176 lines
7.0 KiB
JSON
176 lines
7.0 KiB
JSON
{
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"id": 6,
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"name": "元素反應·效果",
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"rules": [
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_CRYO",
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"elementtwo": "GCG_ELEMENT_PYRO"
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},
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"title": "融化",
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"titleraw": "融化",
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"content": "本傷害+2",
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"contentraw": "本傷害+2"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_HYDRO",
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"elementtwo": "GCG_ELEMENT_PYRO"
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},
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"title": "蒸發",
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"titleraw": "蒸發",
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"content": "本傷害+2",
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"contentraw": "本傷害+2"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_PYRO"
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},
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"title": "超載",
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"titleraw": "超載",
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"content": "本傷害+2;如果目標是「出戰角色」,就強制切換到下一個角色",
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"contentraw": "本傷害+2;如果目標是「出戰角色」,就強制切換到下一個角色"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_CRYO"
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},
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"title": "超導",
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"titleraw": "超導",
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"content": "本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害",
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"contentraw": "本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_HYDRO"
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},
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"title": "感電",
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"titleraw": "感電",
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"content": "本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害",
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"contentraw": "本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_CRYO",
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"elementtwo": "GCG_ELEMENT_HYDRO"
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},
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"title": "凍結",
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"titleraw": "凍結",
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"content": "本傷害+1,使目標角色附屬[凍結]狀態:\n角色無法使用技能(狀態持續到回合結束為止);\n角色受到火元素傷害或物理傷害時傷害值+2,並移除此狀態。",
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"contentraw": "本傷害+1,使目標角色附屬<color=#FFFFFFFF>[凍結]</color>狀態:\\n角色<color=#FFFFFFFF>無法使用技能</color>(狀態持續到回合結束為止);\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>或{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>時傷害值+2,並移除此狀態。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_CRYO",
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"elementtwo": "GCG_ELEMENT_ANEMO"
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},
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"title": "擴散",
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"titleraw": "擴散",
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"content": "對目標以外的所有敵方角色造成1點冰元素傷害",
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"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_HYDRO",
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"elementtwo": "GCG_ELEMENT_ANEMO"
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},
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"title": "擴散",
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"titleraw": "擴散",
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"content": "對目標以外的所有敵方角色造成1點水元素傷害",
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"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_PYRO",
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"elementtwo": "GCG_ELEMENT_ANEMO"
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},
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"title": "擴散",
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"titleraw": "擴散",
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"content": "對目標以外的所有敵方角色造成1點火元素傷害",
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"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_ANEMO"
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},
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"title": "擴散",
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"titleraw": "擴散",
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"content": "對目標以外的所有敵方角色造成1點雷元素傷害",
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"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_CRYO",
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"elementtwo": "GCG_ELEMENT_GEO"
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},
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"title": "結晶",
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"titleraw": "結晶",
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"content": "本傷害+1,提供1點護盾,保護我方出戰角色(護盾值可疊加,最多2點)。",
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"contentraw": "本傷害+1,提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>,保護我方出戰角色(護盾值可疊加,最多2點)。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_HYDRO",
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"elementtwo": "GCG_ELEMENT_GEO"
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},
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"title": "結晶",
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"titleraw": "結晶",
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"content": "本傷害+1,提供1點護盾,保護我方出戰角色(護盾值可疊加,最多2點)。",
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"contentraw": "本傷害+1,提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>,保護我方出戰角色(護盾值可疊加,最多2點)。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_PYRO",
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"elementtwo": "GCG_ELEMENT_GEO"
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},
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"title": "結晶",
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"titleraw": "結晶",
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"content": "本傷害+1,提供1點護盾,保護我方出戰角色(護盾值可疊加,最多2點)。",
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"contentraw": "本傷害+1,提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>,保護我方出戰角色(護盾值可疊加,最多2點)。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_GEO"
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},
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"title": "結晶",
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"titleraw": "結晶",
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"content": "本傷害+1,提供1點護盾,保護我方出戰角色(護盾值可疊加,最多2點)。",
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"contentraw": "本傷害+1,提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>,保護我方出戰角色(護盾值可疊加,最多2點)。"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_PYRO",
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"elementtwo": "GCG_ELEMENT_DENDRO"
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},
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"title": "燃燒",
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"titleraw": "燃燒",
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"content": "本傷害+1,生成[燃燒烈焰]:\n結束階段:造成1點火元素傷害。(可用次數1,最多疊加到2)",
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"contentraw": "本傷害+1,生成[<color=#FFFFFFFF>燃燒烈焰</color>]:\\n結束階段:造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。(可用次數1,最多疊加到2)"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_HYDRO",
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"elementtwo": "GCG_ELEMENT_DENDRO"
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},
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"title": "綻放",
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"titleraw": "綻放",
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"content": "本傷害+1,生成[草原核]:\n我方對敵方出戰角色造成火元素傷害或雷元素傷害時,傷害值+2。(可用次數1)",
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"contentraw": "本傷害+1,生成[<color=#FFFFFFFF>草原核</color>]:\\n我方對敵方出戰角色造成{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>時,傷害值+2。(可用次數1)"
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},
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{
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"reaction": {
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"elementone": "GCG_ELEMENT_ELECTRO",
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"elementtwo": "GCG_ELEMENT_DENDRO"
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},
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"title": "原激化",
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"titleraw": "原激化",
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"content": "本傷害+1,生成[激化領域]:\n我方對敵方出戰角色造成雷元素傷害或草元素傷害時,傷害值+1。(可用次數2)",
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"contentraw": "本傷害+1,生成[<color=#FFFFFFFF>激化領域</color>]:\\n我方對敵方出戰角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>時,傷害值+1。(可用次數2)"
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}
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]
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} |