gidb-data/ChineseSimplified/tcgdetailedrules/elementalreactionsrules.json

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{
"id": 5,
"name": "元素反应·规则",
"rules": [
{
"title": "元素附着",
"titleraw": "元素附着",
"content": "角色在受到冰、水、火、雷、草的「元素伤害」时,会附着对应类型的元素。\n风元素伤害和岩元素伤害无法进行元素附着。",
"contentraw": "角色在受到{SPRITE_PRESET#2101}<color=#99FFFFFF>冰</color>、{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>、{SPRITE_PRESET#2103}<color=#FF9999FF>火</color>、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>、{SPRITE_PRESET#2107}<color=#7EC236FF>草</color>的「元素伤害」时,会<color=#FFE14BFF>附着</color>对应类型的元素。\\n{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>和{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>,无法进行元素附着。)",
"filename_image": "UI_Gcg_InSide_12"
},
{
"title": "元素反应规则",
"titleraw": "元素反应规则",
"content": "对已经具有「元素附着」的目标:\n1造成特定类型的「元素伤害」时会引发「元素反应」。\n2以非伤害的形式施加特定类型的「元素附着」时也会引发「元素反应」。结算这类「元素反应」效果时会忽略所有伤害类效果。",
"contentraw": "对已经具有<color=#FFE14BFF>「元素附着」</color>的目标:\\n1造成特定类型的<color=#FFE14BFF>「元素伤害」</color>时,会引发「元素反应」。\\n2以非伤害的形式施加特定类型的「元素附着」时也会引发「元素反应」。结算这类「元素反应」效果时会忽略所有伤害类效果。",
"filename_image": "UI_Gcg_InSide_13"
}
]
}