gidb-data/ChineseTraditional/tcgcharactercards/mona.json

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{
"id": 1203,
"name": "莫娜",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"水元素",
"法器",
"蒙德"
],
"storytitle": "星天水鏡·莫娜",
"storytext": "無論勝負平棄,都是命當如此。",
"source": "在貓尾酒館中邀請莫娜進行對局,在友好對局難度中取得勝利後獲得",
"skills": [
{
"id": 12031,
"name": "因果點破",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 12032,
"name": "水中幻願",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C112031]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,召喚<color=#FFFFFFFF>虛影</color>。",
"description": "造成1點水元素傷害召喚虛影。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 12033,
"name": "星命定軌",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成<color=#FFFFFFFF>$[C112032]</color>。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,生成<color=#FFFFFFFF>泡影</color>。",
"description": "造成4點水元素傷害生成泡影。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 12034,
"name": "虛實流動",
"descriptionraw": "【被動】<color=#FFFFFFFF>此角色為出戰角色,我方執行「切換角色」行動時:</color>將此次切換視為「$[K2]」而非「$[K1]」。每回合1次",
"descriptionreplaced": "【被動】<color=#FFFFFFFF>此角色為出戰角色,我方執行「切換角色」行動時:</color>將此次切換視為「<color=#FFFFFFFF>快速行動</color>」而非「<color=#FFFFFFFF>戰鬥行動</color>」。每回合1次",
"description": "【被動】此角色為出戰角色我方執行「切換角色」行動時將此次切換視為「快速行動」而非「戰鬥行動」。每回合1次",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}