gidb-data/ChineseSimplified/tcgenemycards/wingedcryoshroom.json

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{
"id": 3105,
"name": "有翼冰本真蕈",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"冰元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 31051,
"name": "孢子弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成1点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31052,
"name": "翻滚喷射",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成3点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31053,
"name": "爆破俯冲",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成5点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31054,
"name": "状态转换",
"descriptionraw": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>$[C137011]</color>。\\n角色受到$[K103]后:转换为<color=#FFFFFFFF>$[C137012]</color>。\\n角色受到$[K104]后:转换为<color=#FFFFFFFF>$[C137013]</color>。",
"descriptionreplaced": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>空中优势</color>。\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>后:转换为<color=#FFFFFFFF>枯焦状态</color>。\\n角色受到{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>后:转换为<color=#FFFFFFFF>活化状态</color>。",
"description": "【被动】战斗开始时,角色处于空中优势。\n角色受到火元素伤害后转换为枯焦状态。\n角色受到雷元素伤害后转换为活化状态。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}