gidb-data/ChineseSimplified/tcgstatuseffects/revivalprism.json

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{
"id": 402006,
"name": "复苏棱镜",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "此效果初始具有2点「棱镜能量」。所附属角色被击倒时只要「棱镜能量」未耗尽就使角色免于被击倒并治疗该角色到1点生命值。然后使角色弱点暴露并开始蓄能复苏。\n弱点暴露期间角色受到元素反应伤害时消耗1点「棱镜能量」。如果「棱镜能量」耗尽则击倒所附属角色该角色受到15点穿透伤害。",
"descriptionraw": "此效果初始具有2点<color=#FFFFFFFF>「棱镜能量」</color>。<color=#FFFFFFFF>所附属角色被击倒时:</color>只要「棱镜能量」未耗尽,就使角色$[K54]并治疗该角色到1点生命值。然后使角色<color=#FFFFFFFF>$[C402011]</color>,并开始<color=#FFFFFFFF>$[C402007]</color>。\\n<color=#FFFFFFFF>$[C402011]期间,角色受到元素反应伤害时:</color>消耗1点「棱镜能量」。如果「棱镜能量」耗尽则击倒所附属角色该角色受到15点$[K5])。",
"descriptionreplaced": "此效果初始具有2点<color=#FFFFFFFF>「棱镜能量」</color>。<color=#FFFFFFFF>所附属角色被击倒时:</color>只要「棱镜能量」未耗尽,就使角色<color=#FFFFFFFF>免于被击倒</color>并治疗该角色到1点生命值。然后使角色<color=#FFFFFFFF>弱点暴露</color>,并开始<color=#FFFFFFFF>蓄能复苏</color>。\\n<color=#FFFFFFFF>弱点暴露期间,角色受到元素反应伤害时:</color>消耗1点「棱镜能量」。如果「棱镜能量」耗尽则击倒所附属角色该角色受到15点<color=#FFFFFFFF>穿透伤害</color>)。",
"countingtype": "GCG_TOKEN_COUNTER"
}