gidb-data/ChineseSimplified/weapons/engulfinglightning.json

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{
"name": "薙草之稻光",
"description": "用于「斩草」的薙刀。对向此物之军势,也会如苇草般倒下吧…",
"weapontype": "长柄武器",
"rarity": "5",
"story": "所谓薙刀,乃是斩除芜杂之利器。\n秉薙刀之人意在守护恒常之道。\n\n当高踞雷云之上者俯视她所倾心的凡世\n所见无不浅薄的争端闪灭的执欲泡影…\n争夺源于无谓爱执与狂欲乃恒世之敌。\n搅扰不变恒世的杂草将交由雷光殛灭。\n\n「那么——在███的瞳仁里又会映出怎样的永恒呢」\n依然清晰静滞的回想中樱树下把酒对饮的那位神人问道\n\n真是无谓的问题啊。\n虽然彼时给出的答案因为酒已经不记得了\n但如今孤孑者在无数次追忆中得到了答案。\n甘美之实需要疏果绀染之物需要末摘花。\n在永恒的常寂光土任何芜杂都不应容赦。\n\n「尽管如此呀尽管如此…」\n「以威权刃光薙除蔓生的执妄消灭梦想从容生灭的可能…」\n「如此不容争端、无所得失的寂静之世将是失忆的迷途。」\n在永恒的心脏之中昔日友人如是丁宁绯樱气息恍如今日。\n\n但我永远不会忘记你。正如我不会忘记千百年来逝去的一切。\n毕竟哪…\n\n毕竟目睹了深黑的湮灭将珍重之人淹没的景象\n又如何不视理不尽的生灭、无解的羁缘为死仇。\n既然谁人都无法逆转现世之无常、绪绝的独乐\n那就将心中的常世净土带到她所珍爱的国度吧。",
"baseatk": 46,
"substat": "元素充能效率",
"subvalue": "12",
"effectname": "非时之梦·常世灶食",
"effect": "攻击力获得提升提升程度相当于元素充能效率超出100%部分的{0},至多通过这种方式提升{1}。施放元素爆发后的12秒内元素充能效率提升{2}。",
"r1": [
"28%",
"80%",
"30%"
],
"r2": [
"35%",
"90%",
"35%"
],
"r3": [
"42%",
"100%",
"40%"
],
"r4": [
"49%",
"110%",
"45%"
],
"r5": [
"56%",
"120%",
"50%"
],
"weaponmaterialtype": "",
"costs": {
"ascend1": [
{
"name": "摩拉",
"count": 10000
},
{
"name": "今昔剧画之恶尉",
"count": 5
},
{
"name": "混沌机关",
"count": 5
},
{
"name": "破旧的刀镡",
"count": 3
}
],
"ascend2": [
{
"name": "摩拉",
"count": 20000
},
{
"name": "今昔剧画之虎啮",
"count": 5
},
{
"name": "混沌机关",
"count": 18
},
{
"name": "破旧的刀镡",
"count": 12
}
],
"ascend3": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "今昔剧画之虎啮",
"count": 9
},
{
"name": "混沌枢纽",
"count": 9
},
{
"name": "影打刀镡",
"count": 9
}
],
"ascend4": [
{
"name": "摩拉",
"count": 45000
},
{
"name": "今昔剧画之一角",
"count": 5
},
{
"name": "混沌枢纽",
"count": 18
},
{
"name": "影打刀镡",
"count": 14
}
],
"ascend5": [
{
"name": "摩拉",
"count": 55000
},
{
"name": "今昔剧画之一角",
"count": 9
},
{
"name": "混沌真眼",
"count": 14
},
{
"name": "名刀镡",
"count": 9
}
],
"ascend6": [
{
"name": "摩拉",
"count": 65000
},
{
"name": "今昔剧画之鬼人",
"count": 6
},
{
"name": "混沌真眼",
"count": 27
},
{
"name": "名刀镡",
"count": 18
}
]
}
}