gidb-data/ChineseTraditional/tcgstatuseffects/revivalprism-01.json

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{
"id": 402008,
"name": "復甦稜鏡",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "此效果初始具有4點「稜鏡能量」。所附屬角色被擊倒時只要「稜鏡能量」未耗盡就使角色免於被擊倒並治療該角色到1點生命值。然後使角色弱點暴露並開始蓄能復甦。\n弱點暴露期間角色受到元素反應傷害時消耗1點「稜鏡能量」。如果「稜鏡能量」耗盡則擊倒所附屬角色該角色受到15點穿透傷害",
"descriptionraw": "此效果初始具有4點<color=#FFFFFFFF>「稜鏡能量」</color>。<color=#FFFFFFFF>所附屬角色被擊倒時:</color>只要「稜鏡能量」未耗盡,就使角色$[K54]並治療該角色到1點生命值。然後使角色<color=#FFFFFFFF>$[C402011]</color>,並開始<color=#FFFFFFFF>$[C402007]</color>。\\n<color=#FFFFFFFF>$[C402011]期間,角色受到元素反應傷害時:</color>消耗1點「稜鏡能量」。如果「稜鏡能量」耗盡則擊倒所附屬角色該角色受到15點$[K5]",
"descriptionreplaced": "此效果初始具有4點<color=#FFFFFFFF>「稜鏡能量」</color>。<color=#FFFFFFFF>所附屬角色被擊倒時:</color>只要「稜鏡能量」未耗盡,就使角色<color=#FFFFFFFF>免於被擊倒</color>並治療該角色到1點生命值。然後使角色<color=#FFFFFFFF>弱點暴露</color>,並開始<color=#FFFFFFFF>蓄能復甦</color>。\\n<color=#FFFFFFFF>弱點暴露期間,角色受到元素反應傷害時:</color>消耗1點「稜鏡能量」。如果「稜鏡能量」耗盡則擊倒所附屬角色該角色受到15點<color=#FFFFFFFF>穿透傷害</color>",
"countingtype": "GCG_TOKEN_COUNTER"
}