gidb-data/ChineseSimplified/weapons/theviridescenthunt.json

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{
"name": "苍翠猎弓",
"description": "高洁的青绿猎弓,曾属于在林间狩猎的某人。",
"weapontype": "弓",
"rarity": "4",
"story": "曾经属于某位猎手的弓,青绿的颜色可以轻易融入原野。\n如同在晨光下的苍翠草甸与林木间穿行的野兽一般纯净\n从不带有一丝恶意也从未为生存以外的目的放出箭簇。\n\n无名猎人是在远离城市的地方在这样的训导中长大的…\n「吾等诞生在绿茵中。只要有青草与树荫便通行无阻」\n「吾等与鸟兽无异。只要遵循天地的法理便无虞生死」\n「遵循自然的万物在生命尽头都会去往无边际的原野」\n\n遵循着这个信念猎手不留下足迹不与天地自然为敌\n安抚着被箭矢穿透心脏的野兽直到它的生命回归自然。\n如果灾厄没有发生如果她没有循着草叶上的污血前行\n如果没有在常常小憩的树下遇到那奄奄一息的盲眼少年\n那她就不会为复仇的愿望、话语中鲜活的血与火光动摇…\n\n「千万不要忘记善良的薇瑞迭瑟恩」\n「千万不要忘记呀你是属于绿茵的、树林的孩子」\n「不能为了争斗、为了仇恨、为了所谓荣誉而射箭」\n「染血者永远也不能找到彼方无边际的苍翠猎场」\n\n「那至少不要让这把弓被即将到来的仇恨的厮杀玷污」\n「既然我无法抵达彼方和师父和从未谋面的血亲相见」\n「至少让这把弓保持纯洁让它能够传达我的思念和歉意」",
"baseatk": 42,
"substat": "暴击率",
"subvalue": "6",
"effectname": "苍翠之风",
"effect": "普通攻击与重击命中时有50%几率生成一个风之眼持续吸引周围敌人并对其中的敌人每0.5秒造成{0}攻击的伤害。该效果持续4秒每{1}秒至多触发一次。",
"r1": [
"40%",
"14"
],
"r2": [
"50%",
"13"
],
"r3": [
"60%",
"12"
],
"r4": [
"70%",
"11"
],
"r5": [
"80%",
"10"
],
"weaponmaterialtype": "",
"costs": {
"ascend1": [
{
"name": "摩拉",
"count": 5000
},
{
"name": "高塔孤王的破瓦",
"count": 3
},
{
"name": "沉重号角",
"count": 3
},
{
"name": "牢固的箭簇",
"count": 2
}
],
"ascend2": [
{
"name": "摩拉",
"count": 15000
},
{
"name": "高塔孤王的残垣",
"count": 3
},
{
"name": "沉重号角",
"count": 12
},
{
"name": "牢固的箭簇",
"count": 8
}
],
"ascend3": [
{
"name": "摩拉",
"count": 20000
},
{
"name": "高塔孤王的残垣",
"count": 6
},
{
"name": "黑铜号角",
"count": 6
},
{
"name": "锐利的箭簇",
"count": 6
}
],
"ascend4": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "高塔孤王的断片",
"count": 3
},
{
"name": "黑铜号角",
"count": 12
},
{
"name": "锐利的箭簇",
"count": 9
}
],
"ascend5": [
{
"name": "摩拉",
"count": 35000
},
{
"name": "高塔孤王的断片",
"count": 6
},
{
"name": "黑晶号角",
"count": 9
},
{
"name": "历战的箭簇",
"count": 6
}
],
"ascend6": [
{
"name": "摩拉",
"count": 45000
},
{
"name": "高塔孤王的碎梦",
"count": 4
},
{
"name": "黑晶号角",
"count": 18
},
{
"name": "历战的箭簇",
"count": 12
}
]
}
}