出战角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>时,伤害值+1。可用次数2"
}
]
}