gidb-data/ChineseSimplified/weapons/favoniuslance.json

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{
"name": "西风长枪",
"description": "西风骑士团的制式长枪。枪杆直挺,枪尖轻风流溢。",
"weapontype": "长柄武器",
"rarity": "4",
"story": "西风骑士团的仪仗长枪,是检阅仪式上骄傲的礼器,亦是对魔物致命的利器。\n通过探询风中挺立的乔木蒙德的工匠学者在元素亲和的道路上取得了成果。\n这杆坚固的枪因此不但是西风骑士的殊荣也是蒙德卫士勤奋和技术的结晶。\n谨记当如坚挺长枪般自律守护风的自由。\n\n古往今来常有人以长枪为兵器假借距离的优势弥补避免武艺的不足。\n即使是以削尖的木棍武装自己的平民或许也能与手执钢剑的士兵对抗。\n推翻贵族统治后为了庆祝尖木杖、旗杆与草叉一度插满了城郊绿地。\n\n剑术曾经是贵族的必修之一因为可以培养贵胄的风度与智慧。\n而在那个时期的这片大地枪法则属于异邦的角斗奴与叛逆者。\n但在过去也曾有一名使枪的贵族子弟。\n传说厄伯哈特曾藉着至夜的轻风以枪尖挑起初凝的清露。\n\n原为私生子的厄伯哈特自幼梦想光复往日贵族的高尚与骄傲。\n但是要动摇腐朽的根基的话就需要强大的力量。那么——\n无论是怂恿兄长嫡子追逐侠盗的梦想最终又欺瞒令他逃亡\n好让自己被扶正也好\n还是暗地里师从某位使枪的魔女循着她的技艺寻找死之隙\n最终又将她除去也好…\n\n「纵使后世贬损又如何。只要能达到目的一切手段都可以」",
"baseatk": 44,
"substat": "元素充能效率",
"subvalue": "6.7",
"effectname": "顺风而行",
"effect": "攻击造成暴击时,有{0}的几率产生少量元素微粒能为角色恢复6点元素能量。该效果每{1}秒只能触发一次。",
"r1": [
"60%",
"12"
],
"r2": [
"70%",
"10.5"
],
"r3": [
"80%",
"9"
],
"r4": [
"90%",
"7.5"
],
"r5": [
"100%",
"6"
],
"weaponmaterialtype": "",
"costs": {
"ascend1": [
{
"name": "摩拉",
"count": 5000
},
{
"name": "狮牙斗士的枷锁",
"count": 3
},
{
"name": "混沌装置",
"count": 3
},
{
"name": "史莱姆凝液",
"count": 2
}
],
"ascend2": [
{
"name": "摩拉",
"count": 15000
},
{
"name": "狮牙斗士的铁链",
"count": 3
},
{
"name": "混沌装置",
"count": 12
},
{
"name": "史莱姆凝液",
"count": 8
}
],
"ascend3": [
{
"name": "摩拉",
"count": 20000
},
{
"name": "狮牙斗士的铁链",
"count": 6
},
{
"name": "混沌回路",
"count": 6
},
{
"name": "史莱姆清",
"count": 6
}
],
"ascend4": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "狮牙斗士的镣铐",
"count": 3
},
{
"name": "混沌回路",
"count": 12
},
{
"name": "史莱姆清",
"count": 9
}
],
"ascend5": [
{
"name": "摩拉",
"count": 35000
},
{
"name": "狮牙斗士的镣铐",
"count": 6
},
{
"name": "混沌炉心",
"count": 9
},
{
"name": "史莱姆原浆",
"count": 6
}
],
"ascend6": [
{
"name": "摩拉",
"count": 45000
},
{
"name": "狮牙斗士的理想",
"count": 4
},
{
"name": "混沌炉心",
"count": 18
},
{
"name": "史莱姆原浆",
"count": 12
}
]
}
}