gidb-data/ChineseSimplified/tcgstatuseffects/stormwindbarrier.json

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{
"id": 135021,
"name": "聚风屏障",
"statustypetext": "角色状态",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "状态",
"tags": [],
"description": "本角色将在下次行动时,直接使用技能:逆风奉还拳。\n准备逆风奉还拳期间提供2点护盾保护所附属角色如果所附属角色受到了水/火/冰/雷元素伤害,就使所准备的逆风奉还拳造成的伤害+1并且转换为对应的元素类型。",
"descriptionraw": "本角色将在下次行动时,直接使用技能:<color=#FFFFFFFF>$[S35025]</color>。\\n<color=#FFFFFFFF>准备$[S35025]期间:</color>提供2点$[K6],保护所附属角色;如果所附属角色受到了<color=#80C0FFFF>{SPRITE_PRESET#2102}水</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}火</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}冰</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}雷</color>元素伤害,就使所准备的$[S35025]造成的伤害+1并且转换为对应的元素类型。",
"descriptionreplaced": "本角色将在下次行动时,直接使用技能:<color=#FFFFFFFF>逆风奉还拳</color>。\\n<color=#FFFFFFFF>准备逆风奉还拳期间:</color>提供2点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护所附属角色;如果所附属角色受到了<color=#80C0FFFF>{SPRITE_PRESET#2102}水</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}火</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}冰</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}雷</color>元素伤害,就使所准备的逆风奉还拳造成的伤害+1并且转换为对应的元素类型。",
"countingtype": "GCG_TOKEN_SHIELD",
"bufftype": "GCG_STATE_BUFF_ANEMO"
}