gidb-data/ChineseTraditional/tcgdetailedrules/elementalreactionseffects.json

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{
"id": 6,
"name": "元素反應·效果",
"rules": [
{
"reaction": {
"elementone": "GCG_ELEMENT_CRYO",
"elementtwo": "GCG_ELEMENT_PYRO"
},
"title": "融化",
"titleraw": "融化",
"content": "本傷害+2",
"contentraw": "本傷害+2"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_HYDRO",
"elementtwo": "GCG_ELEMENT_PYRO"
},
"title": "蒸發",
"titleraw": "蒸發",
"content": "本傷害+2",
"contentraw": "本傷害+2"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_PYRO"
},
"title": "超載",
"titleraw": "超載",
"content": "本傷害+2如果目標是「出戰角色」就強制切換到下一個角色",
"contentraw": "本傷害+2如果目標是「出戰角色」就強制切換到下一個角色"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_CRYO"
},
"title": "超導",
"titleraw": "超導",
"content": "本傷害+1對目標以外的所有敵方角色造成1點穿透傷害",
"contentraw": "本傷害+1對目標以外的所有敵方角色造成1點穿透傷害"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_HYDRO"
},
"title": "感電",
"titleraw": "感電",
"content": "本傷害+1對目標以外的所有敵方角色造成1點穿透傷害",
"contentraw": "本傷害+1對目標以外的所有敵方角色造成1點穿透傷害"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_CRYO",
"elementtwo": "GCG_ELEMENT_HYDRO"
},
"title": "凍結",
"titleraw": "凍結",
"content": "本傷害+1使目標角色附屬[凍結]狀態:\n角色無法使用技能狀態持續到回合結束為止\n角色受到火元素傷害或物理傷害時傷害值+2並移除此狀態。",
"contentraw": "本傷害+1使目標角色附屬<color=#FFFFFFFF>[凍結]</color>狀態:\\n角色<color=#FFFFFFFF>無法使用技能</color>(狀態持續到回合結束為止);\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>或{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>時傷害值+2並移除此狀態。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_CRYO",
"elementtwo": "GCG_ELEMENT_ANEMO"
},
"title": "擴散",
"titleraw": "擴散",
"content": "對目標以外的所有敵方角色造成1點冰元素傷害",
"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_HYDRO",
"elementtwo": "GCG_ELEMENT_ANEMO"
},
"title": "擴散",
"titleraw": "擴散",
"content": "對目標以外的所有敵方角色造成1點水元素傷害",
"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_PYRO",
"elementtwo": "GCG_ELEMENT_ANEMO"
},
"title": "擴散",
"titleraw": "擴散",
"content": "對目標以外的所有敵方角色造成1點火元素傷害",
"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_ANEMO"
},
"title": "擴散",
"titleraw": "擴散",
"content": "對目標以外的所有敵方角色造成1點雷元素傷害",
"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_CRYO",
"elementtwo": "GCG_ELEMENT_GEO"
},
"title": "結晶",
"titleraw": "結晶",
"content": "本傷害+1提供1點護盾保護我方出戰角色護盾值可疊加最多2點。",
"contentraw": "本傷害+1提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>保護我方出戰角色護盾值可疊加最多2點。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_HYDRO",
"elementtwo": "GCG_ELEMENT_GEO"
},
"title": "結晶",
"titleraw": "結晶",
"content": "本傷害+1提供1點護盾保護我方出戰角色護盾值可疊加最多2點。",
"contentraw": "本傷害+1提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>保護我方出戰角色護盾值可疊加最多2點。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_PYRO",
"elementtwo": "GCG_ELEMENT_GEO"
},
"title": "結晶",
"titleraw": "結晶",
"content": "本傷害+1提供1點護盾保護我方出戰角色護盾值可疊加最多2點。",
"contentraw": "本傷害+1提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>保護我方出戰角色護盾值可疊加最多2點。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_GEO"
},
"title": "結晶",
"titleraw": "結晶",
"content": "本傷害+1提供1點護盾保護我方出戰角色護盾值可疊加最多2點。",
"contentraw": "本傷害+1提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>保護我方出戰角色護盾值可疊加最多2點。"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_PYRO",
"elementtwo": "GCG_ELEMENT_DENDRO"
},
"title": "燃燒",
"titleraw": "燃燒",
"content": "本傷害+1生成[燃燒烈焰]\n結束階段造成1點火元素傷害。可用次數1最多疊加到2",
"contentraw": "本傷害+1生成[<color=#FFFFFFFF>燃燒烈焰</color>]\\n結束階段造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。可用次數1最多疊加到2"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_HYDRO",
"elementtwo": "GCG_ELEMENT_DENDRO"
},
"title": "綻放",
"titleraw": "綻放",
"content": "本傷害+1生成[草原核]\n我方對敵方出戰角色造成火元素傷害或雷元素傷害時傷害值+2。可用次數1",
"contentraw": "本傷害+1生成[<color=#FFFFFFFF>草原核</color>]\\n我方對敵方出戰角色造成{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>時,傷害值+2。可用次數1"
},
{
"reaction": {
"elementone": "GCG_ELEMENT_ELECTRO",
"elementtwo": "GCG_ELEMENT_DENDRO"
},
"title": "原激化",
"titleraw": "原激化",
"content": "本傷害+1生成[激化領域]\n我方對敵方出戰角色造成雷元素傷害或草元素傷害時傷害值+1。可用次數2",
"contentraw": "本傷害+1生成[<color=#FFFFFFFF>激化領域</color>]\\n我方對敵方出戰角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>時,傷害值+1。可用次數2"
}
]
}