70 lines
1.7 KiB
JSON
70 lines
1.7 KiB
JSON
{
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"id": 3204,
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"name": "水史莱姆",
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"hp": 4,
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"maxenergy": 2,
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"tags": [
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"GCG_TAG_ELEMENT_HYDRO",
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"GCG_TAG_WEAPON_NONE",
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"GCG_TAG_CAMP_MONSTER"
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],
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"tagstext": [
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"水元素",
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"其他武器",
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"魔物"
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],
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"skills": [
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{
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"id": 32041,
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"name": "弹跳",
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"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
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"basedamage": 1,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
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"description": "造成1点水元素伤害。",
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"typetag": "GCG_SKILL_TAG_A",
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"type": "普通攻击",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 1
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},
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{
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"costtype": "GCG_COST_DICE_VOID",
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"count": 2
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}
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]
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},
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{
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"id": 32042,
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"name": "重重下落",
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"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
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"basedamage": 4,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "造成4点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
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"description": "造成4点水元素伤害。",
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"typetag": "GCG_SKILL_TAG_Q",
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"type": "元素爆发",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 3
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},
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{
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"costtype": "GCG_COST_ENERGY",
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"count": 2
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}
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]
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},
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{
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"id": 32043,
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"name": "元素沉积·水",
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"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C132041]</color>。",
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"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>元素生命·水</color>。",
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"description": "【被动】战斗开始时,初始附属元素生命·水。",
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"typetag": "GCG_SKILL_TAG_PASSIVE",
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"type": "被动技能",
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"playcost": []
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}
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]
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} |